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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2015 - ROLI Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_TOOLBARBUTTON_H_INCLUDED
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#define JUCE_TOOLBARBUTTON_H_INCLUDED
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//==============================================================================
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/**
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A type of button designed to go on a toolbar.
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This simple button can have two Drawable objects specified - one for normal
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use and another one (optionally) for the button's "on" state if it's a
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toggle button.
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@see Toolbar, ToolbarItemFactory, ToolbarItemComponent, Drawable, Button
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*/
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class JUCE_API ToolbarButton : public ToolbarItemComponent
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{
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public:
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//==============================================================================
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/** Creates a ToolbarButton.
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@param itemId the ID for this toolbar item type. This is passed through to the
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ToolbarItemComponent constructor
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@param labelText the text to display on the button (if the toolbar is using a style
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that shows text labels). This is passed through to the
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ToolbarItemComponent constructor
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@param normalImage a drawable object that the button should use as its icon. The object
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that is passed-in here will be kept by this object and will be
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deleted when no longer needed or when this button is deleted.
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@param toggledOnImage a drawable object that the button can use as its icon if the button
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is in a toggled-on state (see the Button::getToggleState() method). If
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nullptr is passed-in here, then the normal image will be used instead,
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regardless of the toggle state. The object that is passed-in here will be
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owned by this object and will be deleted when no longer needed or when
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this button is deleted.
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*/
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ToolbarButton (int itemId,
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const String& labelText,
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Drawable* normalImage,
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Drawable* toggledOnImage);
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/** Destructor. */
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~ToolbarButton();
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//==============================================================================
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/** @internal */
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bool getToolbarItemSizes (int toolbarDepth, bool isToolbarVertical, int& preferredSize,
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int& minSize, int& maxSize) override;
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/** @internal */
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void paintButtonArea (Graphics&, int width, int height, bool isMouseOver, bool isMouseDown) override;
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/** @internal */
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void contentAreaChanged (const Rectangle<int>&) override;
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/** @internal */
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void buttonStateChanged() override;
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/** @internal */
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void resized() override;
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/** @internal */
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void enablementChanged() override;
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private:
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//==============================================================================
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ScopedPointer<Drawable> normalImage, toggledOnImage;
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Drawable* currentImage;
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void updateDrawable();
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Drawable* getImageToUse() const;
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void setCurrentImage (Drawable*);
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ToolbarButton)
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};
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#endif // JUCE_TOOLBARBUTTON_H_INCLUDED
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