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dexed/Source/OperatorEditor.h

112 lines
3.6 KiB

11 years ago
/*
==============================================================================
This is an automatically generated GUI class created by the Introjucer!
Be careful when adding custom code to these files, as only the code within
the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
and re-saved.
Created with Introjucer version: 3.1.0
------------------------------------------------------------------------------
The Introjucer is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-13 by Raw Material Software Ltd.
==============================================================================
*/
#ifndef __JUCE_HEADER_F21C2CC3FAD5D98E__
#define __JUCE_HEADER_F21C2CC3FAD5D98E__
//[Headers] -- You can add your own extra header files here --
#include "JuceHeader.h"
#include "PluginProcessor.h"
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#include "DXComponents.h"
#include "DXLookNFeel.h"
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//[/Headers]
//==============================================================================
/**
//[Comments]
An auto-generated component, created by the Introjucer.
Describe your class and how it works here!
//[/Comments]
*/
class OperatorEditor : public Component,
public SliderListener,
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public ButtonListener
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{
public:
//==============================================================================
OperatorEditor ();
~OperatorEditor();
//==============================================================================
//[UserMethods] -- You can add your own custom methods in this section.
void bind(DexedAudioProcessor *processor, int num);
void updateGain(float v);
void updateDisplay();
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void updateEnvPos(char pos);
void mouseDown(const MouseEvent& e) override;
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//[/UserMethods]
void paint (Graphics& g);
void resized();
void sliderValueChanged (Slider* sliderThatWasMoved);
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void buttonClicked (Button* buttonThatWasClicked);
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private:
//[UserVariables] -- You can add your own custom variables in this section.
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String opNum;
int internalOp;
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Image light;
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DexedAudioProcessor *processor;
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Image background;
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//[/UserVariables]
//==============================================================================
ScopedPointer<Slider> s_egl1;
ScopedPointer<Slider> s_egl2;
ScopedPointer<Slider> s_egl3;
ScopedPointer<Slider> s_egl4;
ScopedPointer<Slider> s_egv1;
ScopedPointer<Slider> s_egv2;
ScopedPointer<Slider> s_egv3;
ScopedPointer<Slider> s_egv4;
ScopedPointer<Slider> opLevel;
ScopedPointer<Slider> opFine;
ScopedPointer<Slider> opCoarse;
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ScopedPointer<Label> khzDisplay;
ScopedPointer<Slider> detune;
ScopedPointer<EnvDisplay> envDisplay;
ScopedPointer<Slider> sclLeftLevel;
ScopedPointer<Slider> sclRightLevel;
ScopedPointer<Slider> sclLvlBrkPt;
ScopedPointer<Slider> sclRateScaling;
ScopedPointer<Slider> keyVelSens;
ScopedPointer<Slider> ampModSens;
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ScopedPointer<VuMeter> vu;
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ScopedPointer<ToggleButton> opMode;
ScopedPointer<ComboBoxImage> kbdLeftCurve;
ScopedPointer<ComboBoxImage> kbdRightCurve;
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//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OperatorEditor)
};
//[EndFile] You can add extra defines here...
//[/EndFile]
#endif // __JUCE_HEADER_F21C2CC3FAD5D98E__