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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_LABEL_H_INCLUDED
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#define JUCE_LABEL_H_INCLUDED
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//==============================================================================
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/**
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A component that displays a text string, and can optionally become a text
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editor when clicked.
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*/
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class JUCE_API Label : public Component,
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public SettableTooltipClient,
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protected TextEditorListener,
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private ComponentListener,
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private ValueListener
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{
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public:
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//==============================================================================
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/** Creates a Label.
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@param componentName the name to give the component
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@param labelText the text to show in the label
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*/
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Label (const String& componentName = String::empty,
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const String& labelText = String::empty);
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/** Destructor. */
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~Label();
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//==============================================================================
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/** Changes the label text.
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The NotificationType parameter indicates whether to send a change message to
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any Label::Listener objects if the new text is different.
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*/
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void setText (const String& newText,
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NotificationType notification);
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/** Returns the label's current text.
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@param returnActiveEditorContents if this is true and the label is currently
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being edited, then this method will return the
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text as it's being shown in the editor. If false,
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then the value returned here won't be updated until
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the user has finished typing and pressed the return
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key.
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*/
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String getText (bool returnActiveEditorContents = false) const;
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/** Returns the text content as a Value object.
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You can call Value::referTo() on this object to make the label read and control
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a Value object that you supply.
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*/
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Value& getTextValue() noexcept { return textValue; }
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//==============================================================================
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/** Changes the font to use to draw the text.
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@see getFont
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*/
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void setFont (const Font& newFont);
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/** Returns the font currently being used.
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This may be the one set by setFont(), unless it has been overridden by the current LookAndFeel
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@see setFont
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*/
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Font getFont() const noexcept;
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//==============================================================================
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/** A set of colour IDs to use to change the colour of various aspects of the label.
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These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
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methods.
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Note that you can also use the constants from TextEditor::ColourIds to change the
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colour of the text editor that is opened when a label is editable.
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@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
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*/
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enum ColourIds
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{
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backgroundColourId = 0x1000280, /**< The background colour to fill the label with. */
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textColourId = 0x1000281, /**< The colour for the text. */
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outlineColourId = 0x1000282, /**< An optional colour to use to draw a border around the label.
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Leave this transparent to not have an outline. */
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backgroundWhenEditingColourId = 0x1000283, /**< The background colour when the label is being edited. */
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textWhenEditingColourId = 0x1000284, /**< The colour for the text when the label is being edited. */
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outlineWhenEditingColourId = 0x1000285 /**< An optional border colour when the label is being edited. */
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};
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//==============================================================================
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/** Sets the style of justification to be used for positioning the text.
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(The default is Justification::centredLeft)
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*/
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void setJustificationType (Justification justification);
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/** Returns the type of justification, as set in setJustificationType(). */
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Justification getJustificationType() const noexcept { return justification; }
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/** Changes the border that is left between the edge of the component and the text.
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By default there's a small gap left at the sides of the component to allow for
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the drawing of the border, but you can change this if necessary.
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*/
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void setBorderSize (BorderSize<int> newBorderSize);
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/** Returns the size of the border to be left around the text. */
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BorderSize<int> getBorderSize() const noexcept { return border; }
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/** Makes this label "stick to" another component.
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This will cause the label to follow another component around, staying
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either to its left or above it.
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@param owner the component to follow
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@param onLeft if true, the label will stay on the left of its component; if
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false, it will stay above it.
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*/
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void attachToComponent (Component* owner, bool onLeft);
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/** If this label has been attached to another component using attachToComponent, this
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returns the other component.
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Returns nullptr if the label is not attached.
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*/
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Component* getAttachedComponent() const;
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/** If the label is attached to the left of another component, this returns true.
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Returns false if the label is above the other component. This is only relevent if
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attachToComponent() has been called.
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*/
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bool isAttachedOnLeft() const noexcept { return leftOfOwnerComp; }
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/** Specifies the minimum amount that the font can be squashed horizontally before it starts
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using ellipsis.
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@see Graphics::drawFittedText
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*/
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void setMinimumHorizontalScale (float newScale);
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/** Specifies the amount that the font can be squashed horizontally. */
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float getMinimumHorizontalScale() const noexcept { return minimumHorizontalScale; }
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//==============================================================================
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/**
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A class for receiving events from a Label.
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You can register a Label::Listener with a Label using the Label::addListener()
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method, and it will be called when the text of the label changes, either because
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of a call to Label::setText() or by the user editing the text (if the label is
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editable).
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@see Label::addListener, Label::removeListener
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*/
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class JUCE_API Listener
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{
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public:
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/** Destructor. */
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virtual ~Listener() {}
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/** Called when a Label's text has changed. */
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virtual void labelTextChanged (Label* labelThatHasChanged) = 0;
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/** Called when a Label goes into editing mode and displays a TextEditor. */
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virtual void editorShown (Label*, TextEditor& textEditorShown);
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};
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/** Registers a listener that will be called when the label's text changes. */
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void addListener (Listener* listener);
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/** Deregisters a previously-registered listener. */
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void removeListener (Listener* listener);
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//==============================================================================
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/** Makes the label turn into a TextEditor when clicked.
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By default this is turned off.
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If turned on, then single- or double-clicking will turn the label into
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an editor. If the user then changes the text, then the ChangeBroadcaster
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base class will be used to send change messages to any listeners that
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have registered.
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If the user changes the text, the textWasEdited() method will be called
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afterwards, and subclasses can override this if they need to do anything
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special.
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@param editOnSingleClick if true, just clicking once on the label will start editing the text
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@param editOnDoubleClick if true, a double-click is needed to start editing
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@param lossOfFocusDiscardsChanges if true, clicking somewhere else while the text is being
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edited will discard any changes; if false, then this will
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commit the changes.
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@see showEditor, setEditorColours, TextEditor
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*/
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void setEditable (bool editOnSingleClick,
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bool editOnDoubleClick = false,
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bool lossOfFocusDiscardsChanges = false);
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/** Returns true if this option was set using setEditable(). */
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bool isEditableOnSingleClick() const noexcept { return editSingleClick; }
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/** Returns true if this option was set using setEditable(). */
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bool isEditableOnDoubleClick() const noexcept { return editDoubleClick; }
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/** Returns true if this option has been set in a call to setEditable(). */
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bool doesLossOfFocusDiscardChanges() const noexcept { return lossOfFocusDiscardsChanges; }
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/** Returns true if the user can edit this label's text. */
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bool isEditable() const noexcept { return editSingleClick || editDoubleClick; }
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/** Makes the editor appear as if the label had been clicked by the user.
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@see textWasEdited, setEditable
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*/
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void showEditor();
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/** Hides the editor if it was being shown.
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@param discardCurrentEditorContents if true, the label's text will be
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reset to whatever it was before the editor
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was shown; if false, the current contents of the
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editor will be used to set the label's text
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before it is hidden.
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*/
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void hideEditor (bool discardCurrentEditorContents);
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/** Returns true if the editor is currently focused and active. */
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bool isBeingEdited() const noexcept;
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/** Returns the currently-visible text editor, or nullptr if none is open. */
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TextEditor* getCurrentTextEditor() const noexcept;
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//==============================================================================
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/** This abstract base class is implemented by LookAndFeel classes to provide
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label drawing functionality.
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*/
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struct JUCE_API LookAndFeelMethods
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{
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virtual ~LookAndFeelMethods() {}
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virtual void drawLabel (Graphics&, Label&) = 0;
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virtual Font getLabelFont (Label&) = 0;
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};
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protected:
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//==============================================================================
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/** Creates the TextEditor component that will be used when the user has clicked on the label.
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Subclasses can override this if they need to customise this component in some way.
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*/
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virtual TextEditor* createEditorComponent();
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/** Called after the user changes the text. */
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virtual void textWasEdited();
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/** Called when the text has been altered. */
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virtual void textWasChanged();
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/** Called when the text editor has just appeared, due to a user click or other focus change. */
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virtual void editorShown (TextEditor*);
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/** Called when the text editor is going to be deleted, after editing has finished. */
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virtual void editorAboutToBeHidden (TextEditor*);
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//==============================================================================
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/** @internal */
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void paint (Graphics&) override;
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/** @internal */
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void resized() override;
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/** @internal */
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void mouseUp (const MouseEvent&) override;
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/** @internal */
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void mouseDoubleClick (const MouseEvent&) override;
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/** @internal */
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void componentMovedOrResized (Component&, bool wasMoved, bool wasResized) override;
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/** @internal */
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void componentParentHierarchyChanged (Component&) override;
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/** @internal */
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void componentVisibilityChanged (Component&) override;
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/** @internal */
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void inputAttemptWhenModal() override;
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/** @internal */
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void focusGained (FocusChangeType) override;
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/** @internal */
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void enablementChanged() override;
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/** @internal */
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KeyboardFocusTraverser* createFocusTraverser() override;
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/** @internal */
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void textEditorTextChanged (TextEditor&) override;
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/** @internal */
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void textEditorReturnKeyPressed (TextEditor&) override;
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/** @internal */
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void textEditorEscapeKeyPressed (TextEditor&) override;
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/** @internal */
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void textEditorFocusLost (TextEditor&) override;
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/** @internal */
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void colourChanged() override;
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/** @internal */
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void valueChanged (Value&) override;
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/** @internal */
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void callChangeListeners();
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private:
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//==============================================================================
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Value textValue;
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String lastTextValue;
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Font font;
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Justification justification;
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ScopedPointer<TextEditor> editor;
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ListenerList<Listener> listeners;
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WeakReference<Component> ownerComponent;
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BorderSize<int> border;
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float minimumHorizontalScale;
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bool editSingleClick;
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bool editDoubleClick;
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bool lossOfFocusDiscardsChanges;
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bool leftOfOwnerComp;
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bool updateFromTextEditorContents (TextEditor&);
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Label)
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};
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/** This typedef is just for compatibility with old code - newer code should use the Label::Listener class directly. */
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typedef Label::Listener LabelListener;
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#endif // JUCE_LABEL_H_INCLUDED
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