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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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class ApplicationCommandTarget::CommandMessage : public MessageManager::MessageBase
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{
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public:
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CommandMessage (ApplicationCommandTarget* const target, const InvocationInfo& inf)
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: owner (target), info (inf)
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{
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}
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void messageCallback() override
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{
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if (ApplicationCommandTarget* const target = owner)
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target->tryToInvoke (info, false);
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}
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private:
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WeakReference<ApplicationCommandTarget> owner;
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const InvocationInfo info;
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JUCE_DECLARE_NON_COPYABLE (CommandMessage)
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};
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//==============================================================================
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ApplicationCommandTarget::ApplicationCommandTarget()
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{
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}
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ApplicationCommandTarget::~ApplicationCommandTarget()
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{
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masterReference.clear();
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}
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//==============================================================================
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bool ApplicationCommandTarget::tryToInvoke (const InvocationInfo& info, const bool async)
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{
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if (isCommandActive (info.commandID))
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{
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if (async)
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{
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(new CommandMessage (this, info))->post();
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return true;
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}
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if (perform (info))
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return true;
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// Hmm.. your target claimed that it could perform this command, but failed to do so.
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// If it can't do it at the moment for some reason, it should clear the 'isActive' flag
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// when it returns the command's info.
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jassertfalse;
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}
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return false;
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}
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ApplicationCommandTarget* ApplicationCommandTarget::findFirstTargetParentComponent()
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{
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if (Component* const c = dynamic_cast <Component*> (this))
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return c->findParentComponentOfClass<ApplicationCommandTarget>();
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return nullptr;
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}
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ApplicationCommandTarget* ApplicationCommandTarget::getTargetForCommand (const CommandID commandID)
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{
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ApplicationCommandTarget* target = this;
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int depth = 0;
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while (target != nullptr)
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{
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Array<CommandID> commandIDs;
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target->getAllCommands (commandIDs);
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if (commandIDs.contains (commandID))
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return target;
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target = target->getNextCommandTarget();
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++depth;
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jassert (depth < 100); // could be a recursive command chain??
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jassert (target != this); // definitely a recursive command chain!
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if (depth > 100 || target == this)
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break;
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}
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if (target == nullptr)
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{
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target = JUCEApplication::getInstance();
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if (target != nullptr)
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{
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Array<CommandID> commandIDs;
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target->getAllCommands (commandIDs);
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if (commandIDs.contains (commandID))
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return target;
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}
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}
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return nullptr;
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}
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bool ApplicationCommandTarget::isCommandActive (const CommandID commandID)
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{
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ApplicationCommandInfo info (commandID);
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info.flags = ApplicationCommandInfo::isDisabled;
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getCommandInfo (commandID, info);
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return (info.flags & ApplicationCommandInfo::isDisabled) == 0;
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}
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//==============================================================================
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bool ApplicationCommandTarget::invoke (const InvocationInfo& info, const bool async)
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{
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ApplicationCommandTarget* target = this;
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int depth = 0;
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while (target != nullptr)
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{
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if (target->tryToInvoke (info, async))
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return true;
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target = target->getNextCommandTarget();
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++depth;
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jassert (depth < 100); // could be a recursive command chain??
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jassert (target != this); // definitely a recursive command chain!
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if (depth > 100 || target == this)
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break;
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}
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if (target == nullptr)
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{
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target = JUCEApplication::getInstance();
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if (target != nullptr)
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return target->tryToInvoke (info, async);
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}
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return false;
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}
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bool ApplicationCommandTarget::invokeDirectly (const CommandID commandID, const bool asynchronously)
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{
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ApplicationCommandTarget::InvocationInfo info (commandID);
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info.invocationMethod = ApplicationCommandTarget::InvocationInfo::direct;
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return invoke (info, asynchronously);
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}
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//==============================================================================
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ApplicationCommandTarget::InvocationInfo::InvocationInfo (const CommandID command)
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: commandID (command),
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commandFlags (0),
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invocationMethod (direct),
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originatingComponent (nullptr),
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isKeyDown (false),
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millisecsSinceKeyPressed (0)
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{
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}
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