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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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AudioSourcePlayer::AudioSourcePlayer()
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: source (nullptr),
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sampleRate (0),
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bufferSize (0),
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lastGain (1.0f),
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gain (1.0f)
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{
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}
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AudioSourcePlayer::~AudioSourcePlayer()
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{
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setSource (nullptr);
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}
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void AudioSourcePlayer::setSource (AudioSource* newSource)
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{
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if (source != newSource)
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{
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AudioSource* const oldSource = source;
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if (newSource != nullptr && bufferSize > 0 && sampleRate > 0)
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newSource->prepareToPlay (bufferSize, sampleRate);
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{
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const ScopedLock sl (readLock);
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source = newSource;
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}
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if (oldSource != nullptr)
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oldSource->releaseResources();
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}
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}
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void AudioSourcePlayer::setGain (const float newGain) noexcept
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{
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gain = newGain;
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}
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void AudioSourcePlayer::audioDeviceIOCallback (const float** inputChannelData,
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int totalNumInputChannels,
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float** outputChannelData,
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int totalNumOutputChannels,
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int numSamples)
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{
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// these should have been prepared by audioDeviceAboutToStart()...
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jassert (sampleRate > 0 && bufferSize > 0);
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const ScopedLock sl (readLock);
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if (source != nullptr)
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{
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int numActiveChans = 0, numInputs = 0, numOutputs = 0;
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// messy stuff needed to compact the channels down into an array
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// of non-zero pointers..
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for (int i = 0; i < totalNumInputChannels; ++i)
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{
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if (inputChannelData[i] != nullptr)
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{
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inputChans [numInputs++] = inputChannelData[i];
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if (numInputs >= numElementsInArray (inputChans))
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break;
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}
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}
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for (int i = 0; i < totalNumOutputChannels; ++i)
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{
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if (outputChannelData[i] != nullptr)
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{
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outputChans [numOutputs++] = outputChannelData[i];
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if (numOutputs >= numElementsInArray (outputChans))
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break;
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}
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}
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if (numInputs > numOutputs)
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{
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// if there aren't enough output channels for the number of
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// inputs, we need to create some temporary extra ones (can't
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// use the input data in case it gets written to)
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tempBuffer.setSize (numInputs - numOutputs, numSamples,
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false, false, true);
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for (int i = 0; i < numOutputs; ++i)
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{
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channels[numActiveChans] = outputChans[i];
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memcpy (channels[numActiveChans], inputChans[i], sizeof (float) * (size_t) numSamples);
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++numActiveChans;
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}
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for (int i = numOutputs; i < numInputs; ++i)
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{
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channels[numActiveChans] = tempBuffer.getWritePointer (i - numOutputs);
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memcpy (channels[numActiveChans], inputChans[i], sizeof (float) * (size_t) numSamples);
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++numActiveChans;
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}
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}
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else
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{
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for (int i = 0; i < numInputs; ++i)
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{
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channels[numActiveChans] = outputChans[i];
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memcpy (channels[numActiveChans], inputChans[i], sizeof (float) * (size_t) numSamples);
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++numActiveChans;
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}
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for (int i = numInputs; i < numOutputs; ++i)
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{
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channels[numActiveChans] = outputChans[i];
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zeromem (channels[numActiveChans], sizeof (float) * (size_t) numSamples);
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++numActiveChans;
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}
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}
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AudioSampleBuffer buffer (channels, numActiveChans, numSamples);
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AudioSourceChannelInfo info (&buffer, 0, numSamples);
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source->getNextAudioBlock (info);
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for (int i = info.buffer->getNumChannels(); --i >= 0;)
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buffer.applyGainRamp (i, info.startSample, info.numSamples, lastGain, gain);
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lastGain = gain;
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}
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else
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{
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for (int i = 0; i < totalNumOutputChannels; ++i)
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if (outputChannelData[i] != nullptr)
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zeromem (outputChannelData[i], sizeof (float) * (size_t) numSamples);
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}
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}
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void AudioSourcePlayer::audioDeviceAboutToStart (AudioIODevice* device)
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{
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prepareToPlay (device->getCurrentSampleRate(),
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device->getCurrentBufferSizeSamples());
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}
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void AudioSourcePlayer::prepareToPlay (double newSampleRate, int newBufferSize)
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{
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sampleRate = newSampleRate;
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bufferSize = newBufferSize;
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zeromem (channels, sizeof (channels));
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if (source != nullptr)
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source->prepareToPlay (bufferSize, sampleRate);
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}
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void AudioSourcePlayer::audioDeviceStopped()
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{
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if (source != nullptr)
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source->releaseResources();
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sampleRate = 0.0;
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bufferSize = 0;
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tempBuffer.setSize (2, 8);
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}
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