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dexed/JuceLibraryCode/modules/juce_gui_basics/windows/juce_ThreadWithProgressWind...

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_THREADWITHPROGRESSWINDOW_H_INCLUDED
#define JUCE_THREADWITHPROGRESSWINDOW_H_INCLUDED
//==============================================================================
/**
A thread that automatically pops up a modal dialog box with a progress bar
and cancel button while it's busy running.
These are handy for performing some sort of task while giving the user feedback
about how long there is to go, etc.
E.g. @code
class MyTask : public ThreadWithProgressWindow
{
public:
MyTask() : ThreadWithProgressWindow ("busy...", true, true)
{
}
void run()
{
for (int i = 0; i < thingsToDo; ++i)
{
// must check this as often as possible, because this is
// how we know if the user's pressed 'cancel'
if (threadShouldExit())
break;
// this will update the progress bar on the dialog box
setProgress (i / (double) thingsToDo);
// ... do the business here...
}
}
};
void doTheTask()
{
MyTask m;
if (m.runThread())
{
// thread finished normally..
}
else
{
// user pressed the cancel button..
}
}
@endcode
@see Thread, AlertWindow
*/
class JUCE_API ThreadWithProgressWindow : public Thread,
private Timer
{
public:
//==============================================================================
/** Creates the thread.
Initially, the dialog box won't be visible, it'll only appear when the
runThread() method is called.
@param windowTitle the title to go at the top of the dialog box
@param hasProgressBar whether the dialog box should have a progress bar (see
setProgress() )
@param hasCancelButton whether the dialog box should have a cancel button
@param timeOutMsWhenCancelling when 'cancel' is pressed, this is how long to wait for
the thread to stop before killing it forcibly (see
Thread::stopThread() )
@param cancelButtonText the text that should be shown in the cancel button
(if it has one). Leave this empty for the default "Cancel"
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@param componentToCentreAround if this is non-null, the window will be positioned
so that it's centred around this component.
*/
ThreadWithProgressWindow (const String& windowTitle,
bool hasProgressBar,
bool hasCancelButton,
int timeOutMsWhenCancelling = 10000,
const String& cancelButtonText = String(),
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Component* componentToCentreAround = nullptr);
/** Destructor. */
~ThreadWithProgressWindow();
//==============================================================================
#if JUCE_MODAL_LOOPS_PERMITTED
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/** Starts the thread and waits for it to finish.
This will start the thread, make the dialog box appear, and wait until either
the thread finishes normally, or until the cancel button is pressed.
Before returning, the dialog box will be hidden.
@param threadPriority the priority to use when starting the thread - see
Thread::startThread() for values
@returns true if the thread finished normally; false if the user pressed cancel
*/
bool runThread (int threadPriority = 5);
#endif
/** Starts the thread and returns.
This will start the thread and make the dialog box appear in a modal state. When
the thread finishes normally, or the cancel button is pressed, the window will be
hidden and the threadComplete() method will be called.
@param threadPriority the priority to use when starting the thread - see
Thread::startThread() for values
*/
void launchThread (int threadPriority = 5);
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/** The thread should call this periodically to update the position of the progress bar.
@param newProgress the progress, from 0.0 to 1.0
@see setStatusMessage
*/
void setProgress (double newProgress);
/** The thread can call this to change the message that's displayed in the dialog box. */
void setStatusMessage (const String& newStatusMessage);
/** Returns the AlertWindow that is being used. */
AlertWindow* getAlertWindow() const noexcept { return alertWindow; }
//==============================================================================
/** This method is called (on the message thread) when the operation has finished.
You may choose to use this callback to delete the ThreadWithProgressWindow object.
*/
virtual void threadComplete (bool userPressedCancel);
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private:
//==============================================================================
void timerCallback() override;
double progress;
ScopedPointer<AlertWindow> alertWindow;
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String message;
CriticalSection messageLock;
const int timeOutMsWhenCancelling;
bool wasCancelledByUser;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ThreadWithProgressWindow)
};
#endif // JUCE_THREADWITHPROGRESSWINDOW_H_INCLUDED