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151 lines
4.9 KiB
151 lines
4.9 KiB
11 years ago
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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//==============================================================================
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static Typeface::Ptr getTypefaceForFontFromLookAndFeel (const Font& font)
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{
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return LookAndFeel::getDefaultLookAndFeel().getTypefaceForFont (font);
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}
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typedef Typeface::Ptr (*GetTypefaceForFont) (const Font&);
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extern GetTypefaceForFont juce_getTypefaceForFont;
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//==============================================================================
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LookAndFeel::LookAndFeel()
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: useNativeAlertWindows (false)
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{
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/* if this fails it means you're trying to create a LookAndFeel object before
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the static Colours have been initialised. That ain't gonna work. It probably
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means that you're using a static LookAndFeel object and that your compiler has
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decided to intialise it before the Colours class.
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*/
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jassert (Colours::white == Colour (0xffffffff));
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juce_getTypefaceForFont = getTypefaceForFontFromLookAndFeel;
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}
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LookAndFeel::~LookAndFeel()
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{
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masterReference.clear();
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}
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//==============================================================================
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Colour LookAndFeel::findColour (int colourID) const noexcept
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{
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const ColourSetting c = { colourID, Colour() };
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const int index = colours.indexOf (c);
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if (index >= 0)
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return colours.getReference (index).colour;
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jassertfalse;
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return Colours::black;
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}
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void LookAndFeel::setColour (int colourID, Colour newColour) noexcept
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{
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const ColourSetting c = { colourID, newColour };
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const int index = colours.indexOf (c);
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if (index >= 0)
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colours.getReference (index).colour = newColour;
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else
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colours.add (c);
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}
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bool LookAndFeel::isColourSpecified (const int colourID) const noexcept
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{
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const ColourSetting c = { colourID, Colour() };
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return colours.contains (c);
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}
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//==============================================================================
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LookAndFeel& LookAndFeel::getDefaultLookAndFeel() noexcept
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{
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return Desktop::getInstance().getDefaultLookAndFeel();
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}
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void LookAndFeel::setDefaultLookAndFeel (LookAndFeel* newDefaultLookAndFeel) noexcept
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{
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Desktop::getInstance().setDefaultLookAndFeel (newDefaultLookAndFeel);
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}
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//==============================================================================
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Typeface::Ptr LookAndFeel::getTypefaceForFont (const Font& font)
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{
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if (defaultSans.isNotEmpty() && font.getTypefaceName() == Font::getDefaultSansSerifFontName())
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{
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Font f (font);
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f.setTypefaceName (defaultSans);
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return Typeface::createSystemTypefaceFor (f);
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}
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return Font::getDefaultTypefaceForFont (font);
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}
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void LookAndFeel::setDefaultSansSerifTypefaceName (const String& newName)
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{
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if (defaultSans != newName)
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{
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Typeface::clearTypefaceCache();
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defaultSans = newName;
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}
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}
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//==============================================================================
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MouseCursor LookAndFeel::getMouseCursorFor (Component& component)
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{
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MouseCursor m (component.getMouseCursor());
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Component* parent = component.getParentComponent();
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while (parent != nullptr && m == MouseCursor::ParentCursor)
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{
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m = parent->getMouseCursor();
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parent = parent->getParentComponent();
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}
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return m;
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}
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LowLevelGraphicsContext* LookAndFeel::createGraphicsContext (const Image& imageToRenderOn, const Point<int>& origin,
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const RectangleList<int>& initialClip)
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{
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return new LowLevelGraphicsSoftwareRenderer (imageToRenderOn, origin, initialClip);
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}
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//==============================================================================
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void LookAndFeel::setUsingNativeAlertWindows (bool shouldUseNativeAlerts)
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{
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useNativeAlertWindows = shouldUseNativeAlerts;
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}
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bool LookAndFeel::isUsingNativeAlertWindows()
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{
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#if JUCE_LINUX
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return false; // not available currently..
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#else
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return useNativeAlertWindows;
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#endif
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}
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