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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2015 - ROLI Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_AUDIOTRANSPORTSOURCE_H_INCLUDED
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#define JUCE_AUDIOTRANSPORTSOURCE_H_INCLUDED
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//==============================================================================
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/**
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An AudioSource that takes a PositionableAudioSource and allows it to be
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played, stopped, started, etc.
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This can also be told use a buffer and background thread to read ahead, and
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if can correct for different sample-rates.
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You may want to use one of these along with an AudioSourcePlayer and AudioIODevice
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to control playback of an audio file.
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@see AudioSource, AudioSourcePlayer
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*/
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class JUCE_API AudioTransportSource : public PositionableAudioSource,
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public ChangeBroadcaster
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{
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public:
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//==============================================================================
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/** Creates an AudioTransportSource.
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After creating one of these, use the setSource() method to select an input source.
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*/
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AudioTransportSource();
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/** Destructor. */
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~AudioTransportSource();
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//==============================================================================
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/** Sets the reader that is being used as the input source.
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This will stop playback, reset the position to 0 and change to the new reader.
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The source passed in will not be deleted by this object, so must be managed by
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the caller.
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@param newSource the new input source to use. This may be zero
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@param readAheadBufferSize a size of buffer to use for reading ahead. If this
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is zero, no reading ahead will be done; if it's
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greater than zero, a BufferingAudioSource will be used
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to do the reading-ahead. If you set a non-zero value here,
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you'll also need to set the readAheadThread parameter.
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@param readAheadThread if you set readAheadBufferSize to a non-zero value, then
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you'll also need to supply this TimeSliceThread object for
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the background reader to use. The thread object must not be
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deleted while the AudioTransport source is still using it.
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@param sourceSampleRateToCorrectFor if this is non-zero, it specifies the sample
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rate of the source, and playback will be sample-rate
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adjusted to maintain playback at the correct pitch. If
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this is 0, no sample-rate adjustment will be performed
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@param maxNumChannels the maximum number of channels that may need to be played
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*/
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void setSource (PositionableAudioSource* newSource,
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int readAheadBufferSize = 0,
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TimeSliceThread* readAheadThread = nullptr,
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double sourceSampleRateToCorrectFor = 0.0,
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int maxNumChannels = 2);
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//==============================================================================
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/** Changes the current playback position in the source stream.
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The next time the getNextAudioBlock() method is called, this
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is the time from which it'll read data.
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@see getPosition
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*/
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void setPosition (double newPosition);
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/** Returns the position that the next data block will be read from
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This is a time in seconds.
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*/
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double getCurrentPosition() const;
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/** Returns the stream's length in seconds. */
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double getLengthInSeconds() const;
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/** Returns true if the player has stopped because its input stream ran out of data. */
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bool hasStreamFinished() const noexcept { return inputStreamEOF; }
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//==============================================================================
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/** Starts playing (if a source has been selected).
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If it starts playing, this will send a message to any ChangeListeners
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that are registered with this object.
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*/
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void start();
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/** Stops playing.
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If it's actually playing, this will send a message to any ChangeListeners
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that are registered with this object.
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*/
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void stop();
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/** Returns true if it's currently playing. */
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bool isPlaying() const noexcept { return playing; }
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//==============================================================================
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/** Changes the gain to apply to the output.
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@param newGain a factor by which to multiply the outgoing samples,
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so 1.0 = 0dB, 0.5 = -6dB, 2.0 = 6dB, etc.
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*/
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void setGain (float newGain) noexcept;
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/** Returns the current gain setting.
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@see setGain
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*/
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float getGain() const noexcept { return gain; }
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//==============================================================================
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/** Implementation of the AudioSource method. */
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void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
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/** Implementation of the AudioSource method. */
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void releaseResources() override;
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/** Implementation of the AudioSource method. */
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void getNextAudioBlock (const AudioSourceChannelInfo&) override;
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//==============================================================================
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/** Implements the PositionableAudioSource method. */
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void setNextReadPosition (int64 newPosition) override;
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/** Implements the PositionableAudioSource method. */
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int64 getNextReadPosition() const override;
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/** Implements the PositionableAudioSource method. */
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int64 getTotalLength() const override;
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/** Implements the PositionableAudioSource method. */
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bool isLooping() const override;
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private:
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//==============================================================================
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PositionableAudioSource* source;
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ResamplingAudioSource* resamplerSource;
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BufferingAudioSource* bufferingSource;
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PositionableAudioSource* positionableSource;
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AudioSource* masterSource;
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CriticalSection callbackLock;
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float volatile gain, lastGain;
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bool volatile playing, stopped;
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double sampleRate, sourceSampleRate;
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int blockSize, readAheadBufferSize;
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bool volatile isPrepared, inputStreamEOF;
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void releaseMasterResources();
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioTransportSource)
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};
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#endif // JUCE_AUDIOTRANSPORTSOURCE_H_INCLUDED
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