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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_COLOUR_H_INCLUDED
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#define JUCE_COLOUR_H_INCLUDED
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//==============================================================================
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/**
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Represents a colour, also including a transparency value.
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The colour is stored internally as unsigned 8-bit red, green, blue and alpha values.
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*/
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class JUCE_API Colour
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{
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public:
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//==============================================================================
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/** Creates a transparent black colour. */
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Colour() noexcept;
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/** Creates a copy of another Colour object. */
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Colour (const Colour& other) noexcept;
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/** Creates a colour from a 32-bit ARGB value.
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The format of this number is:
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((alpha << 24) | (red << 16) | (green << 8) | blue).
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All components in the range 0x00 to 0xff.
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An alpha of 0x00 is completely transparent, alpha of 0xff is opaque.
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@see getPixelARGB
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*/
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explicit Colour (uint32 argb) noexcept;
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/** Creates an opaque colour using 8-bit red, green and blue values */
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Colour (uint8 red,
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uint8 green,
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uint8 blue) noexcept;
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/** Creates an opaque colour using 8-bit red, green and blue values */
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static Colour fromRGB (uint8 red,
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uint8 green,
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uint8 blue) noexcept;
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/** Creates a colour using 8-bit red, green, blue and alpha values. */
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Colour (uint8 red,
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uint8 green,
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uint8 blue,
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uint8 alpha) noexcept;
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/** Creates a colour using 8-bit red, green, blue and alpha values. */
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static Colour fromRGBA (uint8 red,
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uint8 green,
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uint8 blue,
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uint8 alpha) noexcept;
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/** Creates a colour from 8-bit red, green, and blue values, and a floating-point alpha.
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Alpha of 0.0 is transparent, alpha of 1.0f is opaque.
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Values outside the valid range will be clipped.
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*/
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Colour (uint8 red,
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uint8 green,
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uint8 blue,
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float alpha) noexcept;
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/** Creates a colour using floating point red, green, blue and alpha values.
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Numbers outside the range 0..1 will be clipped.
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*/
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static Colour fromFloatRGBA (float red,
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float green,
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float blue,
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float alpha) noexcept;
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/** Creates a colour using floating point hue, saturation and brightness values, and an 8-bit alpha.
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The floating point values must be between 0.0 and 1.0.
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An alpha of 0x00 is completely transparent, alpha of 0xff is opaque.
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Values outside the valid range will be clipped.
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*/
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Colour (float hue,
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float saturation,
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float brightness,
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uint8 alpha) noexcept;
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/** Creates a colour using floating point hue, saturation, brightness and alpha values.
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All values must be between 0.0 and 1.0.
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Numbers outside the valid range will be clipped.
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*/
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Colour (float hue,
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float saturation,
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float brightness,
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float alpha) noexcept;
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/** Creates a colour using floating point hue, saturation and brightness values, and an 8-bit alpha.
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The floating point values must be between 0.0 and 1.0.
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An alpha of 0x00 is completely transparent, alpha of 0xff is opaque.
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Values outside the valid range will be clipped.
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*/
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static Colour fromHSV (float hue,
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float saturation,
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float brightness,
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float alpha) noexcept;
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/** Destructor. */
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~Colour() noexcept;
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/** Copies another Colour object. */
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Colour& operator= (const Colour& other) noexcept;
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/** Compares two colours. */
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bool operator== (const Colour& other) const noexcept;
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/** Compares two colours. */
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bool operator!= (const Colour& other) const noexcept;
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//==============================================================================
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/** Returns the red component of this colour.
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@returns a value between 0x00 and 0xff.
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*/
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uint8 getRed() const noexcept { return argb.getRed(); }
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/** Returns the green component of this colour.
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@returns a value between 0x00 and 0xff.
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*/
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uint8 getGreen() const noexcept { return argb.getGreen(); }
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/** Returns the blue component of this colour.
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@returns a value between 0x00 and 0xff.
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*/
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uint8 getBlue() const noexcept { return argb.getBlue(); }
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/** Returns the red component of this colour as a floating point value.
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@returns a value between 0.0 and 1.0
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*/
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float getFloatRed() const noexcept;
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/** Returns the green component of this colour as a floating point value.
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@returns a value between 0.0 and 1.0
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*/
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float getFloatGreen() const noexcept;
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/** Returns the blue component of this colour as a floating point value.
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@returns a value between 0.0 and 1.0
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*/
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float getFloatBlue() const noexcept;
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/** Returns a premultiplied ARGB pixel object that represents this colour.
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*/
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const PixelARGB getPixelARGB() const noexcept;
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/** Returns a 32-bit integer that represents this colour.
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The format of this number is:
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((alpha << 24) | (red << 16) | (green << 16) | blue).
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*/
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uint32 getARGB() const noexcept;
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//==============================================================================
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/** Returns the colour's alpha (opacity).
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Alpha of 0x00 is completely transparent, 0xff is completely opaque.
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*/
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uint8 getAlpha() const noexcept { return argb.getAlpha(); }
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/** Returns the colour's alpha (opacity) as a floating point value.
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Alpha of 0.0 is completely transparent, 1.0 is completely opaque.
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*/
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float getFloatAlpha() const noexcept;
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/** Returns true if this colour is completely opaque.
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Equivalent to (getAlpha() == 0xff).
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*/
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bool isOpaque() const noexcept;
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/** Returns true if this colour is completely transparent.
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Equivalent to (getAlpha() == 0x00).
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*/
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bool isTransparent() const noexcept;
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/** Returns a colour that's the same colour as this one, but with a new alpha value. */
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Colour withAlpha (uint8 newAlpha) const noexcept;
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/** Returns a colour that's the same colour as this one, but with a new alpha value. */
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Colour withAlpha (float newAlpha) const noexcept;
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/** Returns a colour that's the same colour as this one, but with a modified alpha value.
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The new colour's alpha will be this object's alpha multiplied by the value passed-in.
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*/
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Colour withMultipliedAlpha (float alphaMultiplier) const noexcept;
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//==============================================================================
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/** Returns a colour that is the result of alpha-compositing a new colour over this one.
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If the foreground colour is semi-transparent, it is blended onto this colour accordingly.
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*/
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Colour overlaidWith (Colour foregroundColour) const noexcept;
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/** Returns a colour that lies somewhere between this one and another.
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If amountOfOther is zero, the result is 100% this colour, if amountOfOther
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is 1.0, the result is 100% of the other colour.
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*/
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Colour interpolatedWith (Colour other, float proportionOfOther) const noexcept;
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//==============================================================================
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/** Returns the colour's hue component.
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The value returned is in the range 0.0 to 1.0
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*/
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float getHue() const noexcept;
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/** Returns the colour's saturation component.
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The value returned is in the range 0.0 to 1.0
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*/
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float getSaturation() const noexcept;
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/** Returns the colour's brightness component.
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The value returned is in the range 0.0 to 1.0
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*/
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float getBrightness() const noexcept;
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/** Returns a skewed brightness value, adjusted to better reflect the way the human
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eye responds to different colour channels. This makes it better than getBrightness()
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for comparing differences in brightness.
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*/
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float getPerceivedBrightness() const noexcept;
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/** Returns the colour's hue, saturation and brightness components all at once.
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The values returned are in the range 0.0 to 1.0
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*/
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void getHSB (float& hue,
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float& saturation,
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float& brightness) const noexcept;
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//==============================================================================
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/** Returns a copy of this colour with a different hue. */
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Colour withHue (float newHue) const noexcept;
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/** Returns a copy of this colour with a different saturation. */
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Colour withSaturation (float newSaturation) const noexcept;
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/** Returns a copy of this colour with a different brightness.
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@see brighter, darker, withMultipliedBrightness
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*/
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Colour withBrightness (float newBrightness) const noexcept;
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/** Returns a copy of this colour with it hue rotated.
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The new colour's hue is ((this->getHue() + amountToRotate) % 1.0)
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@see brighter, darker, withMultipliedBrightness
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*/
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Colour withRotatedHue (float amountToRotate) const noexcept;
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/** Returns a copy of this colour with its saturation multiplied by the given value.
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The new colour's saturation is (this->getSaturation() * multiplier)
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(the result is clipped to legal limits).
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*/
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Colour withMultipliedSaturation (float multiplier) const noexcept;
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/** Returns a copy of this colour with its brightness multiplied by the given value.
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The new colour's saturation is (this->getBrightness() * multiplier)
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(the result is clipped to legal limits).
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*/
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Colour withMultipliedBrightness (float amount) const noexcept;
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//==============================================================================
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/** Returns a brighter version of this colour.
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@param amountBrighter how much brighter to make it - a value from 0 to 1.0 where 0 is
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unchanged, and higher values make it brighter
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@see withMultipliedBrightness
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*/
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Colour brighter (float amountBrighter = 0.4f) const noexcept;
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/** Returns a darker version of this colour.
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@param amountDarker how much darker to make it - a value from 0 to 1.0 where 0 is
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unchanged, and higher values make it darker
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@see withMultipliedBrightness
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*/
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Colour darker (float amountDarker = 0.4f) const noexcept;
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//==============================================================================
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/** Returns a colour that will be clearly visible against this colour.
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The amount parameter indicates how contrasting the new colour should
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be, so e.g. Colours::black.contrasting (0.1f) will return a colour
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that's just a little bit lighter; Colours::black.contrasting (1.0f) will
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return white; Colours::white.contrasting (1.0f) will return black, etc.
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*/
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Colour contrasting (float amount = 1.0f) const noexcept;
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/** Returns a colour that is as close as possible to a target colour whilst
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still being in contrast to this one.
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The colour that is returned will be the targetColour, but with its luminosity
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nudged up or down so that it differs from the luminosity of this colour
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by at least the amount specified by minLuminosityDiff.
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*/
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Colour contrasting (Colour targetColour, float minLuminosityDiff) const noexcept;
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/** Returns a colour that contrasts against two colours.
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Looks for a colour that contrasts with both of the colours passed-in.
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Handy for things like choosing a highlight colour in text editors, etc.
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*/
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static Colour contrasting (Colour colour1,
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Colour colour2) noexcept;
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//==============================================================================
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/** Returns an opaque shade of grey.
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@param brightness the level of grey to return - 0 is black, 1.0 is white
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*/
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static Colour greyLevel (float brightness) noexcept;
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//==============================================================================
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/** Returns a stringified version of this colour.
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The string can be turned back into a colour using the fromString() method.
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*/
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String toString() const;
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/** Reads the colour from a string that was created with toString(). */
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static Colour fromString (StringRef encodedColourString);
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/** Returns the colour as a hex string in the form RRGGBB or AARRGGBB. */
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String toDisplayString (bool includeAlphaValue) const;
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private:
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//==============================================================================
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PixelARGB argb;
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};
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#endif // JUCE_COLOUR_H_INCLUDED
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