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dexed/JuceLibraryCode/modules/juce_gui_basics/properties/juce_PropertyComponent.h

146 lines
6.2 KiB

11 years ago
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_PROPERTYCOMPONENT_H_INCLUDED
#define JUCE_PROPERTYCOMPONENT_H_INCLUDED
//==============================================================================
/**
A base class for a component that goes in a PropertyPanel and displays one of
an item's properties.
Subclasses of this are used to display a property in various forms, e.g. a
ChoicePropertyComponent shows its value as a combo box; a SliderPropertyComponent
shows its value as a slider; a TextPropertyComponent as a text box, etc.
A subclass must implement the refresh() method which will be called to tell the
component to update itself, and is also responsible for calling this it when the
item that it refers to is changed.
@see PropertyPanel, TextPropertyComponent, SliderPropertyComponent,
ChoicePropertyComponent, ButtonPropertyComponent, BooleanPropertyComponent
*/
class JUCE_API PropertyComponent : public Component,
public SettableTooltipClient
{
public:
//==============================================================================
/** Creates a PropertyComponent.
@param propertyName the name is stored as this component's name, and is
used as the name displayed next to this component in
a property panel
@param preferredHeight the height that the component should be given - some
items may need to be larger than a normal row height.
This value can also be set if a subclass changes the
preferredHeight member variable.
*/
PropertyComponent (const String& propertyName,
int preferredHeight = 25);
/** Destructor. */
~PropertyComponent();
//==============================================================================
/** Returns this item's preferred height.
This value is specified either in the constructor or by a subclass changing the
preferredHeight member variable.
*/
int getPreferredHeight() const noexcept { return preferredHeight; }
void setPreferredHeight (int newHeight) noexcept { preferredHeight = newHeight; }
//==============================================================================
/** Updates the property component if the item it refers to has changed.
A subclass must implement this method, and other objects may call it to
force it to refresh itself.
The subclass should be economical in the amount of work is done, so for
example it should check whether it really needs to do a repaint rather than
just doing one every time this method is called, as it may be called when
the value being displayed hasn't actually changed.
*/
virtual void refresh() = 0;
/** The default paint method fills the background and draws a label for the
item's name.
@see LookAndFeel::drawPropertyComponentBackground(), LookAndFeel::drawPropertyComponentLabel()
*/
void paint (Graphics&) override;
/** The default resize method positions any child component to the right of this
one, based on the look and feel's default label size.
*/
void resized() override;
/** By default, this just repaints the component. */
void enablementChanged() override;
//==============================================================================
/** A set of colour IDs to use to change the colour of various aspects of the combo box.
These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
methods.
To change the colours of the menu that pops up
@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
*/
enum ColourIds
{
backgroundColourId = 0x1008300, /**< The background colour to fill the component with. */
labelTextColourId = 0x1008301, /**< The colour for the property's label text. */
};
11 years ago
//==============================================================================
/** This abstract base class is implemented by LookAndFeel classes. */
struct JUCE_API LookAndFeelMethods
{
virtual ~LookAndFeelMethods() {}
virtual void drawPropertyPanelSectionHeader (Graphics&, const String& name, bool isOpen, int width, int height) = 0;
virtual void drawPropertyComponentBackground (Graphics&, int width, int height, PropertyComponent&) = 0;
virtual void drawPropertyComponentLabel (Graphics&, int width, int height, PropertyComponent&) = 0;
virtual Rectangle<int> getPropertyComponentContentPosition (PropertyComponent&) = 0;
};
protected:
/** Used by the PropertyPanel to determine how high this component needs to be.
A subclass can update this value in its constructor but shouldn't alter it later
as changes won't necessarily be picked up.
*/
int preferredHeight;
private:
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (PropertyComponent)
};
#endif // JUCE_PROPERTYCOMPONENT_H_INCLUDED