|
|
|
/*
|
|
|
|
==============================================================================
|
|
|
|
|
|
|
|
This file is part of the JUCE library.
|
|
|
|
Copyright (c) 2013 - Raw Material Software Ltd.
|
|
|
|
|
|
|
|
Permission is granted to use this software under the terms of either:
|
|
|
|
a) the GPL v2 (or any later version)
|
|
|
|
b) the Affero GPL v3
|
|
|
|
|
|
|
|
Details of these licenses can be found at: www.gnu.org/licenses
|
|
|
|
|
|
|
|
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
|
|
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
|
|
|
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
|
|
|
|
|
|
------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
To release a closed-source product which uses JUCE, commercial licenses are
|
|
|
|
available: visit www.juce.com for more information.
|
|
|
|
|
|
|
|
==============================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef JUCE_COMPONENTANIMATOR_H_INCLUDED
|
|
|
|
#define JUCE_COMPONENTANIMATOR_H_INCLUDED
|
|
|
|
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/**
|
|
|
|
Animates a set of components, moving them to a new position and/or fading their
|
|
|
|
alpha levels.
|
|
|
|
|
|
|
|
To animate a component, create a ComponentAnimator instance or (preferably) use the
|
|
|
|
global animator object provided by Desktop::getAnimator(), and call its animateComponent()
|
|
|
|
method to commence the movement.
|
|
|
|
|
|
|
|
If you're using your own ComponentAnimator instance, you'll need to make sure it isn't
|
|
|
|
deleted before it finishes moving the components, or they'll be abandoned before reaching their
|
|
|
|
destinations.
|
|
|
|
|
|
|
|
It's ok to delete components while they're being animated - the animator will detect this
|
|
|
|
and safely stop using them.
|
|
|
|
|
|
|
|
The class is a ChangeBroadcaster and sends a notification when any components
|
|
|
|
start or finish being animated.
|
|
|
|
|
|
|
|
@see Desktop::getAnimator
|
|
|
|
*/
|
|
|
|
class JUCE_API ComponentAnimator : public ChangeBroadcaster,
|
|
|
|
private Timer
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
//==============================================================================
|
|
|
|
/** Creates a ComponentAnimator. */
|
|
|
|
ComponentAnimator();
|
|
|
|
|
|
|
|
/** Destructor. */
|
|
|
|
~ComponentAnimator();
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** Starts a component moving from its current position to a specified position.
|
|
|
|
|
|
|
|
If the component is already in the middle of an animation, that will be abandoned,
|
|
|
|
and a new animation will begin, moving the component from its current location.
|
|
|
|
|
|
|
|
The start and end speed parameters let you apply some acceleration to the component's
|
|
|
|
movement.
|
|
|
|
|
|
|
|
@param component the component to move
|
|
|
|
@param finalBounds the destination bounds to which the component should move. To leave the
|
|
|
|
component in the same place, just pass component->getBounds() for this value
|
|
|
|
@param finalAlpha the alpha value that the component should have at the end of the animation
|
|
|
|
@param animationDurationMilliseconds how long the animation should last, in milliseconds
|
|
|
|
@param useProxyComponent if true, this means the component should be replaced by an internally
|
|
|
|
managed temporary component which is a snapshot of the original component.
|
|
|
|
This avoids the component having to paint itself as it moves, so may
|
|
|
|
be more efficient. This option also allows you to delete the original
|
|
|
|
component immediately after starting the animation, because the animation
|
|
|
|
can proceed without it. If you use a proxy, the original component will be
|
|
|
|
made invisible by this call, and then will become visible again at the end
|
|
|
|
of the animation. It'll also mean that the proxy component will be temporarily
|
|
|
|
added to the component's parent, so avoid it if this might confuse the parent
|
|
|
|
component, or if there's a chance the parent might decide to delete its children.
|
|
|
|
@param startSpeed a value to indicate the relative start speed of the animation. If this is 0,
|
|
|
|
the component will start by accelerating from rest; higher values mean that it
|
|
|
|
will have an initial speed greater than zero. If the value if greater than 1, it
|
|
|
|
will decelerate towards the middle of its journey. To move the component at a
|
|
|
|
constant rate for its entire animation, set both the start and end speeds to 1.0
|
|
|
|
@param endSpeed a relative speed at which the component should be moving when the animation finishes.
|
|
|
|
If this is 0, the component will decelerate to a standstill at its final position;
|
|
|
|
higher values mean the component will still be moving when it stops. To move the component
|
|
|
|
at a constant rate for its entire animation, set both the start and end speeds to 1.0
|
|
|
|
*/
|
|
|
|
void animateComponent (Component* component,
|
|
|
|
const Rectangle<int>& finalBounds,
|
|
|
|
float finalAlpha,
|
|
|
|
int animationDurationMilliseconds,
|
|
|
|
bool useProxyComponent,
|
|
|
|
double startSpeed,
|
|
|
|
double endSpeed);
|
|
|
|
|
|
|
|
/** Begins a fade-out of this components alpha level.
|
|
|
|
This is a quick way of invoking animateComponent() with a target alpha value of 0.0f, using
|
|
|
|
a proxy. You're safe to delete the component after calling this method, and this won't
|
|
|
|
interfere with the animation's progress.
|
|
|
|
*/
|
|
|
|
void fadeOut (Component* component, int millisecondsToTake);
|
|
|
|
|
|
|
|
/** Begins a fade-in of a component.
|
|
|
|
This is a quick way of invoking animateComponent() with a target alpha value of 1.0f.
|
|
|
|
*/
|
|
|
|
void fadeIn (Component* component, int millisecondsToTake);
|
|
|
|
|
|
|
|
/** Stops a component if it's currently being animated.
|
|
|
|
|
|
|
|
If moveComponentToItsFinalPosition is true, then the component will
|
|
|
|
be immediately moved to its destination position and size. If false, it will be
|
|
|
|
left in whatever location it currently occupies.
|
|
|
|
*/
|
|
|
|
void cancelAnimation (Component* component,
|
|
|
|
bool moveComponentToItsFinalPosition);
|
|
|
|
|
|
|
|
/** Clears all of the active animations.
|
|
|
|
|
|
|
|
If moveComponentsToTheirFinalPositions is true, all the components will
|
|
|
|
be immediately set to their final positions. If false, they will be
|
|
|
|
left in whatever locations they currently occupy.
|
|
|
|
*/
|
|
|
|
void cancelAllAnimations (bool moveComponentsToTheirFinalPositions);
|
|
|
|
|
|
|
|
/** Returns the destination position for a component.
|
|
|
|
|
|
|
|
If the component is being animated, this will return the target position that
|
|
|
|
was specified when animateComponent() was called.
|
|
|
|
|
|
|
|
If the specified component isn't currently being animated, this method will just
|
|
|
|
return its current position.
|
|
|
|
*/
|
|
|
|
Rectangle<int> getComponentDestination (Component* component);
|
|
|
|
|
|
|
|
/** Returns true if the specified component is currently being animated. */
|
|
|
|
bool isAnimating (Component* component) const noexcept;
|
|
|
|
|
|
|
|
/** Returns true if any components are currently being animated. */
|
|
|
|
bool isAnimating() const noexcept;
|
|
|
|
|
|
|
|
private:
|
|
|
|
//==============================================================================
|
|
|
|
class AnimationTask;
|
|
|
|
OwnedArray<AnimationTask> tasks;
|
|
|
|
uint32 lastTime;
|
|
|
|
|
|
|
|
AnimationTask* findTaskFor (Component*) const noexcept;
|
|
|
|
void timerCallback();
|
|
|
|
|
|
|
|
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ComponentAnimator)
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#endif // JUCE_COMPONENTANIMATOR_H_INCLUDED
|