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dexed/JuceLibraryCode/modules/juce_gui_basics/commands/juce_ApplicationCommandTarg...

187 lines
5.4 KiB

11 years ago
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
class ApplicationCommandTarget::CommandMessage : public MessageManager::MessageBase
{
public:
CommandMessage (ApplicationCommandTarget* const target, const InvocationInfo& inf)
: owner (target), info (inf)
{
}
void messageCallback() override
{
if (ApplicationCommandTarget* const target = owner)
target->tryToInvoke (info, false);
}
private:
WeakReference<ApplicationCommandTarget> owner;
const InvocationInfo info;
JUCE_DECLARE_NON_COPYABLE (CommandMessage)
};
//==============================================================================
ApplicationCommandTarget::ApplicationCommandTarget()
{
}
ApplicationCommandTarget::~ApplicationCommandTarget()
{
masterReference.clear();
}
//==============================================================================
bool ApplicationCommandTarget::tryToInvoke (const InvocationInfo& info, const bool async)
{
if (isCommandActive (info.commandID))
{
if (async)
{
(new CommandMessage (this, info))->post();
return true;
}
if (perform (info))
return true;
// Hmm.. your target claimed that it could perform this command, but failed to do so.
// If it can't do it at the moment for some reason, it should clear the 'isActive' flag
// when it returns the command's info.
jassertfalse;
}
return false;
}
ApplicationCommandTarget* ApplicationCommandTarget::findFirstTargetParentComponent()
{
if (Component* const c = dynamic_cast <Component*> (this))
return c->findParentComponentOfClass<ApplicationCommandTarget>();
return nullptr;
}
ApplicationCommandTarget* ApplicationCommandTarget::getTargetForCommand (const CommandID commandID)
{
ApplicationCommandTarget* target = this;
int depth = 0;
while (target != nullptr)
{
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Array<CommandID> commandIDs;
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target->getAllCommands (commandIDs);
if (commandIDs.contains (commandID))
return target;
target = target->getNextCommandTarget();
++depth;
jassert (depth < 100); // could be a recursive command chain??
jassert (target != this); // definitely a recursive command chain!
if (depth > 100 || target == this)
break;
}
if (target == nullptr)
{
target = JUCEApplication::getInstance();
if (target != nullptr)
{
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Array<CommandID> commandIDs;
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target->getAllCommands (commandIDs);
if (commandIDs.contains (commandID))
return target;
}
}
return nullptr;
}
bool ApplicationCommandTarget::isCommandActive (const CommandID commandID)
{
ApplicationCommandInfo info (commandID);
info.flags = ApplicationCommandInfo::isDisabled;
getCommandInfo (commandID, info);
return (info.flags & ApplicationCommandInfo::isDisabled) == 0;
}
//==============================================================================
bool ApplicationCommandTarget::invoke (const InvocationInfo& info, const bool async)
{
ApplicationCommandTarget* target = this;
int depth = 0;
while (target != nullptr)
{
if (target->tryToInvoke (info, async))
return true;
target = target->getNextCommandTarget();
++depth;
jassert (depth < 100); // could be a recursive command chain??
jassert (target != this); // definitely a recursive command chain!
if (depth > 100 || target == this)
break;
}
if (target == nullptr)
{
target = JUCEApplication::getInstance();
if (target != nullptr)
return target->tryToInvoke (info, async);
}
return false;
}
bool ApplicationCommandTarget::invokeDirectly (const CommandID commandID, const bool asynchronously)
{
ApplicationCommandTarget::InvocationInfo info (commandID);
info.invocationMethod = ApplicationCommandTarget::InvocationInfo::direct;
return invoke (info, asynchronously);
}
//==============================================================================
ApplicationCommandTarget::InvocationInfo::InvocationInfo (const CommandID command)
: commandID (command),
commandFlags (0),
invocationMethod (direct),
originatingComponent (nullptr),
isKeyDown (false),
millisecsSinceKeyPressed (0)
{
}