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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_MOUSECURSOR_H_INCLUDED
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#define JUCE_MOUSECURSOR_H_INCLUDED
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//==============================================================================
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/**
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Represents a mouse cursor image.
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This object can either be used to represent one of the standard mouse
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cursor shapes, or a custom one generated from an image.
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*/
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class JUCE_API MouseCursor
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{
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public:
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//==============================================================================
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/** The set of available standard mouse cursors. */
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enum StandardCursorType
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{
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ParentCursor = 0, /**< Indicates that the component's parent's cursor should be used. */
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NoCursor, /**< An invisible cursor. */
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NormalCursor, /**< The stardard arrow cursor. */
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WaitCursor, /**< The normal hourglass or spinning-beachball 'busy' cursor. */
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IBeamCursor, /**< A vertical I-beam for positioning within text. */
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CrosshairCursor, /**< A pair of crosshairs. */
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CopyingCursor, /**< The normal arrow cursor, but with a "+" on it to indicate
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that you're dragging a copy of something. */
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PointingHandCursor, /**< A hand with a pointing finger, for clicking on web-links. */
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DraggingHandCursor, /**< An open flat hand for dragging heavy objects around. */
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LeftRightResizeCursor, /**< An arrow pointing left and right. */
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UpDownResizeCursor, /**< an arrow pointing up and down. */
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UpDownLeftRightResizeCursor, /**< An arrow pointing up, down, left and right. */
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TopEdgeResizeCursor, /**< A platform-specific cursor for resizing the top-edge of a window. */
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BottomEdgeResizeCursor, /**< A platform-specific cursor for resizing the bottom-edge of a window. */
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LeftEdgeResizeCursor, /**< A platform-specific cursor for resizing the left-edge of a window. */
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RightEdgeResizeCursor, /**< A platform-specific cursor for resizing the right-edge of a window. */
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TopLeftCornerResizeCursor, /**< A platform-specific cursor for resizing the top-left-corner of a window. */
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TopRightCornerResizeCursor, /**< A platform-specific cursor for resizing the top-right-corner of a window. */
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BottomLeftCornerResizeCursor, /**< A platform-specific cursor for resizing the bottom-left-corner of a window. */
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BottomRightCornerResizeCursor, /**< A platform-specific cursor for resizing the bottom-right-corner of a window. */
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NumStandardCursorTypes
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};
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//==============================================================================
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/** Creates the standard arrow cursor. */
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MouseCursor() noexcept;
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/** Creates one of the standard mouse cursor */
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MouseCursor (StandardCursorType);
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/** Creates a custom cursor from an image.
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@param image the image to use for the cursor - if this is bigger than the
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system can manage, it might get scaled down first, and might
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also have to be turned to black-and-white if it can't do colour
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cursors.
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@param hotSpotX the x position of the cursor's hotspot within the image
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@param hotSpotY the y position of the cursor's hotspot within the image
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*/
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MouseCursor (const Image& image, int hotSpotX, int hotSpotY);
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/** Creates a custom cursor from an image.
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@param image the image to use for the cursor - if this is bigger than the
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system can manage, it might get scaled down first, and might
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also have to be turned to black-and-white if it can't do colour
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cursors.
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@param hotSpotX the x position of the cursor's hotspot within the image
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@param hotSpotY the y position of the cursor's hotspot within the image
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@param scaleFactor the factor by which this image is larger than the target
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screen size of the cursor.
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*/
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MouseCursor (const Image& image, int hotSpotX, int hotSpotY, float scaleFactor);
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//==============================================================================
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/** Creates a copy of another cursor object. */
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MouseCursor (const MouseCursor&);
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/** Copies this cursor from another object. */
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MouseCursor& operator= (const MouseCursor&);
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/** Destructor. */
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~MouseCursor();
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#if JUCE_COMPILER_SUPPORTS_MOVE_SEMANTICS
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MouseCursor (MouseCursor&&) noexcept;
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MouseCursor& operator= (MouseCursor&&) noexcept;
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#endif
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/** Checks whether two mouse cursors are the same.
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For custom cursors, two cursors created from the same image won't be
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recognised as the same, only MouseCursor objects that have been
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copied from the same object.
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*/
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bool operator== (const MouseCursor&) const noexcept;
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/** Checks whether two mouse cursors are the same.
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For custom cursors, two cursors created from the same image won't be
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recognised as the same, only MouseCursor objects that have been
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copied from the same object.
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*/
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bool operator!= (const MouseCursor&) const noexcept;
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/** Checks whether this cursor is of the standard type mentioned. */
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bool operator== (StandardCursorType type) const noexcept;
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/** Checks whether this cursor is of the standard type mentioned. */
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bool operator!= (StandardCursorType type) const noexcept;
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//==============================================================================
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/** Makes the system show its default 'busy' cursor.
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This will turn the system cursor to an hourglass or spinning beachball
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until the next time the mouse is moved, or hideWaitCursor() is called.
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This is handy if the message loop is about to block for a couple of
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seconds while busy and you want to give the user feedback about this.
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@see MessageManager::setTimeBeforeShowingWaitCursor
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*/
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static void showWaitCursor();
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/** If showWaitCursor has been called, this will return the mouse to its
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normal state.
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This will look at what component is under the mouse, and update the
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cursor to be the correct one for that component.
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@see showWaitCursor
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*/
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static void hideWaitCursor();
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private:
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//==============================================================================
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class SharedCursorHandle;
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friend class SharedCursorHandle;
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SharedCursorHandle* cursorHandle;
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friend class MouseInputSourceInternal;
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void showInWindow (ComponentPeer* window) const;
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void showInAllWindows() const;
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void* getHandle() const noexcept;
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static void* createStandardMouseCursor (MouseCursor::StandardCursorType type);
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static void deleteMouseCursor (void* cursorHandle, bool isStandard);
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JUCE_LEAK_DETECTOR (MouseCursor)
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};
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#endif // JUCE_MOUSECURSOR_H_INCLUDED
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