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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_PATH_H_INCLUDED
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#define JUCE_PATH_H_INCLUDED
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//==============================================================================
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/**
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A path is a sequence of lines and curves that may either form a closed shape
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or be open-ended.
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To use a path, you can create an empty one, then add lines and curves to it
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to create shapes, then it can be rendered by a Graphics context or used
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for geometric operations.
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e.g. @code
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Path myPath;
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myPath.startNewSubPath (10.0f, 10.0f); // move the current position to (10, 10)
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myPath.lineTo (100.0f, 200.0f); // draw a line from here to (100, 200)
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myPath.quadraticTo (0.0f, 150.0f, 5.0f, 50.0f); // draw a curve that ends at (5, 50)
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myPath.closeSubPath(); // close the subpath with a line back to (10, 10)
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// add an ellipse as well, which will form a second sub-path within the path..
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myPath.addEllipse (50.0f, 50.0f, 40.0f, 30.0f);
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// double the width of the whole thing..
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myPath.applyTransform (AffineTransform::scale (2.0f, 1.0f));
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// and draw it to a graphics context with a 5-pixel thick outline.
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g.strokePath (myPath, PathStrokeType (5.0f));
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@endcode
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A path object can actually contain multiple sub-paths, which may themselves
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be open or closed.
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@see PathFlatteningIterator, PathStrokeType, Graphics
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*/
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class JUCE_API Path
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{
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public:
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//==============================================================================
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/** Creates an empty path. */
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Path();
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/** Creates a copy of another path. */
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Path (const Path&);
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/** Destructor. */
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~Path();
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/** Copies this path from another one. */
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Path& operator= (const Path&);
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#if JUCE_COMPILER_SUPPORTS_MOVE_SEMANTICS
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Path (Path&&) noexcept;
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Path& operator= (Path&&) noexcept;
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#endif
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bool operator== (const Path&) const noexcept;
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bool operator!= (const Path&) const noexcept;
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//==============================================================================
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/** Returns true if the path doesn't contain any lines or curves. */
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bool isEmpty() const noexcept;
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/** Returns the smallest rectangle that contains all points within the path.
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*/
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Rectangle<float> getBounds() const noexcept;
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/** Returns the smallest rectangle that contains all points within the path
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after it's been transformed with the given tranasform matrix.
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*/
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Rectangle<float> getBoundsTransformed (const AffineTransform& transform) const noexcept;
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/** Checks whether a point lies within the path.
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This is only relevent for closed paths (see closeSubPath()), and
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may produce false results if used on a path which has open sub-paths.
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The path's winding rule is taken into account by this method.
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The tolerance parameter is the maximum error allowed when flattening the path,
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so this method could return a false positive when your point is up to this distance
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outside the path's boundary.
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@see closeSubPath, setUsingNonZeroWinding
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*/
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bool contains (float x, float y,
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float tolerance = 1.0f) const;
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/** Checks whether a point lies within the path.
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This is only relevent for closed paths (see closeSubPath()), and
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may produce false results if used on a path which has open sub-paths.
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The path's winding rule is taken into account by this method.
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The tolerance parameter is the maximum error allowed when flattening the path,
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so this method could return a false positive when your point is up to this distance
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outside the path's boundary.
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@see closeSubPath, setUsingNonZeroWinding
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*/
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bool contains (const Point<float> point,
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float tolerance = 1.0f) const;
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/** Checks whether a line crosses the path.
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This will return positive if the line crosses any of the paths constituent
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lines or curves. It doesn't take into account whether the line is inside
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or outside the path, or whether the path is open or closed.
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The tolerance parameter is the maximum error allowed when flattening the path,
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so this method could return a false positive when your point is up to this distance
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outside the path's boundary.
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*/
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bool intersectsLine (const Line<float>& line,
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float tolerance = 1.0f);
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/** Cuts off parts of a line to keep the parts that are either inside or
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outside this path.
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Note that this isn't smart enough to cope with situations where the
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line would need to be cut into multiple pieces to correctly clip against
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a re-entrant shape.
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@param line the line to clip
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@param keepSectionOutsidePath if true, it's the section outside the path
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that will be kept; if false its the section inside
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the path
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*/
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Line<float> getClippedLine (const Line<float>& line, bool keepSectionOutsidePath) const;
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/** Returns the length of the path.
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@see getPointAlongPath
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*/
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float getLength (const AffineTransform& transform = AffineTransform::identity) const;
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/** Returns a point that is the specified distance along the path.
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If the distance is greater than the total length of the path, this will return the
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end point.
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@see getLength
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*/
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Point<float> getPointAlongPath (float distanceFromStart,
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const AffineTransform& transform = AffineTransform::identity) const;
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/** Finds the point along the path which is nearest to a given position.
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This sets pointOnPath to the nearest point, and returns the distance of this point from the start
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of the path.
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*/
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float getNearestPoint (const Point<float> targetPoint,
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Point<float>& pointOnPath,
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const AffineTransform& transform = AffineTransform::identity) const;
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//==============================================================================
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/** Removes all lines and curves, resetting the path completely. */
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void clear() noexcept;
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/** Begins a new subpath with a given starting position.
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This will move the path's current position to the coordinates passed in and
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make it ready to draw lines or curves starting from this position.
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After adding whatever lines and curves are needed, you can either
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close the current sub-path using closeSubPath() or call startNewSubPath()
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to move to a new sub-path, leaving the old one open-ended.
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@see lineTo, quadraticTo, cubicTo, closeSubPath
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*/
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void startNewSubPath (float startX, float startY);
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/** Begins a new subpath with a given starting position.
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This will move the path's current position to the coordinates passed in and
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make it ready to draw lines or curves starting from this position.
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After adding whatever lines and curves are needed, you can either
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close the current sub-path using closeSubPath() or call startNewSubPath()
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to move to a new sub-path, leaving the old one open-ended.
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@see lineTo, quadraticTo, cubicTo, closeSubPath
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*/
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void startNewSubPath (const Point<float> start);
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/** Closes a the current sub-path with a line back to its start-point.
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When creating a closed shape such as a triangle, don't use 3 lineTo()
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calls - instead use two lineTo() calls, followed by a closeSubPath()
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to join the final point back to the start.
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This ensures that closes shapes are recognised as such, and this is
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important for tasks like drawing strokes, which needs to know whether to
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draw end-caps or not.
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@see startNewSubPath, lineTo, quadraticTo, cubicTo, closeSubPath
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*/
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void closeSubPath();
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/** Adds a line from the shape's last position to a new end-point.
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This will connect the end-point of the last line or curve that was added
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to a new point, using a straight line.
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See the class description for an example of how to add lines and curves to a path.
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@see startNewSubPath, quadraticTo, cubicTo, closeSubPath
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*/
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void lineTo (float endX, float endY);
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/** Adds a line from the shape's last position to a new end-point.
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This will connect the end-point of the last line or curve that was added
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to a new point, using a straight line.
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See the class description for an example of how to add lines and curves to a path.
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@see startNewSubPath, quadraticTo, cubicTo, closeSubPath
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*/
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void lineTo (const Point<float> end);
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/** Adds a quadratic bezier curve from the shape's last position to a new position.
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This will connect the end-point of the last line or curve that was added
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to a new point, using a quadratic spline with one control-point.
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See the class description for an example of how to add lines and curves to a path.
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@see startNewSubPath, lineTo, cubicTo, closeSubPath
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*/
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void quadraticTo (float controlPointX,
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float controlPointY,
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float endPointX,
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float endPointY);
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/** Adds a quadratic bezier curve from the shape's last position to a new position.
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This will connect the end-point of the last line or curve that was added
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to a new point, using a quadratic spline with one control-point.
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See the class description for an example of how to add lines and curves to a path.
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@see startNewSubPath, lineTo, cubicTo, closeSubPath
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*/
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void quadraticTo (const Point<float> controlPoint,
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const Point<float> endPoint);
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/** Adds a cubic bezier curve from the shape's last position to a new position.
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This will connect the end-point of the last line or curve that was added
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to a new point, using a cubic spline with two control-points.
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See the class description for an example of how to add lines and curves to a path.
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@see startNewSubPath, lineTo, quadraticTo, closeSubPath
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*/
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void cubicTo (float controlPoint1X,
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float controlPoint1Y,
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float controlPoint2X,
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float controlPoint2Y,
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float endPointX,
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float endPointY);
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/** Adds a cubic bezier curve from the shape's last position to a new position.
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This will connect the end-point of the last line or curve that was added
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to a new point, using a cubic spline with two control-points.
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See the class description for an example of how to add lines and curves to a path.
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@see startNewSubPath, lineTo, quadraticTo, closeSubPath
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*/
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void cubicTo (const Point<float> controlPoint1,
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const Point<float> controlPoint2,
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const Point<float> endPoint);
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/** Returns the last point that was added to the path by one of the drawing methods.
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*/
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Point<float> getCurrentPosition() const;
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//==============================================================================
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/** Adds a rectangle to the path.
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The rectangle is added as a new sub-path. (Any currently open paths will be left open).
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@see addRoundedRectangle, addTriangle
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*/
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void addRectangle (float x, float y, float width, float height);
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/** Adds a rectangle to the path.
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The rectangle is added as a new sub-path. (Any currently open paths will be left open).
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@see addRoundedRectangle, addTriangle
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*/
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template <typename ValueType>
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void addRectangle (const Rectangle<ValueType>& rectangle)
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{
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addRectangle (static_cast <float> (rectangle.getX()), static_cast <float> (rectangle.getY()),
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static_cast <float> (rectangle.getWidth()), static_cast <float> (rectangle.getHeight()));
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}
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/** Adds a rectangle with rounded corners to the path.
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The rectangle is added as a new sub-path. (Any currently open paths will be left open).
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@see addRectangle, addTriangle
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*/
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void addRoundedRectangle (float x, float y, float width, float height,
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float cornerSize);
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/** Adds a rectangle with rounded corners to the path.
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The rectangle is added as a new sub-path. (Any currently open paths will be left open).
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@see addRectangle, addTriangle
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*/
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void addRoundedRectangle (float x, float y, float width, float height,
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float cornerSizeX,
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float cornerSizeY);
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/** Adds a rectangle with rounded corners to the path.
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The rectangle is added as a new sub-path. (Any currently open paths will be left open).
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@see addRectangle, addTriangle
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*/
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void addRoundedRectangle (float x, float y, float width, float height,
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float cornerSizeX, float cornerSizeY,
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bool curveTopLeft, bool curveTopRight,
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bool curveBottomLeft, bool curveBottomRight);
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/** Adds a rectangle with rounded corners to the path.
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The rectangle is added as a new sub-path. (Any currently open paths will be left open).
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@see addRectangle, addTriangle
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*/
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template <typename ValueType>
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void addRoundedRectangle (const Rectangle<ValueType>& rectangle, float cornerSizeX, float cornerSizeY)
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{
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addRoundedRectangle (static_cast <float> (rectangle.getX()), static_cast <float> (rectangle.getY()),
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static_cast <float> (rectangle.getWidth()), static_cast <float> (rectangle.getHeight()),
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cornerSizeX, cornerSizeY);
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}
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/** Adds a rectangle with rounded corners to the path.
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The rectangle is added as a new sub-path. (Any currently open paths will be left open).
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@see addRectangle, addTriangle
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*/
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template <typename ValueType>
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void addRoundedRectangle (const Rectangle<ValueType>& rectangle, float cornerSize)
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{
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addRoundedRectangle (rectangle, cornerSize, cornerSize);
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}
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/** Adds a triangle to the path.
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The triangle is added as a new closed sub-path. (Any currently open paths will be left open).
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Note that whether the vertices are specified in clockwise or anticlockwise
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order will affect how the triangle is filled when it overlaps other
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shapes (the winding order setting will affect this of course).
|
|
|
|
*/
|
|
|
|
void addTriangle (float x1, float y1,
|
|
|
|
float x2, float y2,
|
|
|
|
float x3, float y3);
|
|
|
|
|
|
|
|
/** Adds a quadrilateral to the path.
|
|
|
|
|
|
|
|
The quad is added as a new closed sub-path. (Any currently open paths will be left open).
|
|
|
|
|
|
|
|
Note that whether the vertices are specified in clockwise or anticlockwise
|
|
|
|
order will affect how the quad is filled when it overlaps other
|
|
|
|
shapes (the winding order setting will affect this of course).
|
|
|
|
*/
|
|
|
|
void addQuadrilateral (float x1, float y1,
|
|
|
|
float x2, float y2,
|
|
|
|
float x3, float y3,
|
|
|
|
float x4, float y4);
|
|
|
|
|
|
|
|
/** Adds an ellipse to the path.
|
|
|
|
The shape is added as a new sub-path. (Any currently open paths will be left open).
|
|
|
|
@see addArc
|
|
|
|
*/
|
|
|
|
void addEllipse (float x, float y, float width, float height);
|
|
|
|
|
|
|
|
/** Adds an ellipse to the path.
|
|
|
|
The shape is added as a new sub-path. (Any currently open paths will be left open).
|
|
|
|
@see addArc
|
|
|
|
*/
|
|
|
|
void addEllipse (Rectangle<float> area);
|
|
|
|
|
|
|
|
/** Adds an elliptical arc to the current path.
|
|
|
|
|
|
|
|
Note that when specifying the start and end angles, the curve will be drawn either clockwise
|
|
|
|
or anti-clockwise according to whether the end angle is greater than the start. This means
|
|
|
|
that sometimes you may need to use values greater than 2*Pi for the end angle.
|
|
|
|
|
|
|
|
@param x the left-hand edge of the rectangle in which the elliptical outline fits
|
|
|
|
@param y the top edge of the rectangle in which the elliptical outline fits
|
|
|
|
@param width the width of the rectangle in which the elliptical outline fits
|
|
|
|
@param height the height of the rectangle in which the elliptical outline fits
|
|
|
|
@param fromRadians the angle (clockwise) in radians at which to start the arc segment (where 0 is the
|
|
|
|
top-centre of the ellipse)
|
|
|
|
@param toRadians the angle (clockwise) in radians at which to end the arc segment (where 0 is the
|
|
|
|
top-centre of the ellipse). This angle can be greater than 2*Pi, so for example to
|
|
|
|
draw a curve clockwise from the 9 o'clock position to the 3 o'clock position via
|
|
|
|
12 o'clock, you'd use 1.5*Pi and 2.5*Pi as the start and finish points.
|
|
|
|
@param startAsNewSubPath if true, the arc will begin a new subpath from its starting point; if false,
|
|
|
|
it will be added to the current sub-path, continuing from the current postition
|
|
|
|
|
|
|
|
@see addCentredArc, arcTo, addPieSegment, addEllipse
|
|
|
|
*/
|
|
|
|
void addArc (float x, float y, float width, float height,
|
|
|
|
float fromRadians,
|
|
|
|
float toRadians,
|
|
|
|
bool startAsNewSubPath = false);
|
|
|
|
|
|
|
|
/** Adds an arc which is centred at a given point, and can have a rotation specified.
|
|
|
|
|
|
|
|
Note that when specifying the start and end angles, the curve will be drawn either clockwise
|
|
|
|
or anti-clockwise according to whether the end angle is greater than the start. This means
|
|
|
|
that sometimes you may need to use values greater than 2*Pi for the end angle.
|
|
|
|
|
|
|
|
@param centreX the centre x of the ellipse
|
|
|
|
@param centreY the centre y of the ellipse
|
|
|
|
@param radiusX the horizontal radius of the ellipse
|
|
|
|
@param radiusY the vertical radius of the ellipse
|
|
|
|
@param rotationOfEllipse an angle by which the whole ellipse should be rotated about its centre, in radians (clockwise)
|
|
|
|
@param fromRadians the angle (clockwise) in radians at which to start the arc segment (where 0 is the
|
|
|
|
top-centre of the ellipse)
|
|
|
|
@param toRadians the angle (clockwise) in radians at which to end the arc segment (where 0 is the
|
|
|
|
top-centre of the ellipse). This angle can be greater than 2*Pi, so for example to
|
|
|
|
draw a curve clockwise from the 9 o'clock position to the 3 o'clock position via
|
|
|
|
12 o'clock, you'd use 1.5*Pi and 2.5*Pi as the start and finish points.
|
|
|
|
@param startAsNewSubPath if true, the arc will begin a new subpath from its starting point; if false,
|
|
|
|
it will be added to the current sub-path, continuing from the current postition
|
|
|
|
|
|
|
|
@see addArc, arcTo
|
|
|
|
*/
|
|
|
|
void addCentredArc (float centreX, float centreY,
|
|
|
|
float radiusX, float radiusY,
|
|
|
|
float rotationOfEllipse,
|
|
|
|
float fromRadians,
|
|
|
|
float toRadians,
|
|
|
|
bool startAsNewSubPath = false);
|
|
|
|
|
|
|
|
/** Adds a "pie-chart" shape to the path.
|
|
|
|
|
|
|
|
The shape is added as a new sub-path. (Any currently open paths will be
|
|
|
|
left open).
|
|
|
|
|
|
|
|
Note that when specifying the start and end angles, the curve will be drawn either clockwise
|
|
|
|
or anti-clockwise according to whether the end angle is greater than the start. This means
|
|
|
|
that sometimes you may need to use values greater than 2*Pi for the end angle.
|
|
|
|
|
|
|
|
@param x the left-hand edge of the rectangle in which the elliptical outline fits
|
|
|
|
@param y the top edge of the rectangle in which the elliptical outline fits
|
|
|
|
@param width the width of the rectangle in which the elliptical outline fits
|
|
|
|
@param height the height of the rectangle in which the elliptical outline fits
|
|
|
|
@param fromRadians the angle (clockwise) in radians at which to start the arc segment (where 0 is the
|
|
|
|
top-centre of the ellipse)
|
|
|
|
@param toRadians the angle (clockwise) in radians at which to end the arc segment (where 0 is the
|
|
|
|
top-centre of the ellipse)
|
|
|
|
@param innerCircleProportionalSize if this is > 0, then the pie will be drawn as a curved band around a hollow
|
|
|
|
ellipse at its centre, where this value indicates the inner ellipse's size with
|
|
|
|
respect to the outer one.
|
|
|
|
|
|
|
|
@see addArc
|
|
|
|
*/
|
|
|
|
void addPieSegment (float x, float y,
|
|
|
|
float width, float height,
|
|
|
|
float fromRadians,
|
|
|
|
float toRadians,
|
|
|
|
float innerCircleProportionalSize);
|
|
|
|
|
|
|
|
/** Adds a line with a specified thickness.
|
|
|
|
|
|
|
|
The line is added as a new closed sub-path. (Any currently open paths will be
|
|
|
|
left open).
|
|
|
|
|
|
|
|
@see addArrow
|
|
|
|
*/
|
|
|
|
void addLineSegment (const Line<float>& line, float lineThickness);
|
|
|
|
|
|
|
|
/** Adds a line with an arrowhead on the end.
|
|
|
|
The arrow is added as a new closed sub-path. (Any currently open paths will be left open).
|
|
|
|
@see PathStrokeType::createStrokeWithArrowheads
|
|
|
|
*/
|
|
|
|
void addArrow (const Line<float>& line,
|
|
|
|
float lineThickness,
|
|
|
|
float arrowheadWidth,
|
|
|
|
float arrowheadLength);
|
|
|
|
|
|
|
|
/** Adds a polygon shape to the path.
|
|
|
|
@see addStar
|
|
|
|
*/
|
|
|
|
void addPolygon (const Point<float> centre,
|
|
|
|
int numberOfSides,
|
|
|
|
float radius,
|
|
|
|
float startAngle = 0.0f);
|
|
|
|
|
|
|
|
/** Adds a star shape to the path.
|
|
|
|
@see addPolygon
|
|
|
|
*/
|
|
|
|
void addStar (const Point<float> centre,
|
|
|
|
int numberOfPoints,
|
|
|
|
float innerRadius,
|
|
|
|
float outerRadius,
|
|
|
|
float startAngle = 0.0f);
|
|
|
|
|
|
|
|
/** Adds a speech-bubble shape to the path.
|
|
|
|
|
|
|
|
@param bodyArea the area of the body of the bubble shape
|
|
|
|
@param maximumArea an area which encloses the body area and defines the limits within which
|
|
|
|
the arrow tip can be drawn - if the tip lies outside this area, the bubble
|
|
|
|
will be drawn without an arrow
|
|
|
|
@param arrowTipPosition the location of the tip of the arrow
|
|
|
|
@param cornerSize the size of the rounded corners
|
|
|
|
@param arrowBaseWidth the width of the base of the arrow where it joins the main rectangle
|
|
|
|
*/
|
|
|
|
void addBubble (const Rectangle<float>& bodyArea,
|
|
|
|
const Rectangle<float>& maximumArea,
|
|
|
|
const Point<float> arrowTipPosition,
|
|
|
|
const float cornerSize,
|
|
|
|
const float arrowBaseWidth);
|
|
|
|
|
|
|
|
/** Adds another path to this one.
|
|
|
|
|
|
|
|
The new path is added as a new sub-path. (Any currently open paths in this
|
|
|
|
path will be left open).
|
|
|
|
|
|
|
|
@param pathToAppend the path to add
|
|
|
|
*/
|
|
|
|
void addPath (const Path& pathToAppend);
|
|
|
|
|
|
|
|
/** Adds another path to this one, transforming it on the way in.
|
|
|
|
|
|
|
|
The new path is added as a new sub-path, its points being transformed by the given
|
|
|
|
matrix before being added.
|
|
|
|
|
|
|
|
@param pathToAppend the path to add
|
|
|
|
@param transformToApply an optional transform to apply to the incoming vertices
|
|
|
|
*/
|
|
|
|
void addPath (const Path& pathToAppend,
|
|
|
|
const AffineTransform& transformToApply);
|
|
|
|
|
|
|
|
/** Swaps the contents of this path with another one.
|
|
|
|
|
|
|
|
The internal data of the two paths is swapped over, so this is much faster than
|
|
|
|
copying it to a temp variable and back.
|
|
|
|
*/
|
|
|
|
void swapWithPath (Path&) noexcept;
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** Preallocates enough space for adding the given number of coordinates to the path.
|
|
|
|
If you're about to add a large number of lines or curves to the path, it can make
|
|
|
|
the task much more efficient to call this first and avoid costly reallocations
|
|
|
|
as the structure grows.
|
|
|
|
The actual value to pass is a bit tricky to calculate because the space required
|
|
|
|
depends on what you're adding - e.g. each lineTo() or startNewSubPath() will
|
|
|
|
require 3 coords (x, y and a type marker). Each quadraticTo() will need 5, and
|
|
|
|
a cubicTo() will require 7. Closing a sub-path will require 1.
|
|
|
|
*/
|
|
|
|
void preallocateSpace (int numExtraCoordsToMakeSpaceFor);
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** Applies a 2D transform to all the vertices in the path.
|
|
|
|
|
|
|
|
@see AffineTransform, scaleToFit, getTransformToScaleToFit
|
|
|
|
*/
|
|
|
|
void applyTransform (const AffineTransform& transform) noexcept;
|
|
|
|
|
|
|
|
/** Rescales this path to make it fit neatly into a given space.
|
|
|
|
|
|
|
|
This is effectively a quick way of calling
|
|
|
|
applyTransform (getTransformToScaleToFit (x, y, w, h, preserveProportions))
|
|
|
|
|
|
|
|
@param x the x position of the rectangle to fit the path inside
|
|
|
|
@param y the y position of the rectangle to fit the path inside
|
|
|
|
@param width the width of the rectangle to fit the path inside
|
|
|
|
@param height the height of the rectangle to fit the path inside
|
|
|
|
@param preserveProportions if true, it will fit the path into the space without altering its
|
|
|
|
horizontal/vertical scale ratio; if false, it will distort the
|
|
|
|
path to fill the specified ratio both horizontally and vertically
|
|
|
|
|
|
|
|
@see applyTransform, getTransformToScaleToFit
|
|
|
|
*/
|
|
|
|
void scaleToFit (float x, float y, float width, float height,
|
|
|
|
bool preserveProportions) noexcept;
|
|
|
|
|
|
|
|
/** Returns a transform that can be used to rescale the path to fit into a given space.
|
|
|
|
|
|
|
|
@param x the x position of the rectangle to fit the path inside
|
|
|
|
@param y the y position of the rectangle to fit the path inside
|
|
|
|
@param width the width of the rectangle to fit the path inside
|
|
|
|
@param height the height of the rectangle to fit the path inside
|
|
|
|
@param preserveProportions if true, it will fit the path into the space without altering its
|
|
|
|
horizontal/vertical scale ratio; if false, it will distort the
|
|
|
|
path to fill the specified ratio both horizontally and vertically
|
|
|
|
@param justificationType if the proportions are preseved, the resultant path may be smaller
|
|
|
|
than the available rectangle, so this describes how it should be
|
|
|
|
positioned within the space.
|
|
|
|
@returns an appropriate transformation
|
|
|
|
|
|
|
|
@see applyTransform, scaleToFit
|
|
|
|
|
|
|
|
*/
|
|
|
|
AffineTransform getTransformToScaleToFit (float x, float y, float width, float height,
|
|
|
|
bool preserveProportions,
|
|
|
|
Justification justificationType = Justification::centred) const;
|
|
|
|
|
|
|
|
/** Returns a transform that can be used to rescale the path to fit into a given space.
|
|
|
|
|
|
|
|
@param area the rectangle to fit the path inside
|
|
|
|
@param preserveProportions if true, it will fit the path into the space without altering its
|
|
|
|
horizontal/vertical scale ratio; if false, it will distort the
|
|
|
|
path to fill the specified ratio both horizontally and vertically
|
|
|
|
@param justificationType if the proportions are preseved, the resultant path may be smaller
|
|
|
|
than the available rectangle, so this describes how it should be
|
|
|
|
positioned within the space.
|
|
|
|
@returns an appropriate transformation
|
|
|
|
|
|
|
|
@see applyTransform, scaleToFit
|
|
|
|
|
|
|
|
*/
|
|
|
|
AffineTransform getTransformToScaleToFit (const Rectangle<float>& area,
|
|
|
|
bool preserveProportions,
|
|
|
|
Justification justificationType = Justification::centred) const;
|
|
|
|
|
|
|
|
/** Creates a version of this path where all sharp corners have been replaced by curves.
|
|
|
|
|
|
|
|
Wherever two lines meet at an angle, this will replace the corner with a curve
|
|
|
|
of the given radius.
|
|
|
|
*/
|
|
|
|
Path createPathWithRoundedCorners (float cornerRadius) const;
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** Changes the winding-rule to be used when filling the path.
|
|
|
|
|
|
|
|
If set to true (which is the default), then the path uses a non-zero-winding rule
|
|
|
|
to determine which points are inside the path. If set to false, it uses an
|
|
|
|
alternate-winding rule.
|
|
|
|
|
|
|
|
The winding-rule comes into play when areas of the shape overlap other
|
|
|
|
areas, and determines whether the overlapping regions are considered to be
|
|
|
|
inside or outside.
|
|
|
|
|
|
|
|
Changing this value just sets a flag - it doesn't affect the contents of the
|
|
|
|
path.
|
|
|
|
|
|
|
|
@see isUsingNonZeroWinding
|
|
|
|
*/
|
|
|
|
void setUsingNonZeroWinding (bool isNonZeroWinding) noexcept;
|
|
|
|
|
|
|
|
/** Returns the flag that indicates whether the path should use a non-zero winding rule.
|
|
|
|
|
|
|
|
The default for a new path is true.
|
|
|
|
|
|
|
|
@see setUsingNonZeroWinding
|
|
|
|
*/
|
|
|
|
bool isUsingNonZeroWinding() const { return useNonZeroWinding; }
|
|
|
|
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** Iterates the lines and curves that a path contains.
|
|
|
|
|
|
|
|
@see Path, PathFlatteningIterator
|
|
|
|
*/
|
|
|
|
class JUCE_API Iterator
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
//==============================================================================
|
|
|
|
Iterator (const Path& path);
|
|
|
|
~Iterator();
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** Moves onto the next element in the path.
|
|
|
|
|
|
|
|
If this returns false, there are no more elements. If it returns true,
|
|
|
|
the elementType variable will be set to the type of the current element,
|
|
|
|
and some of the x and y variables will be filled in with values.
|
|
|
|
*/
|
|
|
|
bool next();
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
enum PathElementType
|
|
|
|
{
|
|
|
|
startNewSubPath, /**< For this type, x1 and y1 will be set to indicate the first point in the subpath. */
|
|
|
|
lineTo, /**< For this type, x1 and y1 indicate the end point of the line. */
|
|
|
|
quadraticTo, /**< For this type, x1, y1, x2, y2 indicate the control point and endpoint of a quadratic curve. */
|
|
|
|
cubicTo, /**< For this type, x1, y1, x2, y2, x3, y3 indicate the two control points and the endpoint of a cubic curve. */
|
|
|
|
closePath /**< Indicates that the sub-path is being closed. None of the x or y values are valid in this case. */
|
|
|
|
};
|
|
|
|
|
|
|
|
PathElementType elementType;
|
|
|
|
|
|
|
|
float x1, y1, x2, y2, x3, y3;
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
private:
|
|
|
|
const Path& path;
|
|
|
|
size_t index;
|
|
|
|
|
|
|
|
JUCE_DECLARE_NON_COPYABLE (Iterator)
|
|
|
|
};
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** Loads a stored path from a data stream.
|
|
|
|
|
|
|
|
The data in the stream must have been written using writePathToStream().
|
|
|
|
|
|
|
|
Note that this will append the stored path to whatever is currently in
|
|
|
|
this path, so you might need to call clear() beforehand.
|
|
|
|
|
|
|
|
@see loadPathFromData, writePathToStream
|
|
|
|
*/
|
|
|
|
void loadPathFromStream (InputStream& source);
|
|
|
|
|
|
|
|
/** Loads a stored path from a block of data.
|
|
|
|
|
|
|
|
This is similar to loadPathFromStream(), but just reads from a block
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of data. Useful if you're including stored shapes in your code as a
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block of static data.
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@see loadPathFromStream, writePathToStream
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*/
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void loadPathFromData (const void* data, size_t numberOfBytes);
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/** Stores the path by writing it out to a stream.
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After writing out a path, you can reload it using loadPathFromStream().
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@see loadPathFromStream, loadPathFromData
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*/
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void writePathToStream (OutputStream& destination) const;
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//==============================================================================
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/** Creates a string containing a textual representation of this path.
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@see restoreFromString
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*/
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String toString() const;
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/** Restores this path from a string that was created with the toString() method.
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@see toString()
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*/
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void restoreFromString (StringRef stringVersion);
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private:
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//==============================================================================
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friend class PathFlatteningIterator;
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friend class Path::Iterator;
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ArrayAllocationBase<float, DummyCriticalSection> data;
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size_t numElements;
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struct PathBounds
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{
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PathBounds() noexcept;
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Rectangle<float> getRectangle() const noexcept;
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void reset() noexcept;
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void reset (float, float) noexcept;
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void extend (float, float) noexcept;
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void extend (float, float, float, float) noexcept;
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float pathXMin, pathXMax, pathYMin, pathYMax;
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};
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PathBounds bounds;
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bool useNonZeroWinding;
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static const float lineMarker;
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static const float moveMarker;
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static const float quadMarker;
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static const float cubicMarker;
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static const float closeSubPathMarker;
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JUCE_LEAK_DETECTOR (Path)
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};
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#endif // JUCE_PATH_H_INCLUDED
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