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94 lines
3.2 KiB
94 lines
3.2 KiB
11 years ago
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_INTERPROCESSCONNECTIONSERVER_H_INCLUDED
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#define JUCE_INTERPROCESSCONNECTIONSERVER_H_INCLUDED
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//==============================================================================
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/**
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An object that waits for client sockets to connect to a port on this host, and
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creates InterprocessConnection objects for each one.
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To use this, create a class derived from it which implements the createConnectionObject()
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method, so that it creates suitable connection objects for each client that tries
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to connect.
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@see InterprocessConnection
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*/
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class JUCE_API InterprocessConnectionServer : private Thread
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{
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public:
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//==============================================================================
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/** Creates an uninitialised server object.
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*/
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InterprocessConnectionServer();
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/** Destructor. */
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~InterprocessConnectionServer();
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//==============================================================================
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/** Starts an internal thread which listens on the given port number.
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While this is running, in another process tries to connect with the
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InterprocessConnection::connectToSocket() method, this object will call
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createConnectionObject() to create a connection to that client.
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Use stop() to stop the thread running.
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@see createConnectionObject, stop
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*/
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bool beginWaitingForSocket (int portNumber);
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/** Terminates the listener thread, if it's active.
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@see beginWaitingForSocket
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*/
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void stop();
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protected:
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/** Creates a suitable connection object for a client process that wants to
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connect to this one.
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This will be called by the listener thread when a client process tries
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to connect, and must return a new InterprocessConnection object that will
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then run as this end of the connection.
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@see InterprocessConnection
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*/
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virtual InterprocessConnection* createConnectionObject() = 0;
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private:
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//==============================================================================
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ScopedPointer <StreamingSocket> socket;
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void run() override;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (InterprocessConnectionServer)
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};
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#endif // JUCE_INTERPROCESSCONNECTIONSERVER_H_INCLUDED
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