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109 lines
5.1 KiB
109 lines
5.1 KiB
11 years ago
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_AUDIODEVICESELECTORCOMPONENT_H_INCLUDED
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#define JUCE_AUDIODEVICESELECTORCOMPONENT_H_INCLUDED
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//==============================================================================
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/**
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A component containing controls to let the user change the audio settings of
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an AudioDeviceManager object.
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Very easy to use - just create one of these and show it to the user.
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@see AudioDeviceManager
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*/
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class JUCE_API AudioDeviceSelectorComponent : public Component,
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private ComboBoxListener, // (can't use ComboBox::Listener due to idiotic VC2005 bug)
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private ChangeListener
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{
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public:
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//==============================================================================
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/** Creates the component.
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If your app needs only output channels, you might ask for a maximum of 0 input
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channels, and the component won't display any options for choosing the input
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channels. And likewise if you're doing an input-only app.
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@param deviceManager the device manager that this component should control
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@param minAudioInputChannels the minimum number of audio input channels that the application needs
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@param maxAudioInputChannels the maximum number of audio input channels that the application needs
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@param minAudioOutputChannels the minimum number of audio output channels that the application needs
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@param maxAudioOutputChannels the maximum number of audio output channels that the application needs
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@param showMidiInputOptions if true, the component will allow the user to select which midi inputs are enabled
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@param showMidiOutputSelector if true, the component will let the user choose a default midi output device
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@param showChannelsAsStereoPairs if true, channels will be treated as pairs; if false, channels will be
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treated as a set of separate mono channels.
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@param hideAdvancedOptionsWithButton if true, only the minimum amount of UI components
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are shown, with an "advanced" button that shows the rest of them
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*/
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AudioDeviceSelectorComponent (AudioDeviceManager& deviceManager,
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int minAudioInputChannels,
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int maxAudioInputChannels,
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int minAudioOutputChannels,
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int maxAudioOutputChannels,
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bool showMidiInputOptions,
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bool showMidiOutputSelector,
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bool showChannelsAsStereoPairs,
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bool hideAdvancedOptionsWithButton);
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/** Destructor */
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~AudioDeviceSelectorComponent();
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/** The device manager that this component is controlling */
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AudioDeviceManager& deviceManager;
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//==============================================================================
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/** @internal */
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void resized() override;
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/** @internal */
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void childBoundsChanged (Component*) override;
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private:
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//==============================================================================
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ScopedPointer<ComboBox> deviceTypeDropDown;
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ScopedPointer<Label> deviceTypeDropDownLabel;
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ScopedPointer<Component> audioDeviceSettingsComp;
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String audioDeviceSettingsCompType;
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const int minOutputChannels, maxOutputChannels, minInputChannels, maxInputChannels;
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const bool showChannelsAsStereoPairs;
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const bool hideAdvancedOptionsWithButton;
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class MidiInputSelectorComponentListBox;
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friend struct ContainerDeletePolicy<MidiInputSelectorComponentListBox>;
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ScopedPointer<MidiInputSelectorComponentListBox> midiInputsList;
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ScopedPointer<ComboBox> midiOutputSelector;
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ScopedPointer<Label> midiInputsLabel, midiOutputLabel;
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void comboBoxChanged (ComboBox*) override;
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void changeListenerCallback (ChangeBroadcaster*) override;
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void updateAllControls();
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioDeviceSelectorComponent)
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};
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#endif // JUCE_AUDIODEVICESELECTORCOMPONENT_H_INCLUDED
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