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dexed/JuceLibraryCode/modules/juce_audio_basics/sources/juce_MixerAudioSource.h

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3.8 KiB

11 years ago
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_MIXERAUDIOSOURCE_H_INCLUDED
#define JUCE_MIXERAUDIOSOURCE_H_INCLUDED
//==============================================================================
/**
An AudioSource that mixes together the output of a set of other AudioSources.
Input sources can be added and removed while the mixer is running as long as their
prepareToPlay() and releaseResources() methods are called before and after adding
them to the mixer.
*/
class JUCE_API MixerAudioSource : public AudioSource
{
public:
//==============================================================================
/** Creates a MixerAudioSource. */
MixerAudioSource();
/** Destructor. */
~MixerAudioSource();
//==============================================================================
/** Adds an input source to the mixer.
If the mixer is running you'll need to make sure that the input source
is ready to play by calling its prepareToPlay() method before adding it.
If the mixer is stopped, then its input sources will be automatically
prepared when the mixer's prepareToPlay() method is called.
@param newInput the source to add to the mixer
@param deleteWhenRemoved if true, then this source will be deleted when
no longer needed by the mixer.
*/
void addInputSource (AudioSource* newInput, bool deleteWhenRemoved);
/** Removes an input source.
If the source was added by calling addInputSource() with the deleteWhenRemoved
flag set, it will be deleted by this method.
*/
void removeInputSource (AudioSource* input);
/** Removes all the input sources.
Any sources which were added by calling addInputSource() with the deleteWhenRemoved
flag set will be deleted by this method.
*/
void removeAllInputs();
//==============================================================================
/** Implementation of the AudioSource method.
This will call prepareToPlay() on all its input sources.
*/
void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
/** Implementation of the AudioSource method.
This will call releaseResources() on all its input sources.
*/
void releaseResources() override;
/** Implementation of the AudioSource method. */
void getNextAudioBlock (const AudioSourceChannelInfo&) override;
private:
//==============================================================================
Array<AudioSource*> inputs;
BigInteger inputsToDelete;
CriticalSection lock;
AudioSampleBuffer tempBuffer;
double currentSampleRate;
int bufferSizeExpected;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MixerAudioSource)
};
#endif // JUCE_MIXERAUDIOSOURCE_H_INCLUDED