mirror of https://github.com/dcoredump/dexed.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
182 lines
7.5 KiB
182 lines
7.5 KiB
11 years ago
|
/*
|
||
|
==============================================================================
|
||
|
|
||
|
This file is part of the JUCE library.
|
||
|
Copyright (c) 2013 - Raw Material Software Ltd.
|
||
|
|
||
|
Permission is granted to use this software under the terms of either:
|
||
|
a) the GPL v2 (or any later version)
|
||
|
b) the Affero GPL v3
|
||
|
|
||
|
Details of these licenses can be found at: www.gnu.org/licenses
|
||
|
|
||
|
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||
|
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||
|
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||
|
|
||
|
------------------------------------------------------------------------------
|
||
|
|
||
|
To release a closed-source product which uses JUCE, commercial licenses are
|
||
|
available: visit www.juce.com for more information.
|
||
|
|
||
|
==============================================================================
|
||
|
*/
|
||
|
|
||
|
#ifndef JUCE_AUDIOSOURCE_H_INCLUDED
|
||
|
#define JUCE_AUDIOSOURCE_H_INCLUDED
|
||
|
|
||
|
|
||
|
//==============================================================================
|
||
|
/**
|
||
|
Used by AudioSource::getNextAudioBlock().
|
||
|
*/
|
||
|
struct JUCE_API AudioSourceChannelInfo
|
||
|
{
|
||
|
/** Creates an uninitialised AudioSourceChannelInfo. */
|
||
|
AudioSourceChannelInfo() noexcept
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/** Creates an AudioSourceChannelInfo. */
|
||
|
AudioSourceChannelInfo (AudioSampleBuffer* bufferToUse,
|
||
|
int startSampleOffset, int numSamplesToUse) noexcept
|
||
|
: buffer (bufferToUse),
|
||
|
startSample (startSampleOffset),
|
||
|
numSamples (numSamplesToUse)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/** Creates an AudioSourceChannelInfo that uses the whole of a buffer.
|
||
|
Note that the buffer provided must not be deleted while the
|
||
|
AudioSourceChannelInfo is still using it.
|
||
|
*/
|
||
|
explicit AudioSourceChannelInfo (AudioSampleBuffer& bufferToUse) noexcept
|
||
|
: buffer (&bufferToUse),
|
||
|
startSample (0),
|
||
|
numSamples (bufferToUse.getNumSamples())
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/** The destination buffer to fill with audio data.
|
||
|
|
||
|
When the AudioSource::getNextAudioBlock() method is called, the active section
|
||
|
of this buffer should be filled with whatever output the source produces.
|
||
|
|
||
|
Only the samples specified by the startSample and numSamples members of this structure
|
||
|
should be affected by the call.
|
||
|
|
||
|
The contents of the buffer when it is passed to the the AudioSource::getNextAudioBlock()
|
||
|
method can be treated as the input if the source is performing some kind of filter operation,
|
||
|
but should be cleared if this is not the case - the clearActiveBufferRegion() is
|
||
|
a handy way of doing this.
|
||
|
|
||
|
The number of channels in the buffer could be anything, so the AudioSource
|
||
|
must cope with this in whatever way is appropriate for its function.
|
||
|
*/
|
||
|
AudioSampleBuffer* buffer;
|
||
|
|
||
|
/** The first sample in the buffer from which the callback is expected
|
||
|
to write data. */
|
||
|
int startSample;
|
||
|
|
||
|
/** The number of samples in the buffer which the callback is expected to
|
||
|
fill with data. */
|
||
|
int numSamples;
|
||
|
|
||
|
/** Convenient method to clear the buffer if the source is not producing any data. */
|
||
|
void clearActiveBufferRegion() const
|
||
|
{
|
||
|
if (buffer != nullptr)
|
||
|
buffer->clear (startSample, numSamples);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
//==============================================================================
|
||
|
/**
|
||
|
Base class for objects that can produce a continuous stream of audio.
|
||
|
|
||
|
An AudioSource has two states: 'prepared' and 'unprepared'.
|
||
|
|
||
|
When a source needs to be played, it is first put into a 'prepared' state by a call to
|
||
|
prepareToPlay(), and then repeated calls will be made to its getNextAudioBlock() method to
|
||
|
process the audio data.
|
||
|
|
||
|
Once playback has finished, the releaseResources() method is called to put the stream
|
||
|
back into an 'unprepared' state.
|
||
|
|
||
|
@see AudioFormatReaderSource, ResamplingAudioSource
|
||
|
*/
|
||
|
class JUCE_API AudioSource
|
||
|
{
|
||
|
protected:
|
||
|
//==============================================================================
|
||
|
/** Creates an AudioSource. */
|
||
|
AudioSource() noexcept {}
|
||
|
|
||
|
public:
|
||
|
/** Destructor. */
|
||
|
virtual ~AudioSource() {}
|
||
|
|
||
|
//==============================================================================
|
||
|
/** Tells the source to prepare for playing.
|
||
|
|
||
|
An AudioSource has two states: prepared and unprepared.
|
||
|
|
||
|
The prepareToPlay() method is guaranteed to be called at least once on an 'unpreprared'
|
||
|
source to put it into a 'prepared' state before any calls will be made to getNextAudioBlock().
|
||
|
This callback allows the source to initialise any resources it might need when playing.
|
||
|
|
||
|
Once playback has finished, the releaseResources() method is called to put the stream
|
||
|
back into an 'unprepared' state.
|
||
|
|
||
|
Note that this method could be called more than once in succession without
|
||
|
a matching call to releaseResources(), so make sure your code is robust and
|
||
|
can handle that kind of situation.
|
||
|
|
||
|
@param samplesPerBlockExpected the number of samples that the source
|
||
|
will be expected to supply each time its
|
||
|
getNextAudioBlock() method is called. This
|
||
|
number may vary slightly, because it will be dependent
|
||
|
on audio hardware callbacks, and these aren't
|
||
|
guaranteed to always use a constant block size, so
|
||
|
the source should be able to cope with small variations.
|
||
|
@param sampleRate the sample rate that the output will be used at - this
|
||
|
is needed by sources such as tone generators.
|
||
|
@see releaseResources, getNextAudioBlock
|
||
|
*/
|
||
|
virtual void prepareToPlay (int samplesPerBlockExpected,
|
||
|
double sampleRate) = 0;
|
||
|
|
||
|
/** Allows the source to release anything it no longer needs after playback has stopped.
|
||
|
|
||
|
This will be called when the source is no longer going to have its getNextAudioBlock()
|
||
|
method called, so it should release any spare memory, etc. that it might have
|
||
|
allocated during the prepareToPlay() call.
|
||
|
|
||
|
Note that there's no guarantee that prepareToPlay() will actually have been called before
|
||
|
releaseResources(), and it may be called more than once in succession, so make sure your
|
||
|
code is robust and doesn't make any assumptions about when it will be called.
|
||
|
|
||
|
@see prepareToPlay, getNextAudioBlock
|
||
|
*/
|
||
|
virtual void releaseResources() = 0;
|
||
|
|
||
|
/** Called repeatedly to fetch subsequent blocks of audio data.
|
||
|
|
||
|
After calling the prepareToPlay() method, this callback will be made each
|
||
|
time the audio playback hardware (or whatever other destination the audio
|
||
|
data is going to) needs another block of data.
|
||
|
|
||
|
It will generally be called on a high-priority system thread, or possibly even
|
||
|
an interrupt, so be careful not to do too much work here, as that will cause
|
||
|
audio glitches!
|
||
|
|
||
|
@see AudioSourceChannelInfo, prepareToPlay, releaseResources
|
||
|
*/
|
||
|
virtual void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) = 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // JUCE_AUDIOSOURCE_H_INCLUDED
|