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dexed/JuceLibraryCode/modules/juce_events/messages/juce_MessageManager.cpp

340 lines
10 KiB

11 years ago
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
class MessageManager::QuitMessage : public MessageManager::MessageBase
{
public:
QuitMessage() {}
void messageCallback() override
{
if (MessageManager* const mm = MessageManager::instance)
mm->quitMessageReceived = true;
}
JUCE_DECLARE_NON_COPYABLE (QuitMessage)
};
//==============================================================================
MessageManager::MessageManager() noexcept
: quitMessagePosted (false),
quitMessageReceived (false),
messageThreadId (Thread::getCurrentThreadId()),
threadWithLock (0)
{
if (JUCEApplicationBase::isStandaloneApp())
Thread::setCurrentThreadName ("Juce Message Thread");
}
MessageManager::~MessageManager() noexcept
{
broadcaster = nullptr;
doPlatformSpecificShutdown();
jassert (instance == this);
instance = nullptr; // do this last in case this instance is still needed by doPlatformSpecificShutdown()
}
MessageManager* MessageManager::instance = nullptr;
MessageManager* MessageManager::getInstance()
{
if (instance == nullptr)
{
instance = new MessageManager();
doPlatformSpecificInitialisation();
}
return instance;
}
MessageManager* MessageManager::getInstanceWithoutCreating() noexcept
{
return instance;
}
void MessageManager::deleteInstance()
{
deleteAndZero (instance);
}
//==============================================================================
void MessageManager::MessageBase::post()
{
MessageManager* const mm = MessageManager::instance;
if (mm == nullptr || mm->quitMessagePosted || ! postMessageToSystemQueue (this))
Ptr deleter (this); // (this will delete messages that were just created with a 0 ref count)
}
//==============================================================================
#if JUCE_MODAL_LOOPS_PERMITTED && ! (JUCE_MAC || JUCE_IOS)
void MessageManager::runDispatchLoop()
{
runDispatchLoopUntil (-1);
}
void MessageManager::stopDispatchLoop()
{
(new QuitMessage())->post();
quitMessagePosted = true;
}
bool MessageManager::runDispatchLoopUntil (int millisecondsToRunFor)
{
jassert (isThisTheMessageThread()); // must only be called by the message thread
const int64 endTime = Time::currentTimeMillis() + millisecondsToRunFor;
while (! quitMessageReceived)
{
JUCE_TRY
{
if (! dispatchNextMessageOnSystemQueue (millisecondsToRunFor >= 0))
Thread::sleep (1);
}
JUCE_CATCH_EXCEPTION
if (millisecondsToRunFor >= 0 && Time::currentTimeMillis() >= endTime)
break;
}
return ! quitMessageReceived;
}
#endif
//==============================================================================
class AsyncFunctionCallback : public MessageManager::MessageBase
{
public:
AsyncFunctionCallback (MessageCallbackFunction* const f, void* const param)
: result (nullptr), func (f), parameter (param)
{}
void messageCallback() override
{
result = (*func) (parameter);
finished.signal();
}
WaitableEvent finished;
void* volatile result;
private:
MessageCallbackFunction* const func;
void* const parameter;
JUCE_DECLARE_NON_COPYABLE (AsyncFunctionCallback)
};
void* MessageManager::callFunctionOnMessageThread (MessageCallbackFunction* const func, void* const parameter)
{
if (isThisTheMessageThread())
return func (parameter);
// If this thread has the message manager locked, then this will deadlock!
jassert (! currentThreadHasLockedMessageManager());
const ReferenceCountedObjectPtr<AsyncFunctionCallback> message (new AsyncFunctionCallback (func, parameter));
message->post();
message->finished.wait();
return message->result;
}
//==============================================================================
void MessageManager::deliverBroadcastMessage (const String& value)
{
if (broadcaster != nullptr)
broadcaster->sendActionMessage (value);
}
void MessageManager::registerBroadcastListener (ActionListener* const listener)
{
if (broadcaster == nullptr)
broadcaster = new ActionBroadcaster();
broadcaster->addActionListener (listener);
}
void MessageManager::deregisterBroadcastListener (ActionListener* const listener)
{
if (broadcaster != nullptr)
broadcaster->removeActionListener (listener);
}
//==============================================================================
bool MessageManager::isThisTheMessageThread() const noexcept
{
return Thread::getCurrentThreadId() == messageThreadId;
}
void MessageManager::setCurrentThreadAsMessageThread()
{
const Thread::ThreadID thisThread = Thread::getCurrentThreadId();
if (messageThreadId != thisThread)
{
messageThreadId = thisThread;
// This is needed on windows to make sure the message window is created by this thread
doPlatformSpecificShutdown();
doPlatformSpecificInitialisation();
}
}
bool MessageManager::currentThreadHasLockedMessageManager() const noexcept
{
const Thread::ThreadID thisThread = Thread::getCurrentThreadId();
return thisThread == messageThreadId || thisThread == threadWithLock;
}
//==============================================================================
//==============================================================================
/* The only safe way to lock the message thread while another thread does
some work is by posting a special message, whose purpose is to tie up the event
loop until the other thread has finished its business.
Any other approach can get horribly deadlocked if the OS uses its own hidden locks which
get locked before making an event callback, because if the same OS lock gets indirectly
accessed from another thread inside a MM lock, you're screwed. (this is exactly what happens
in Cocoa).
*/
class MessageManagerLock::BlockingMessage : public MessageManager::MessageBase
{
public:
BlockingMessage() noexcept {}
void messageCallback() override
{
lockedEvent.signal();
releaseEvent.wait();
}
WaitableEvent lockedEvent, releaseEvent;
JUCE_DECLARE_NON_COPYABLE (BlockingMessage)
};
//==============================================================================
MessageManagerLock::MessageManagerLock (Thread* const threadToCheck)
: blockingMessage(), locked (attemptLock (threadToCheck, nullptr))
{
}
MessageManagerLock::MessageManagerLock (ThreadPoolJob* const jobToCheckForExitSignal)
: blockingMessage(), locked (attemptLock (nullptr, jobToCheckForExitSignal))
{
}
bool MessageManagerLock::attemptLock (Thread* const threadToCheck, ThreadPoolJob* const job)
{
MessageManager* const mm = MessageManager::instance;
if (mm == nullptr)
return false;
if (mm->currentThreadHasLockedMessageManager())
return true;
if (threadToCheck == nullptr && job == nullptr)
{
mm->lockingLock.enter();
}
else
{
while (! mm->lockingLock.tryEnter())
{
if ((threadToCheck != nullptr && threadToCheck->threadShouldExit())
|| (job != nullptr && job->shouldExit()))
return false;
Thread::yield();
}
}
blockingMessage = new BlockingMessage();
blockingMessage->post();
while (! blockingMessage->lockedEvent.wait (20))
{
if ((threadToCheck != nullptr && threadToCheck->threadShouldExit())
|| (job != nullptr && job->shouldExit()))
{
blockingMessage->releaseEvent.signal();
blockingMessage = nullptr;
mm->lockingLock.exit();
return false;
}
}
jassert (mm->threadWithLock == 0);
mm->threadWithLock = Thread::getCurrentThreadId();
return true;
}
MessageManagerLock::~MessageManagerLock() noexcept
{
if (blockingMessage != nullptr)
{
MessageManager* const mm = MessageManager::instance;
jassert (mm == nullptr || mm->currentThreadHasLockedMessageManager());
blockingMessage->releaseEvent.signal();
blockingMessage = nullptr;
if (mm != nullptr)
{
mm->threadWithLock = 0;
mm->lockingLock.exit();
}
}
}
//==============================================================================
JUCE_API void JUCE_CALLTYPE initialiseJuce_GUI();
JUCE_API void JUCE_CALLTYPE initialiseJuce_GUI()
{
JUCE_AUTORELEASEPOOL
{
MessageManager::getInstance();
}
}
JUCE_API void JUCE_CALLTYPE shutdownJuce_GUI();
JUCE_API void JUCE_CALLTYPE shutdownJuce_GUI()
{
JUCE_AUTORELEASEPOOL
{
DeletedAtShutdown::deleteAll();
MessageManager::deleteInstance();
}
}
ScopedJuceInitialiser_GUI::ScopedJuceInitialiser_GUI() { initialiseJuce_GUI(); }
ScopedJuceInitialiser_GUI::~ScopedJuceInitialiser_GUI() { shutdownJuce_GUI(); }