You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
dexed/JuceLibraryCode/modules/juce_gui_basics/mouse/juce_DragAndDropContainer.h

182 lines
8.6 KiB

11 years ago
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_DRAGANDDROPCONTAINER_H_INCLUDED
#define JUCE_DRAGANDDROPCONTAINER_H_INCLUDED
//==============================================================================
/**
Enables drag-and-drop behaviour for a component and all its sub-components.
For a component to be able to make or receive drag-and-drop events, one of its parent
components must derive from this class. It's probably best for the top-level
component to implement it.
Then to start a drag operation, any sub-component can just call the startDragging()
method, and this object will take over, tracking the mouse and sending appropriate
callbacks to any child components derived from DragAndDropTarget which the mouse
moves over.
Note: If all that you need to do is to respond to files being drag-and-dropped from
the operating system onto your component, you don't need any of these classes: you can do this
simply by overriding Component::filesDropped().
@see DragAndDropTarget
*/
class JUCE_API DragAndDropContainer
{
public:
//==============================================================================
/** Creates a DragAndDropContainer.
The object that derives from this class must also be a Component.
*/
DragAndDropContainer();
/** Destructor. */
virtual ~DragAndDropContainer();
//==============================================================================
/** Begins a drag-and-drop operation.
This starts a drag-and-drop operation - call it when the user drags the
mouse in your drag-source component, and this object will track mouse
movements until the user lets go of the mouse button, and will send
appropriate messages to DragAndDropTarget objects that the mouse moves
over.
findParentDragContainerFor() is a handy method to call to find the
drag container to use for a component.
@param sourceDescription a string or value to use as the description of the thing being dragged -
this will be passed to the objects that might be dropped-onto so they can
decide whether they want to handle it
@param sourceComponent the component that is being dragged
@param dragImage the image to drag around underneath the mouse. If this is a null image,
a snapshot of the sourceComponent will be used instead.
@param allowDraggingToOtherJuceWindows if true, the dragged component will appear as a desktop
window, and can be dragged to DragAndDropTargets that are the
children of components other than this one.
@param imageOffsetFromMouse if an image has been passed-in, this specifies the offset
at which the image should be drawn from the mouse. If it isn't
specified, then the image will be centred around the mouse. If
an image hasn't been passed-in, this will be ignored.
*/
void startDragging (const var& sourceDescription,
Component* sourceComponent,
Image dragImage = Image::null,
bool allowDraggingToOtherJuceWindows = false,
const Point<int>* imageOffsetFromMouse = nullptr);
/** Returns true if something is currently being dragged. */
bool isDragAndDropActive() const;
/** Returns the description of the thing that's currently being dragged.
If nothing's being dragged, this will return a null var, otherwise it'll return
the var that was passed into startDragging().
@see startDragging
*/
var getCurrentDragDescription() const;
/** Utility to find the DragAndDropContainer for a given Component.
This will search up this component's parent hierarchy looking for the first
parent component which is a DragAndDropContainer.
It's useful when a component wants to call startDragging but doesn't know
the DragAndDropContainer it should to use.
Obviously this may return nullptr if it doesn't find a suitable component.
11 years ago
*/
static DragAndDropContainer* findParentDragContainerFor (Component* childComponent);
//==============================================================================
/** This performs a synchronous drag-and-drop of a set of files to some external
application.
You can call this function in response to a mouseDrag callback, and it will
block, running its own internal message loop and tracking the mouse, while it
uses a native operating system drag-and-drop operation to move or copy some
files to another application.
@param files a list of filenames to drag
@param canMoveFiles if true, the app that receives the files is allowed to move the files to a new location
(if this is appropriate). If false, the receiver is expected to make a copy of them.
@returns true if the files were successfully dropped somewhere, or false if it
was interrupted
@see performExternalDragDropOfText
*/
static bool performExternalDragDropOfFiles (const StringArray& files, bool canMoveFiles);
/** This performs a synchronous drag-and-drop of a block of text to some external
application.
You can call this function in response to a mouseDrag callback, and it will
block, running its own internal message loop and tracking the mouse, while it
uses a native operating system drag-and-drop operation to move or copy some
text to another application.
@param text the text to copy
@returns true if the text was successfully dropped somewhere, or false if it
was interrupted
@see performExternalDragDropOfFiles
*/
static bool performExternalDragDropOfText (const String& text);
protected:
/** Override this if you want to be able to perform an external drag a set of files
when the user drags outside of this container component.
This method will be called when a drag operation moves outside the Juce-based window,
and if you want it to then perform a file drag-and-drop, add the filenames you want
to the array passed in, and return true.
@param sourceDetails information about the source of the drag operation
@param files on return, the filenames you want to drag
@param canMoveFiles on return, true if it's ok for the receiver to move the files; false if
it must make a copy of them (see the performExternalDragDropOfFiles() method)
@see performExternalDragDropOfFiles
*/
virtual bool shouldDropFilesWhenDraggedExternally (const DragAndDropTarget::SourceDetails& sourceDetails,
StringArray& files, bool& canMoveFiles);
private:
//==============================================================================
class DragImageComponent;
friend class DragImageComponent;
friend struct ContainerDeletePolicy<DragImageComponent>;
ScopedPointer<DragImageComponent> dragImageComponent;
JUCE_DEPRECATED (virtual bool shouldDropFilesWhenDraggedExternally (const String&, Component*, StringArray&, bool&)) { return false; }
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (DragAndDropContainer)
};
#endif // JUCE_DRAGANDDROPCONTAINER_H_INCLUDED