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dexed/JuceLibraryCode/modules/juce_gui_basics/layout/juce_AnimatedPosition.h

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11 years ago
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_ANIMATEDPOSITION_H_INCLUDED
#define JUCE_ANIMATEDPOSITION_H_INCLUDED
//==============================================================================
/**
Models a 1-dimensional position that can be dragged around by the user, and which
will then continue moving with a customisable physics behaviour when released.
This is useful for things like scrollable views or objects that can be dragged and
thrown around with the mouse/touch, and by writing your own behaviour class, you can
customise the trajectory that it follows when released.
The class uses its own Timer to continuously change its value when a drag ends, and
Listener objects can be registered to receive callbacks whenever the value changes.
The value is stored as a double, and can be used to represent whatever units you need.
The template parameter Behaviour must be a class that implements various methods to
return the physics of the value's movement - you can use the classes provided for this
in the AnimatedPositionBehaviours namespace, or write your own custom behaviour.
@see AnimatedPositionBehaviours::ContinuousWithMomentum,
AnimatedPositionBehaviours::SnapToPageBoundaries
*/
template <typename Behaviour>
class AnimatedPosition : private Timer
{
public:
AnimatedPosition()
: position(), grabbedPos(), releaseVelocity(),
range (-std::numeric_limits<double>::max(),
std::numeric_limits<double>::max())
{
}
/** Sets a range within which the value will be constrained. */
void setLimits (Range<double> newRange)
{
range = newRange;
}
//==============================================================================
/** Called to indicate that the object is now being controlled by a
mouse-drag or similar operation.
After calling this method, you should make calls to the drag() method
each time the mouse drags the position around, and always be sure to
finish with a call to endDrag() when the mouse is released, which allows
the position to continue moving freely according to the specified behaviour.
*/
void beginDrag()
{
grabbedPos = position;
releaseVelocity = 0;
stopTimer();
}
/** Called during a mouse-drag operation, to indicate that the mouse has moved.
The delta is the difference between the position when beginDrag() was called
and the new position that's required.
*/
void drag (double deltaFromStartOfDrag)
{
moveTo (grabbedPos + deltaFromStartOfDrag);
}
/** Called after beginDrag() and drag() to indicate that the drag operation has
now finished.
*/
void endDrag()
{
startTimer (1000 / 60);
}
/** Called outside of a drag operation to cause a nudge in the specified direction.
This is intended for use by e.g. mouse-wheel events.
*/
void nudge (double deltaFromCurrentPosition)
{
startTimer (100);
moveTo (position + deltaFromCurrentPosition);
}
//==============================================================================
/** Returns the current position. */
double getPosition() const noexcept
{
return position;
}
/** Explicitly sets the position and stops any further movement.
This will cause a synchronous call to any listeners if the position actually
changes.
*/
void setPosition (double newPosition)
{
stopTimer();
setPositionAndSendChange (newPosition);
}
//==============================================================================
/** Implement this class if you need to receive callbacks when the value of
an AnimatedPosition changes.
@see AnimatedPosition::addListener, AnimatedPosition::removeListener
*/
class Listener
{
public:
virtual ~Listener() {}
/** Called synchronously when an AnimatedPosition changes. */
virtual void positionChanged (AnimatedPosition&, double newPosition) = 0;
};
/** Adds a listener to be called when the value changes. */
void addListener (Listener* listener) { listeners.add (listener); }
/** Removes a previously-registered listener. */
void removeListener (Listener* listener) { listeners.remove (listener); }
//==============================================================================
/** The behaviour object.
This is public to let you tweak any parameters that it provides.
*/
Behaviour behaviour;
private:
//==============================================================================
double position, grabbedPos, releaseVelocity;
Range<double> range;
Time lastUpdate, lastDrag;
ListenerList<Listener> listeners;
static double getSpeed (const Time last, double lastPos,
const Time now, double newPos)
{
const double elapsedSecs = jmax (0.005, (now - last).inSeconds());
const double v = (newPos - lastPos) / elapsedSecs;
return std::abs (v) > 0.2 ? v : 0.0;
}
void moveTo (double newPos)
{
const Time now (Time::getCurrentTime());
releaseVelocity = getSpeed (lastDrag, position, now, newPos);
behaviour.releasedWithVelocity (newPos, releaseVelocity);
lastDrag = now;
setPositionAndSendChange (newPos);
}
void setPositionAndSendChange (double newPosition)
{
newPosition = range.clipValue (newPosition);
if (position != newPosition)
{
position = newPosition;
listeners.call (&Listener::positionChanged, *this, newPosition);
}
}
void timerCallback() override
{
const Time now = Time::getCurrentTime();
const double elapsed = jlimit (0.001, 0.020, (now - lastUpdate).inSeconds());
lastUpdate = now;
const double newPos = behaviour.getNextPosition (position, elapsed);
if (behaviour.isStopped (newPos))
stopTimer();
else
startTimer (1000 / 60);
setPositionAndSendChange (newPos);
}
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AnimatedPosition)
};
#endif // JUCE_ANIMATEDPOSITION_H_INCLUDED