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dexed/JuceLibraryCode/modules/juce_gui_basics/buttons/juce_ArrowButton.cpp

46 lines
1.7 KiB

11 years ago
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
ArrowButton::ArrowButton (const String& name, float arrowDirectionInRadians, Colour arrowColour)
: Button (name), colour (arrowColour)
{
path.addTriangle (0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.5f);
path.applyTransform (AffineTransform::rotation (float_Pi * 2.0f * arrowDirectionInRadians, 0.5f, 0.5f));
}
ArrowButton::~ArrowButton() {}
void ArrowButton::paintButton (Graphics& g, bool /*isMouseOverButton*/, bool isButtonDown)
{
Path p (path);
const float offset = isButtonDown ? 1.0f : 0.0f;
p.applyTransform (path.getTransformToScaleToFit (offset, offset, getWidth() - 3.0f, getHeight() - 3.0f, false));
DropShadow (Colours::black.withAlpha (0.3f), isButtonDown ? 2 : 4, Point<int>()).drawForPath (g, p);
g.setColour (colour);
g.fillPath (p);
}