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443 lines
19 KiB
443 lines
19 KiB
11 years ago
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_TABLEHEADERCOMPONENT_H_INCLUDED
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#define JUCE_TABLEHEADERCOMPONENT_H_INCLUDED
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//==============================================================================
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/**
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A component that displays a strip of column headings for a table, and allows these
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to be resized, dragged around, etc.
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This is just the component that goes at the top of a table. You can use it
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directly for custom components, or to create a simple table, use the
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TableListBox class.
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To use one of these, create it and use addColumn() to add all the columns that you need.
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Each column must be given a unique ID number that's used to refer to it.
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@see TableListBox, TableHeaderComponent::Listener
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*/
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class JUCE_API TableHeaderComponent : public Component,
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private AsyncUpdater
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{
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public:
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//==============================================================================
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/** Creates an empty table header.
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*/
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TableHeaderComponent();
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/** Destructor. */
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~TableHeaderComponent();
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//==============================================================================
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/** A combination of these flags are passed into the addColumn() method to specify
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the properties of a column.
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*/
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enum ColumnPropertyFlags
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{
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visible = 1, /**< If this is set, the column will be shown; if not, it will be hidden until the user enables it with the pop-up menu. */
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resizable = 2, /**< If this is set, the column can be resized by dragging it. */
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draggable = 4, /**< If this is set, the column can be dragged around to change its order in the table. */
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appearsOnColumnMenu = 8, /**< If this is set, the column will be shown on the pop-up menu allowing it to be hidden/shown. */
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sortable = 16, /**< If this is set, then clicking on the column header will set it to be the sort column, and clicking again will reverse the order. */
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sortedForwards = 32, /**< If this is set, the column is currently the one by which the table is sorted (forwards). */
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sortedBackwards = 64, /**< If this is set, the column is currently the one by which the table is sorted (backwards). */
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/** This set of default flags is used as the default parameter value in addColumn(). */
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defaultFlags = (visible | resizable | draggable | appearsOnColumnMenu | sortable),
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/** A quick way of combining flags for a column that's not resizable. */
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notResizable = (visible | draggable | appearsOnColumnMenu | sortable),
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/** A quick way of combining flags for a column that's not resizable or sortable. */
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notResizableOrSortable = (visible | draggable | appearsOnColumnMenu),
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/** A quick way of combining flags for a column that's not sortable. */
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notSortable = (visible | resizable | draggable | appearsOnColumnMenu)
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};
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/** Adds a column to the table.
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This will add a column, and asynchronously call the tableColumnsChanged() method of any
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registered listeners.
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@param columnName the name of the new column. It's ok to have two or more columns with the same name
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@param columnId an ID for this column. The ID can be any number apart from 0, but every column must have
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a unique ID. This is used to identify the column later on, after the user may have
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changed the order that they appear in
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@param width the initial width of the column, in pixels
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@param maximumWidth a maximum width that the column can take when the user is resizing it. This only applies
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if the 'resizable' flag is specified for this column
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@param minimumWidth a minimum width that the column can take when the user is resizing it. This only applies
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if the 'resizable' flag is specified for this column
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@param propertyFlags a combination of some of the values from the ColumnPropertyFlags enum, to define the
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properties of this column
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@param insertIndex the index at which the column should be added. A value of 0 puts it at the start (left-hand side)
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and -1 puts it at the end (right-hand size) of the table. Note that the index the index within
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all columns, not just the index amongst those that are currently visible
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*/
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void addColumn (const String& columnName,
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int columnId,
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int width,
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int minimumWidth = 30,
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int maximumWidth = -1,
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int propertyFlags = defaultFlags,
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int insertIndex = -1);
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/** Removes a column with the given ID.
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If there is such a column, this will asynchronously call the tableColumnsChanged() method of any
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registered listeners.
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*/
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void removeColumn (int columnIdToRemove);
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/** Deletes all columns from the table.
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If there are any columns to remove, this will asynchronously call the tableColumnsChanged() method of any
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registered listeners.
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*/
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void removeAllColumns();
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/** Returns the number of columns in the table.
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If onlyCountVisibleColumns is true, this will return the number of visible columns; otherwise it'll
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return the total number of columns, including hidden ones.
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@see isColumnVisible
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*/
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int getNumColumns (bool onlyCountVisibleColumns) const;
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/** Returns the name for a column.
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@see setColumnName
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*/
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String getColumnName (int columnId) const;
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/** Changes the name of a column. */
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void setColumnName (int columnId, const String& newName);
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/** Moves a column to a different index in the table.
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@param columnId the column to move
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@param newVisibleIndex the target index for it, from 0 to the number of columns currently visible.
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*/
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void moveColumn (int columnId, int newVisibleIndex);
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/** Returns the width of one of the columns.
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*/
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int getColumnWidth (int columnId) const;
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/** Changes the width of a column.
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This will cause an asynchronous callback to the tableColumnsResized() method of any registered listeners.
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*/
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void setColumnWidth (int columnId, int newWidth);
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/** Shows or hides a column.
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This can cause an asynchronous callback to the tableColumnsChanged() method of any registered listeners.
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@see isColumnVisible
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*/
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void setColumnVisible (int columnId, bool shouldBeVisible);
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/** Returns true if this column is currently visible.
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@see setColumnVisible
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*/
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bool isColumnVisible (int columnId) const;
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/** Changes the column which is the sort column.
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This can cause an asynchronous callback to the tableSortOrderChanged() method of any registered listeners.
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If this method doesn't actually change the column ID, then no re-sort will take place (you can
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call reSortTable() to force a re-sort to happen if you've modified the table's contents).
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@see getSortColumnId, isSortedForwards, reSortTable
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*/
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void setSortColumnId (int columnId, bool sortForwards);
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/** Returns the column ID by which the table is currently sorted, or 0 if it is unsorted.
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@see setSortColumnId, isSortedForwards
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*/
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int getSortColumnId() const;
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/** Returns true if the table is currently sorted forwards, or false if it's backwards.
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@see setSortColumnId
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*/
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bool isSortedForwards() const;
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/** Triggers a re-sort of the table according to the current sort-column.
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If you modifiy the table's contents, you can call this to signal that the table needs
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to be re-sorted.
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(This doesn't do any sorting synchronously - it just asynchronously sends a call to the
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tableSortOrderChanged() method of any listeners).
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*/
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void reSortTable();
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//==============================================================================
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/** Returns the total width of all the visible columns in the table.
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*/
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int getTotalWidth() const;
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/** Returns the index of a given column.
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If there's no such column ID, this will return -1.
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If onlyCountVisibleColumns is true, this will return the index amoungst the visible columns;
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otherwise it'll return the index amongst all the columns, including any hidden ones.
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*/
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int getIndexOfColumnId (int columnId, bool onlyCountVisibleColumns) const;
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/** Returns the ID of the column at a given index.
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If onlyCountVisibleColumns is true, this will count the index amoungst the visible columns;
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otherwise it'll count it amongst all the columns, including any hidden ones.
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If the index is out-of-range, it'll return 0.
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*/
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int getColumnIdOfIndex (int index, bool onlyCountVisibleColumns) const;
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/** Returns the rectangle containing of one of the columns.
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The index is an index from 0 to the number of columns that are currently visible (hidden
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ones are not counted). It returns a rectangle showing the position of the column relative
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to this component's top-left. If the index is out-of-range, an empty rectangle is retrurned.
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*/
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Rectangle<int> getColumnPosition (int index) const;
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/** Finds the column ID at a given x-position in the component.
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If there is a column at this point this returns its ID, or if not, it will return 0.
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*/
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int getColumnIdAtX (int xToFind) const;
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/** If set to true, this indicates that the columns should be expanded or shrunk to fill the
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entire width of the component.
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By default this is disabled. Turning it on also means that when resizing a column, those
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on the right will be squashed to fit.
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*/
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void setStretchToFitActive (bool shouldStretchToFit);
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/** Returns true if stretch-to-fit has been enabled.
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@see setStretchToFitActive
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*/
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bool isStretchToFitActive() const;
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/** If stretch-to-fit is enabled, this will resize all the columns to make them fit into the
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specified width, keeping their relative proportions the same.
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If the minimum widths of the columns are too wide to fit into this space, it may
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actually end up wider.
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*/
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void resizeAllColumnsToFit (int targetTotalWidth);
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//==============================================================================
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/** Enables or disables the pop-up menu.
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The default menu allows the user to show or hide columns. You can add custom
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items to this menu by overloading the addMenuItems() and reactToMenuItem() methods.
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By default the menu is enabled.
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@see isPopupMenuActive, addMenuItems, reactToMenuItem
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*/
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void setPopupMenuActive (bool hasMenu);
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/** Returns true if the pop-up menu is enabled.
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@see setPopupMenuActive
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*/
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bool isPopupMenuActive() const;
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//==============================================================================
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/** Returns a string that encapsulates the table's current layout.
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This can be restored later using restoreFromString(). It saves the order of
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the columns, the currently-sorted column, and the widths.
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@see restoreFromString
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*/
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String toString() const;
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/** Restores the state of the table, based on a string previously created with
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toString().
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@see toString
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*/
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void restoreFromString (const String& storedVersion);
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//==============================================================================
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/**
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Receives events from a TableHeaderComponent when columns are resized, moved, etc.
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You can register one of these objects for table events using TableHeaderComponent::addListener()
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and TableHeaderComponent::removeListener().
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@see TableHeaderComponent
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*/
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class JUCE_API Listener
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{
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public:
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//==============================================================================
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Listener() {}
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/** Destructor. */
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virtual ~Listener() {}
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//==============================================================================
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/** This is called when some of the table's columns are added, removed, hidden,
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or rearranged.
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*/
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virtual void tableColumnsChanged (TableHeaderComponent* tableHeader) = 0;
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/** This is called when one or more of the table's columns are resized. */
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virtual void tableColumnsResized (TableHeaderComponent* tableHeader) = 0;
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/** This is called when the column by which the table should be sorted is changed. */
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virtual void tableSortOrderChanged (TableHeaderComponent* tableHeader) = 0;
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/** This is called when the user begins or ends dragging one of the columns around.
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When the user starts dragging a column, this is called with the ID of that
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column. When they finish dragging, it is called again with 0 as the ID.
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*/
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virtual void tableColumnDraggingChanged (TableHeaderComponent* tableHeader,
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int columnIdNowBeingDragged);
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};
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/** Adds a listener to be informed about things that happen to the header. */
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void addListener (Listener* newListener);
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/** Removes a previously-registered listener. */
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void removeListener (Listener* listenerToRemove);
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//==============================================================================
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/** This can be overridden to handle a mouse-click on one of the column headers.
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The default implementation will use this click to call getSortColumnId() and
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change the sort order.
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*/
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virtual void columnClicked (int columnId, const ModifierKeys& mods);
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/** This can be overridden to add custom items to the pop-up menu.
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If you override this, you should call the superclass's method to add its
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column show/hide items, if you want them on the menu as well.
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Then to handle the result, override reactToMenuItem().
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@see reactToMenuItem
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*/
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virtual void addMenuItems (PopupMenu& menu, int columnIdClicked);
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/** Override this to handle any custom items that you have added to the
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pop-up menu with an addMenuItems() override.
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If the menuReturnId isn't one of your own custom menu items, you'll need to
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call TableHeaderComponent::reactToMenuItem() to allow the base class to
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handle the items that it had added.
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@see addMenuItems
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*/
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virtual void reactToMenuItem (int menuReturnId, int columnIdClicked);
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//==============================================================================
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/** This abstract base class is implemented by LookAndFeel classes. */
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struct JUCE_API LookAndFeelMethods
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{
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virtual ~LookAndFeelMethods() {}
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virtual void drawTableHeaderBackground (Graphics&, TableHeaderComponent&) = 0;
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virtual void drawTableHeaderColumn (Graphics&, const String& columnName, int columnId,
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int width, int height,
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bool isMouseOver, bool isMouseDown, int columnFlags) = 0;
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};
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//==============================================================================
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/** @internal */
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void paint (Graphics&) override;
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/** @internal */
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void resized() override;
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/** @internal */
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void mouseMove (const MouseEvent&) override;
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/** @internal */
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void mouseEnter (const MouseEvent&) override;
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/** @internal */
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void mouseExit (const MouseEvent&) override;
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/** @internal */
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void mouseDown (const MouseEvent&) override;
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/** @internal */
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void mouseDrag (const MouseEvent&) override;
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/** @internal */
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void mouseUp (const MouseEvent&) override;
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/** @internal */
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MouseCursor getMouseCursor() override;
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/** Can be overridden for more control over the pop-up menu behaviour. */
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virtual void showColumnChooserMenu (int columnIdClicked);
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private:
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struct ColumnInfo
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{
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String name;
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int id, propertyFlags, width, minimumWidth, maximumWidth;
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double lastDeliberateWidth;
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bool isVisible() const;
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};
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OwnedArray <ColumnInfo> columns;
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Array <Listener*> listeners;
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ScopedPointer <Component> dragOverlayComp;
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class DragOverlayComp;
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bool columnsChanged, columnsResized, sortChanged, menuActive, stretchToFit;
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int columnIdBeingResized, columnIdBeingDragged, initialColumnWidth;
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int columnIdUnderMouse, draggingColumnOffset, draggingColumnOriginalIndex, lastDeliberateWidth;
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ColumnInfo* getInfoForId (int columnId) const;
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int visibleIndexToTotalIndex (int visibleIndex) const;
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void sendColumnsChanged();
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void handleAsyncUpdate() override;
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void beginDrag (const MouseEvent&);
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void endDrag (int finalIndex);
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int getResizeDraggerAt (int mouseX) const;
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void updateColumnUnderMouse (const MouseEvent&);
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void setColumnUnderMouse (int columnId);
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void resizeColumnsToFit (int firstColumnIndex, int targetTotalWidth);
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TableHeaderComponent)
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};
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/** This typedef is just for compatibility with old code - newer code should use the TableHeaderComponent::Listener class directly. */
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typedef TableHeaderComponent::Listener TableHeaderListener;
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#endif // JUCE_TABLEHEADERCOMPONENT_H_INCLUDED
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