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293 lines
11 KiB
293 lines
11 KiB
9 years ago
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Sysex Documentation
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===================
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(Message GUS:472)
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Received: from mailhub.iastate.edu by po-3.iastate.edu
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id AA06806; Sat, 25 Sep 93 16:13:53 -0500
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Received: from Waisman.Wisc.EDU (don.waisman.wisc.edu) by mailhub.iastate.edu
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id AA23002; Sat, 25 Sep 1993 16:14:09 -0500
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Received: from Waisman.Wisc.EDU by Waisman.Wisc.EDU (PMDF V4.2-10 #2484) id
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<01H3DDLUXLDSBMA3H1@Waisman.Wisc.EDU>; Sat, 25 Sep 1993 16:13:40 CDT
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Date: Sat, 25 Sep 1993 16:13:40 -0500 (CDT)
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From: "Ewan A. Macpherson" <MACPHERSON@waisman.wisc.edu>
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Subject: DX7 Data Format
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To: xeno@iastate.edu
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Message-Id: <01H3DDLUY4O2BMA3H1@Waisman.Wisc.EDU>
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Organization: Waisman Center, University of Wisconsin-Madison
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X-Vms-To: IN::"xeno@iastate.edu"
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Mime-Version: 1.0
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Content-Type: TEXT/PLAIN; CHARSET=US-ASCII
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Content-Transfer-Encoding: 7BIT
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Gary:
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I don't know anything about the differences between the DX7 and DX7s, but this
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DX7 info may be useful. I posted this to r.m.s. before xmas.
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I've seen many requests for public domain / shareware DX editors, but I've
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never seen a definitive reply. They're usually along the lines of "I was
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roaching around on CompuServe last month, and I think I remember seeing one..."
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Anyway, hope this helps ...
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=========================================================================
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For those interested in unpacking the uscd.edu DX7 patch data, here is
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DX7 data format information.
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compiled from - the DX7 MIDI Data Format Sheet
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- article by Steve DeFuria (Keyboard Jan 87)
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- looking at what my DX7 spits out
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I have kept the kinda weird notation used in the DX7 Data Sheet to reduce
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typing errors. Where it doesn't quite make sense to me I've added comments.
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(And I will not be liable for errors etc ....)
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Contents: A: SYSEX Message: Bulk Data for 1 Voice
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B: SYSEX Message: Bulk Data for 32 Voices
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C: SYSEX Message: Parameter Change
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D: Data Structure: Single Voice Dump & Voice Parameter #'s
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E: Function Parameter #'s
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F: Data Structure: Bulk Dump Packed Format
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////////////////////////////////////////////////////////////
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A:
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SYSEX Message: Bulk Data for 1 Voice
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------------------------------------
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bits hex description
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11110000 F0 Status byte - start sysex
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0iiiiiii 43 ID # (i=67; Yamaha)
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0sssnnnn 00 Sub-status (s=0) & channel number (n=0; ch 1)
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0fffffff 00 format number (f=0; 1 voice)
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0bbbbbbb 01 byte count MS byte
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0bbbbbbb 1B byte count LS byte (b=155; 1 voice)
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0ddddddd ** data byte 1
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0ddddddd ** data byte 155
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0eeeeeee ** checksum (masked 2's complement of sum of 155 bytes)
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11110111 F7 Status - end sysex
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///////////////////////////////////////////////////////////
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B:
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SYSEX Message: Bulk Data for 32 Voices
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--------------------------------------
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bits hex description
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11110000 F0 Status byte - start sysex
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0iiiiiii 43 ID # (i=67; Yamaha)
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0sssnnnn 00 Sub-status (s=0) & channel number (n=0; ch 1)
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0fffffff 09 format number (f=9; 32 voices)
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0bbbbbbb 20 byte count MS byte
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0bbbbbbb 00 byte count LS byte (b=4096; 32 voices)
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0ddddddd ** data byte 1
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0ddddddd ** data byte 4096 (there are 128 bytes / voice)
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0eeeeeee ** checksum (masked 2's comp. of sum of 4096 bytes)
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11110111 F7 Status - end sysex
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/////////////////////////////////////////////////////////////
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C:
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SYSEX MESSAGE: Parameter Change
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-------------------------------
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bits hex description
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11110000 F0 Status byte - start sysex
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0iiiiiii 43 ID # (i=67; Yamaha)
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0sssnnnn 10 Sub-status (s=1) & channel number (n=0; ch 1)
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0gggggpp ** parameter group # (g=0; voice, g=2; function)
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0ppppppp ** parameter # (these are listed in next section)
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Note that voice parameter #'s can go over 128 so
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the pp bits in the group byte are either 00 for
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par# 0-127 or 01 for par# 128-155. In the latter case
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you add 128 to the 0ppppppp byte to compute par#.
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0ddddddd ** data byte
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11110111 F7 Status - end sysex
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//////////////////////////////////////////////////////////////
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D:
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Data Structure: Single Voice Dump & Parameter #'s (single voice format, g=0)
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-------------------------------------------------------------------------
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Parameter
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Number Parameter Value Range
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--------- --------- -----------
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0 OP6 EG rate 1 0-99
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1 " " rate 2 "
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2 " " rate 3 "
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3 " " rate 4 "
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4 " " level 1 "
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5 " " level 2 "
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6 " " level 3 "
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7 " " level 4 "
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8 OP6 KBD LEV SCL BRK PT " C3= $27
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9 " " " " LFT DEPTH "
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10 " " " " RHT DEPTH "
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11 " " " " LFT CURVE 0-3 0=-LIN, -EXP, +EXP, +LIN
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12 " " " " RHT CURVE " " " " "
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13 OP6 KBD RATE SCALING 0-7
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14 OP6 AMP MOD SENSITIVITY 0-3
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15 OP6 KEY VEL SENSITIVITY 0-7
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16 OP6 OPERATOR OUTPUT LEVEL 0-99
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17 OP6 OSC MODE (fixed/ratio) 0-1 0=ratio
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18 OP6 OSC FREQ COARSE 0-31
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19 OP6 OSC FREQ FINE 0-99
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20 OP6 OSC DETUNE 0-14 0: det=-7
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21 \
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| > repeat above for OSC 5, OSC 4, ... OSC 1
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125 /
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126 PITCH EG RATE 1 0-99
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127 " " RATE 2 "
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128 " " RATE 3 "
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129 " " RATE 4 "
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130 " " LEVEL 1 "
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131 " " LEVEL 2 "
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132 " " LEVEL 3 "
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133 " " LEVEL 4 "
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134 ALGORITHM # 0-31
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135 FEEDBACK 0-7
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136 OSCILLATOR SYNC 0-1
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137 LFO SPEED 0-99
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138 " DELAY "
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139 " PITCH MOD DEPTH "
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140 " AMP MOD DEPTH "
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141 LFO SYNC 0-1
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142 " WAVEFORM 0-5, (data sheet claims 9-4 ?!?)
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0:TR, 1:SD, 2:SU, 3:SQ, 4:SI, 5:SH
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143 PITCH MOD SENSITIVITY 0-7
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144 TRANSPOSE 0-48 12 = C2
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145 VOICE NAME CHAR 1 ASCII
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146 VOICE NAME CHAR 2 ASCII
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147 VOICE NAME CHAR 3 ASCII
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148 VOICE NAME CHAR 4 ASCII
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149 VOICE NAME CHAR 5 ASCII
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150 VOICE NAME CHAR 6 ASCII
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151 VOICE NAME CHAR 7 ASCII
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152 VOICE NAME CHAR 8 ASCII
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153 VOICE NAME CHAR 9 ASCII
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154 VOICE NAME CHAR 10 ASCII
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155 OPERATOR ON/OFF
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bit6 = 0 / bit 5: OP1 / ... / bit 0: OP6
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Note that there are actually 156 parameters listed here, one more than in
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a single voice dump. The OPERATOR ON/OFF parameter is not stored with the
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voice, and is only transmitted or received while editing a voice. So it
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only shows up in parameter change SYS-EX's.
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////////////////////////////////////////////////////////
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E:
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Function Parameters: (g=2)
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-------------------------
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Parameter
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Number Parameter Range
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--------- ---------- ------
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64 MONO/POLY MODE CHANGE 0-1 O=POLY
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65 PITCH BEND RANGE 0-12
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66 " " STEP 0-12
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67 PORTAMENTO MODE 0-1 0=RETAIN 1=FOLLOW
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68 " GLISS 0-1
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69 " TIME 0-99
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70 MOD WHEEL RANGE 0-99
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71 " " ASSIGN 0-7 b0: pitch, b1:amp, b2: EG bias
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72 FOOT CONTROL RANGE 0-99
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73 " " ASSIGN 0-7 "
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74 BREATH CONT RANGE 0-99
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75 " " ASSIGN 0-7 "
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76 AFTERTOUCH RANGE 0-99
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77 " ASSIGN 0-7 "
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///////////////////////////////////////////////////////////////
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F:
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Data Structure: Bulk Dump Packed Format
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---------------------------------------
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OK, now the tricky bit. For a bulk dump the 155 voice parameters for each
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voice are packed into 32 consecutive 128 byte chunks as follows ...
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byte bit #
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# 6 5 4 3 2 1 0 param A range param B range
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---- --- --- --- --- --- --- --- ------------ ----- ------------ -----
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0 R1 OP6 EG R1 0-99
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1 R2 OP6 EG R2 0-99
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2 R3 OP6 EG R3 0-99
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3 R4 OP6 EG R4 0-99
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4 L1 OP6 EG L1 0-99
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5 L2 OP6 EG L2 0-99
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6 L3 OP6 EG L3 0-99
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7 L4 OP6 EG L4 0-99
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8 BP LEV SCL BRK PT 0-99
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9 LD SCL LEFT DEPTH 0-99
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10 RD SCL RGHT DEPTH 0-99
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11 0 0 0 | RC | LC | SCL LEFT CURVE 0-3 SCL RGHT CURVE 0-3
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12 | DET | RS | OSC DETUNE 0-14 OSC RATE SCALE 0-7
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13 0 0 | KVS | AMS | KEY VEL SENS 0-7 AMP MOD SENS 0-3
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14 OL OP6 OUTPUT LEV 0-99
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15 0 | FC | M | FREQ COARSE 0-31 OSC MODE 0-1
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16 FF FREQ FINE 0-99
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17 \
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| > these 17 bytes for OSC 5
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33 /
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34 \
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| > these 17 bytes for OSC 4
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50 /
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51 \
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| > these 17 bytes for OSC 3
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67 /
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68 \
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| > these 17 bytes for OSC 2
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84 /
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85 \
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101 /
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byte bit #
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# 6 5 4 3 2 1 0 param A range param B range
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---- --- --- --- --- --- --- --- ------------ ----- ------------ -----
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102 PR1 PITCH EG R1 0-99
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103 PR2 PITCH EG R2 0-99
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104 PR3 PITCH EG R3 0-99
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105 PR4 PITCH EG R4 0-99
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106 PL1 PITCH EG L1 0-99
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107 PL2 PITCH EG L2 0-99
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108 PL3 PITCH EG L3 0-99
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109 PL4 PITCH EG L4 0-99
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110 0 0 | ALG | ALGORITHM 0-31
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111 0 0 0 |OKS| FB | OSC KEY SYNC 0-1 FEEDBACK 0-7
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112 LFS LFO SPEED 0-99
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113 LFD LFO DELAY 0-99
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114 LPMD LF PT MOD DEP 0-99
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115 LAMD LF AM MOD DEP 0-99
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116 | LPMS | LFW |LKS| LF PT MOD SNS 0-7 WAVE 0-5, SYNC 0-1
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117 TRNSP TRANSPOSE 0-48
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118 NAME CHAR 1 VOICE NAME 1 ASCII
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119 NAME CHAR 2 VOICE NAME 2 ASCII
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120 NAME CHAR 3 VOICE NAME 3 ASCII
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121 NAME CHAR 4 VOICE NAME 4 ASCII
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122 NAME CHAR 5 VOICE NAME 5 ASCII
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123 NAME CHAR 6 VOICE NAME 6 ASCII
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124 NAME CHAR 7 VOICE NAME 7 ASCII
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125 NAME CHAR 8 VOICE NAME 8 ASCII
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126 NAME CHAR 9 VOICE NAME 9 ASCII
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127 NAME CHAR 10 VOICE NAME 10 ASCII
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/////////////////////////////////////////////////////////////////////
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And that's it.
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Hope this is useful.
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ewan.
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