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ToneShift/mod-delay-gain.cpp

142 lines
3.7 KiB

6 years ago
/* Modulated delay line
Inspired by;
http://musicdsp.org/showArchiveComment.php?ArchiveID=154
But details changed for Teensy Audio.
No feedback within the class, just done externally
so we can add filters and stuff to the loop.
Delay time is a signal input to the block, and functions from 0 to 0x7fff,
scaling the delay time accordingly.
*/
/*
Copyright (c) 2016, Byron Jacquot, SparkFun Electronics
SparkFun code, firmware, and software is released under
the MIT License(http://opensource.org/licenses/MIT).
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice, development funding notice, and this permission
notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#include "mod-delay-gain.h"
#define INTERPOLATE (1)
void AudioEffectModDelayGain::update(void)
{
audio_block_t *audioblock, *controlblockDelay, *controlblockGain;
int16_t *data, *end, *ctrlDelay, *ctrlGain;
int32_t extract_index;
int32_t temp;
#ifdef INTERPOLATE
int32_t interp_delta;
int32_t next;
int16_t calc;
#endif
if (buffer_length == 0)
return;
audioblock = receiveWritable(0);
if (!audioblock) return;
controlblockDelay = receiveReadOnly(1);
if (!controlblockDelay) {
release(audioblock);
return;
}
controlblockGain = receiveReadOnly(2);
if (!controlblockGain) {
release(audioblock);
release(controlblockDelay);
return;
}
data = audioblock->data;
end = audioblock->data + AUDIO_BLOCK_SAMPLES;
ctrlDelay = controlblockDelay->data;
ctrlGain = controlblockGain->data;
do
{
delayline_p[insert_index] = *data;
insert_index++;
if (insert_index >= buffer_length)
{
insert_index = 0;
}
#ifdef INTERPOLATE
//
interp_delta = (buffer_length * (*ctrlDelay));
delay_delta = interp_delta >> 15; // MSB's for delay len
interp_delta &= 0x7fff; //LSBs for interp distance
#else
delay_delta = (buffer_length * (*ctrlDelay)) >> 15;
#endif
extract_index = insert_index - delay_delta;
if (extract_index < 0)
{
extract_index = buffer_length + extract_index;
}
#ifdef INTERPOLATE
// Use the fractional part to interpolate between samples
next = extract_index + 1;
if (next >= buffer_length)
{
next = 0;
}
calc = delayline_p[next] - delayline_p[extract_index];
calc = (calc * interp_delta ) >> 15;
calc += delayline_p[extract_index];
//*data = calc;
temp = (int32_t)calc * (*ctrlGain);
*data = temp >> 15;
#else
//data = delayline_p[extract_index];
temp = (int32_t)delayline_p[extract_index] * (*ctrlGain);
*data = temp >> 15;
#endif
data++;
ctrlDelay++;
ctrlGain++;
} while (data < end);
transmit(audioblock);
release(audioblock);
release(controlblockDelay);
release(controlblockGain);
}