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@ -23,6 +23,7 @@ |
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#include <string.h> |
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#include <stdlib.h> |
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#include <stdio.h> |
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#include <stdarg.h> |
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#ifdef SCREENUI_DEBUG |
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#include <WProgram.h> |
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@ -71,6 +72,9 @@ void Screen::update() { |
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} |
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else if (x || y) { |
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// TODO: Make axis x or y configurable.
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// TODO: consider making the last widget in the screen the end of focus,
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// so that you don't cycle back to the top but instead lock at the end
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// and vice-verse. Maybe make this configurable.
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if (y > 0) { |
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focusHolder_ = nextFocusHolder(focusHolder_, false); |
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if (!focusHolder_) { |
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@ -387,6 +391,7 @@ bool List::handleInputEvent(int x, int y, bool selected, bool cancelled) { |
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Input::Input(char *text) : Label((const char*) text) { |
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position_ = 0; |
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selecting_ = false; |
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charSet_ = &defaultCharSet; |
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} |
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void Input::setText(char *text) { |
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@ -412,10 +417,10 @@ bool Input::handleInputEvent(int x, int y, bool selected, bool cancelled) { |
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// TODO: replace this with a selectable character set that makes more
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// sense
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if (y < 0) { |
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text_[position_] = max(text_[position_] + y, ' '); |
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text_[position_] = charSet_->charAt(max(charSet_->indexOf(text_[position_]) + y, 0)); |
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} |
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else { |
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text_[position_] = min(text_[position_] + y, '}'); |
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text_[position_] = charSet_->charAt(min(charSet_->indexOf(text_[position_]) + y, charSet_->size() - 1)); |
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} |
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} |
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// Otherwise we are changing the position. If the position is moving before
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@ -534,3 +539,75 @@ void ScrollContainer::paint(Screen *screen) { |
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} |
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} |
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////////////////////////////////////////////////////////////////////////////////
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// RangeCharSet
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////////////////////////////////////////////////////////////////////////////////
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RangeCharSet::RangeCharSet(int rangeCount, ...) { |
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rangeCount_ = (unsigned char) rangeCount; |
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ranges_ = (unsigned char *) malloc(sizeof(unsigned char) * rangeCount * 2); |
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va_list argp; |
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va_start(argp, rangeCount); |
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for (int i = 0; i < rangeCount; i++) { |
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ranges_[i * 2] = (unsigned char) va_arg(argp, int); |
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ranges_[i * 2 + 1] = (unsigned char) va_arg(argp, int); |
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} |
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va_end(argp); |
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} |
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RangeCharSet::~RangeCharSet() { |
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free(ranges_); |
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} |
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// TODO: move to CharSet
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int RangeCharSet::indexOf(unsigned char ch) { |
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for (int i = 0; i < size(); i++) { |
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if (charAt(i) == ch) { |
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return i; |
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} |
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} |
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return -1; |
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} |
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int RangeCharSet::charAt(int index) { |
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// determine which range the index falls within by iterating the ranges
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// and then use that plus the index to determine the character
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int currentIndex = 0; |
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for (int i = 0; i < rangeCount_; i++) { |
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if (index >= currentIndex && index <= currentIndex + (ranges_[i * 2 + 1] - ranges_[i * 2])) { |
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unsigned char ch = (unsigned char) (ranges_[i * 2] + (index - currentIndex)); |
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return (int) ch; |
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} |
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else { |
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currentIndex += (ranges_[i * 2 + 1] - ranges_[i * 2]) + 1; |
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} |
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} |
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return -1; |
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} |
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unsigned char RangeCharSet::size() { |
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unsigned char size = 0; |
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for (int i = 0; i < rangeCount_; i++) { |
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size += (ranges_[i * 2 + 1] - ranges_[i * 2]) + 1; |
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} |
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return size; |
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} |
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RangeCharSet defaultCharSet(8, |
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32, 32, // space
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65, 90, // capital letters
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97, 122, // lowercase letters
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48, 57, // digits
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33, 47, // special chars
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58, 64, // special chars
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91, 96, // special chars
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123, 126 // special chars
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); |
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RangeCharSet floatingPointCharSet(4, |
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32, 32, // space
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48, 57, // digits
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46, 46, // period
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45, 45 // negative
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); |
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