#ifndef _APPLICATION_H #define _APPLICATION_H #include #include "build.h" enum AppState {CALIBRATING = 0, PLAYING}; enum AppMode {MUTE = 0, NORMAL}; class Application { public: Application(); void setup(); void loop(); private: static const uint16_t MAX_VOLUME = 4095; static const uint32_t TRIM_PITCH_FACTOR = 33554432; static const uint32_t FREQ_FACTOR = 1600000000; static const int16_t BUTTON_PIN = 6; static const int16_t LED_PIN_1 = 18; static const int16_t LED_PIN_2 = 19; static const int16_t PITCH_POT = 0; static const int16_t VOLUME_POT = 1; static const int16_t WAVE_SELECT_POT = 2; static const int16_t REGISTER_SELECT_POT = 3; #if SERIAL_ENABLED static const int BAUD = 115200; #endif AppState _state; AppMode _mode; void calibrate(); void calibrate_pitch(); void calibrate_volume(); AppMode nextMode(); void initialiseTimer(); void initialiseInterrupts(); void InitialisePitchMeasurement(); void InitialiseVolumeMeasurement(); unsigned long GetPitchMeasurement(); unsigned long GetVolumeMeasurement(); unsigned long GetQMeasurement(); const float HZ_ADDVAL_FACTOR = 2.09785; const float MIDDLE_C = 261.6; void playNote(float hz, uint16_t milliseconds, uint8_t volume); void hzToAddVal(float hz); void playStartupSound(); void playCalibratingCountdownSound(); void playModeSettingSound(); void delay_NOP(unsigned long time); }; #endif // _APPLICATION_H