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OpenAudio_ArduinoLibrary/AudioStream_F32.h

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/*
* AudioStream_F32
*
* Created: Chip Audette, November 2016
* Purpose; Extend the Teensy Audio Library's "AudioStream" to permit floating-point audio data.
*
* I modeled it directly on the Teensy code in "AudioStream.h" and "AudioStream.cpp", which are
* available here: https://github.com/PaulStoffregen/cores/tree/master/teensy3
*
* Added id to audio_block_f32_t class, per Tympan. Bob Larkin June 2020
*
*
* Thse classes are derived from their equivalents in Teensyduino. Thus:
* Teensyduino Core Library
* http://www.pjrc.com/teensy/
* Copyright (c) 2017 PJRC.COM, LLC.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* 1. The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* 2. If the Software is incorporated into a build system that allows
* selection among a list of target devices, then similar target
* devices manufactured by PJRC.COM must be included in the list of
* target devices and selectable in the same manner.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* All additions are under MIT License. use at your own risk.
*/
#ifndef _AudioStream_F32_h
#define _AudioStream_F32_h
#include <arm_math.h> //ARM DSP extensions. for speed!
#include <Audio.h> //Teensy Audio Library
#include "AudioSettings_F32.h"
// /////////////// class prototypes
class AudioStream_F32;
class AudioConnection_F32;
// ///////////// class definitions
//create a new structure to hold audio as floating point values.
//modeled on the existing teensy audio block struct, which uses Int16
//https://github.com/PaulStoffregen/cores/blob/268848cdb0121f26b7ef6b82b4fb54abbe465427/teensy3/AudioStream.h
// Added id, per Tympan. Should not disturb existing programs. Bob Larkin June 2020
class audio_block_f32_t {
public:
audio_block_f32_t(void) {};
audio_block_f32_t(const AudioSettings_F32 &settings) {
fs_Hz = settings.sample_rate_Hz;
length = settings.audio_block_samples;
};
unsigned char ref_count;
unsigned char memory_pool_index;
unsigned char reserved1;
unsigned char reserved2;
float32_t data[AUDIO_BLOCK_SAMPLES]; // AUDIO_BLOCK_SAMPLES is 128, from AudioStream.h
const int full_length = AUDIO_BLOCK_SAMPLES;
int length = AUDIO_BLOCK_SAMPLES; // AUDIO_BLOCK_SAMPLES is 128, from AudioStream.h
// For Teensy 4.x, AUDIO_SAMPLE_RATE is 44100
float fs_Hz = AUDIO_SAMPLE_RATE; // T3.x AUDIO_SAMPLE_RATE is 44117.64706
unsigned long id;
};
class AudioConnection_F32
{
public:
AudioConnection_F32(AudioStream_F32 &source, AudioStream_F32 &destination) :
src(source), dst(destination), src_index(0), dest_index(0),
next_dest(NULL)
{ connect(); }
AudioConnection_F32(AudioStream_F32 &source, unsigned char sourceOutput,
AudioStream_F32 &destination, unsigned char destinationInput) :
src(source), dst(destination),
src_index(sourceOutput), dest_index(destinationInput),
next_dest(NULL)
{ connect(); }
friend class AudioStream_F32;
protected:
void connect(void);
AudioStream_F32 &src;
AudioStream_F32 &dst;
unsigned char src_index;
unsigned char dest_index;
AudioConnection_F32 *next_dest;
};
class AudioStream_F32 : public AudioStream {
public:
AudioStream_F32(unsigned char n_input_f32, audio_block_f32_t **iqueue) : AudioStream(1, inputQueueArray_i16),
num_inputs_f32(n_input_f32), inputQueue_f32(iqueue) {
//active_f32 = false;
destination_list_f32 = NULL;
for (int i=0; i < n_input_f32; i++) {
inputQueue_f32[i] = NULL;
}
};
static void initialize_f32_memory(audio_block_f32_t *data, unsigned int num);
static void initialize_f32_memory(audio_block_f32_t *data, unsigned int num, const AudioSettings_F32 &settings);
//virtual void update(audio_block_f32_t *) = 0;
static uint8_t f32_memory_used;
static uint8_t f32_memory_used_max;
static audio_block_f32_t * allocate_f32(void);
static void release(audio_block_f32_t * block);
protected:
//bool active_f32;
unsigned char num_inputs_f32;
void transmit(audio_block_f32_t *block, unsigned char index = 0);
audio_block_f32_t * receiveReadOnly_f32(unsigned int index = 0);
audio_block_f32_t * receiveWritable_f32(unsigned int index = 0);
friend class AudioConnection_F32;
private:
AudioConnection_F32 *destination_list_f32;
audio_block_f32_t **inputQueue_f32;
virtual void update(void) = 0;
audio_block_t *inputQueueArray_i16[1]; //two for stereo
static audio_block_f32_t *f32_memory_pool;
static uint32_t f32_memory_pool_available_mask[6];
};
/*
#define AudioMemory_F32(num) ({ \
static audio_block_f32_t data_f32[num]; \
AudioStream_F32::initialize_f32_memory(data_f32, num); \
})
*/
void AudioMemory_F32(const int num);
void AudioMemory_F32(const int num, const AudioSettings_F32 &settings);
#define AudioMemory_F32_wSettings(num,settings) (AudioMemory_F32(num,settings)) //for historical compatibility
#define AudioMemoryUsage_F32() (AudioStream_F32::f32_memory_used)
#define AudioMemoryUsageMax_F32() (AudioStream_F32::f32_memory_used_max)
#define AudioMemoryUsageMaxReset_F32() (AudioStream_F32::f32_memory_used_max = AudioStream_F32::f32_memory_used)
#endif