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OpenAudio_ArduinoLibrary/docs/audio_html/AudioSynthSimpleDrum.html

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<script type="text/x-red" data-help-name="AudioSynthSimpleDrum">
<h3>Summary</h3>
<div class=tooltipinfo>
<p>Generate a synthesised drum sound. Also useful for laser pistol and bursting
bubble sound effects.</p>
</div>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center>Out 0</td><td>Drum Tone Output</td></tr>
</table>
<h3>Functions</h3>
<p class=func><span class=keyword>noteOn</span>();</p>
<p class=desc>Trigger the drum.
</p>
<p class=func><span class=keyword>frequency</span>(frequency);</p>
<p class=desc>Set the base frequency of the drum.
</p>
<p class=func><span class=keyword>length</span>(milliseconds);</p>
<p class=desc>Set the duration of the envelope, in milliseconds.
</p>
<p class=func><span class=keyword>secondMix</span>(level);</p>
<p class=desc>Emulates a two-headed tom, by adding a second sine wave that is
harmonized a perfect fifth above
the base frequency. Using this involves a slight CPU penalty.
</p>
<p class=func><span class=keyword>pitchMod</span>(depth);</p>
<p class=desc>Set the depth of envelope of the pitch, by a maximum of two octaves.
Default is 0.5, with no modulation. Values above 0.5 cause the pitch to sweep
downwards, values lower than 0.5 cause the pitch to sweep upwards.
</p>
<h3>Examples</h3>
<p class=exam>File &gt; Examples &gt; Synthesis &gt; SimpleDrum
</p>
<h3>Notes</h3>
<p></p>
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<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
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