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OpenAudio_ArduinoLibrary/docs/audio_html/AudioAnalyzeFFT256.html

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<h3>Summary</h3>
<div class=tooltipinfo>
<p>Compute a 256 point Fast Fourier Transform (FFT) frequency analysis,
with real value (magnitude) output. The frequency resolution is
172 Hz, useful for simple audio visualization.</p>
</div>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center>In 0</td><td>Signal to convert to frequency bins</td></tr>
</table>
<h3>Functions</h3>
<p class=func><span class=keyword>available</span>();</p>
<p class=desc>Returns true each time the FFT analysis produces new output data.
</p>
<p class=func><span class=keyword>read</span>(binNumber);</p>
<p class=desc>Read a single frequency bin, from 0 to 127. The result is scaled
so 1.0 represents a full scale sine wave.
</p>
<p class=func><span class=keyword>read</span>(firstBin, lastBin);</p>
<p class=desc>Read several frequency bins, returning their sum. The higher
audio octaves are represented by many bins, which are typically read
as a group for audio visualization.
</p>
<p class=func><span class=keyword>averageTogether</span>(number);</p>
<p class=desc>New data is produced very radidly, approximately 344 times
per second. Multiple outputs can be averaged together, so available()
returns true at a slower rate.
</p>
<p class=func><span class=keyword>windowFunction</span>(window);</p>
<p class=desc>Set the window function to be used. AudioWindowHanning256
is the default. Windowing may be disabled by NULL, but windowing
should be used for all non-periodic (music) signals, and all periodic
signals that are not exact integer division of the sample rate.
</p>
<h3>Examples</h3>
<p class=exam>File &gt; Examples &gt; Audio &gt; MemoryAndCpuUsage
</p>
<h3>Notes</h3>
<p>The raw 16 bit output data bins may be access with myFFT.output[num], where
num is 0 to 127.</p>
<p>TODO: caveats about spectral leakage vs frequency precision for arbitrary signals</p>
<p>Window Types:
<ul>
<li><span class=literal>AudioWindowHanning256</span> (default)</li>
<li><span class=literal>AudioWindowBartlett256</span></li>
<li><span class=literal>AudioWindowBlackman256</span></li>
<li><span class=literal>AudioWindowFlattop256</span></li>
<li><span class=literal>AudioWindowBlackmanHarris256</span></li>
<li><span class=literal>AudioWindowNuttall256</span></li>
<li><span class=literal>AudioWindowBlackmanNuttall256</span></li>
<li><span class=literal>AudioWindowWelch256</span></li>
<li><span class=literal>AudioWindowHamming256</span></li>
<li><span class=literal>AudioWindowCosine256</span></li>
<li><span class=literal>AudioWindowTukey256</span></li>
</ul>
</p>
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