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135 lines
5.1 KiB
135 lines
5.1 KiB
/*
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* AudioSynthWaveformSine_F32
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*
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* Created: Chip Audette (OpenAudio) Feb 2017
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* Modeled on: AudioSynthWaveformSine from Teensy Audio Library
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*
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* Purpose: Create sine wave of given amplitude and frequency
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*
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* License: MIT License. Use at your own risk.
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*
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*/
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/* Revised 7 Feb 2022 to use a larger 512 point table and direct floating
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* point. The level of harmonics depends on the exact frequency, but seems
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* to be around -110 dB below the sine wave output. This is more than
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* adequate for most applications. For some testing, a pure sine wave,
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* limited only by the 24 bit mantissa, is useful. For this, the function
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* pureSpectrum(true) will run two stages of biquad filtering putting the
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* harmonics below -135 dBc. This filter tracks the frequency() entry, and
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* is available above a few hundred Hz, depending on the sample rate. --Bob
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*
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* Update time is about 9 microsends for 128 update() with T4.x. This goes
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* up to 16 microseconds if "pureSpectrum" is used.
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*/
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#ifndef synth_sine2_f32_h_
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#define synth_sine2_f32_h_
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#include "Arduino.h"
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#include "AudioStream_F32.h"
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#include "arm_math.h"
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class AudioSynthWaveformSine_F32 : public AudioStream_F32
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{
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//GUI: inputs:0, outputs:1 //this line used for automatic generation of GUI node
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//GUI: shortName:sine //this line used for automatic generation of GUI node
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public:
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AudioSynthWaveformSine_F32() : AudioStream_F32(0, NULL), magnitude(0.5f) {
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initSine();
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} //uses default AUDIO_SAMPLE_RATE from AudioStream.h
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AudioSynthWaveformSine_F32(const AudioSettings_F32 &settings) :
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AudioStream_F32(0, NULL), magnitude(0.5f) {
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setSampleRate_Hz(settings.sample_rate_Hz);
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initSine();
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}
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void initSine(void) {
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for(int ii=0; ii<10; ii++) // Coeff for BiQuad BPF
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coeff32[ii] = 0.0;
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coeff32[0] = 1.0; // b0 = 1 for pass through
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coeff32[5] = 1.0;
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// {numStages, pState, pCoeffs};
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arm_biquad_cascade_df1_init_f32( &bq_inst, 2, state32, coeff32 );
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}
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void frequency(float32_t _freq) { // Frequency in Hz
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freq = _freq;
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if (freq < 0.0f)
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freq = 0.0f;
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if (freq > sample_rate_Hz/2.0f)
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freq = sample_rate_Hz/2.0f;
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phaseIncrement = 512.0f * freq / sample_rate_Hz;
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// Find coeff for 2 stages of BPF to remove harmoncs
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// Always compute these in case pureSpectrum is enabled later.
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if(freq > 0.003f*sample_rate_Hz)
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{
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float32_t q = 20.0f;
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float32_t w0 = freq * (2.0f * 3.141592654f / sample_rate_Hz);
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float32_t alpha = sin(w0) / (q * 2.0);
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float32_t scale = 1.0f / (1.0f + alpha);
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/* b0 */ coeff32[0] = alpha * scale;
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/* b1 */ coeff32[1] = 0;
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/* b2 */ coeff32[2] = (-alpha) * scale;
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/* a1 */ coeff32[3] = -(-2.0 * cos(w0)) * scale;
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/* a2 */ coeff32[4] = -(1.0 - alpha) * scale;
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/* b0 */ coeff32[5] = coeff32[0];
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/* b1 */ coeff32[6] = coeff32[1];
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/* b2 */ coeff32[7] = coeff32[2];
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/* a1 */ coeff32[8] = coeff32[3];
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/* a2 */ coeff32[9] = coeff32[4];
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arm_biquad_cascade_df1_init_f32( &bq_inst, 2, coeff32, state32 );
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}
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else
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{
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for(int ii=0; ii<10; ii++) // Coeff for BiQuad BPF
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coeff32[ii] = 0.0;
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coeff32[0] = 1.0; // b0 = 1 for pass through
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coeff32[5] = 1.0;
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arm_biquad_cascade_df1_init_f32( &bq_inst, 2, coeff32, state32 );
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enabled = false;
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}
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}
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/* Externally, phase comes in the range (.0, 360.0).
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* Internally, the full circle is represented as (0.0, 512.0). This is
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* convenient for finding the entry to the sine table.
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*/
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void phase(float32_t _angle) {
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angle = 1.42222222f*_angle; // Change (0,360) to (0, 512)
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while (angle < 0.0f) angle += 512.0f;
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while (angle > 512.0f) angle -= 512.0;
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}
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// The amplitude, a, is the peak, as in zero-to-peak. This produces outputs
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// ranging from -a to +a.
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void amplitude(float32_t a) {
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if (a < 0.0f) a = 0.0f;
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magnitude = a;
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}
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void setSampleRate_Hz(const float &fs_Hz) {
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phaseIncrement *= sample_rate_Hz / fs_Hz; //change the phase increment for the new frequency
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sample_rate_Hz = fs_Hz;
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}
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void begin(void) { enabled = true; }
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void end(void) { enabled = false; }
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void pureSpectrum(bool _setPure) { doPureSpectrum = _setPure; }
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virtual void update(void);
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private:
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float32_t freq = 1000.0f;
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float32_t angle = 0.0f; // Phase angle
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float32_t phaseS = 0.0f;
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float32_t phaseIncrement = 0.0f;
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float32_t magnitude = 0.0f;
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float32_t sample_rate_Hz = AUDIO_SAMPLE_RATE;
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bool doPureSpectrum = false; // Adds bandpass filter (not normally needed)
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bool enabled = true;
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float32_t coeff32[10]; // 2 biquad stages for filtering output
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float32_t state32[8];
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arm_biquad_casd_df1_inst_f32 bq_inst; // ARM DSP Math library filter instance.
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};
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#endif
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