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31 lines
903 B
31 lines
903 B
/*
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* AudioMathAdd_F32
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*
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* Created: Chip Audette, Open Audio, July 2018
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* Purpose: Add together two channels (vectors) of audio data on a point-by-point basis
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* (like AudioMathMutiply, but addition). Assumes floating-point data.
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*
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* This processes a single stream fo audio data (ie, it is mono)
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*
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* MIT License. use at your own risk.
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*/
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#ifndef _AudioMathAdd_F32_H
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#define _AudioMathAdd_F32_H
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#include <arm_math.h>
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#include "AudioStream_F32.h"
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class AudioMathAdd_F32 : public AudioStream_F32
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{
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//GUI: inputs:2, outputs:1 //this line used for automatic generation of GUI node
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public:
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AudioMathAdd_F32(void) : AudioStream_F32(2, inputQueueArray_f32) {};
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AudioMathAdd_F32(const AudioSettings_F32 &settings) : AudioStream_F32(2, inputQueueArray_f32) {};
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void update(void);
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private:
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audio_block_f32_t *inputQueueArray_f32[2];
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};
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#endif
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