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185 lines
7.8 KiB
185 lines
7.8 KiB
/*
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* FFT_Overrlapped_OA_F32
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*
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* Purpose: Encapsulate the ARM floating point FFT/IFFT functions
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* in a way that naturally interfaces to my float32
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* extension of the Teensy Audio Library.
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*
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* Provides functionality to do overlapped FFT/IFFT where
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* each audio block is a fraction (1, 1/2, 1/4) of the
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* totaly FFT length. This class handles all of the
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* data shuffling to composite the previous data blocks
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* with the current data block to provide the full FFT.
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* Does similar data shuffling (overlapp-add) for IFFT.
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*
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* Created: Chip Audette (openaudio.blogspot.com)
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* Jan-Jul 2017
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*
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* Typical Usage as FFT:
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* //setup the audio stuff
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* float sample_rate_Hz = 44100.0; //define sample rate
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* int audio_block_samples = 32; //define size of audio blocks
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* AudioSettings_F32 audio_settings(sample_rate_Hz, audio_block_samples);
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* // ... continue creating all of your Audio Processing Blocks ...
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*
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* // within a custom audio processing algorithm that you've written
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* // you'd create the FFT and IFFT elements
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* int NFFT = 128; //define length of FFT that you want (multiple of audio_block_samples)
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* FFT_Overrlapped_F32 FFT_obj(audio_settings,NFFT); //Creare FFT object
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* FFT_Overrlapped_F32 IFFT_obj(audio_settings,NFFT); //Creare IFFT object
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* float complex_2N_buffer[2*NFFT]; //create buffer to hold the FFT output
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*
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* // within your own algorithm's "update()" function (which is what
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* // is called automatically by the Teensy Audio Libarary approach
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* // to audio processing), you can execute the FFT and IFFT
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*
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* // First, get the audio and convert to frequency-domain using an FFT
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* audio_block_f32_t *in_audio_block = AudioStream_F32::receiveReadOnly_f32();
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* FFT_obj.execute(in_audio_block, complex_2N_buffer); //output is in complex_2N_buffer
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* AudioStream_F32::release(in_audio_block); //We just passed ownership to FFT_obj, so release it here.
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*
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* // Next do whatever processing you'd like on the frequency domain data
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* // that is held in complex_2N_buffer
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*
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* // Finally, you can convert back to the time domain via IFFT
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* audio_block_f32_t *out_audio_block = IFFT_obj.execute(complex_2N_buffer);
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* //note that the "out_audio_block" is mananged by IFFT_obj, so don't worry about releasing it.
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*
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*
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* https://forum.pjrc.com/threads/53668-fft-ifft?highlight=IFFT willie.from.texas 9-10-2018
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* I've been using the CMSIS Version 5.3.0 DSP Library since May 2018 (see github.com/ARM-software/CMSIS_5).
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* I might be the only person on this forum using it. The library allows me to use the 32-bit floating point
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* capability of the Teensy 3.6. I have been able to use it in real-time with 16-bit sample rates
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* out of both ADCs up to around 450 kHz (i-q data). I'm very happy with the performance I am obtaining.
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* Here is the FFT/IFFT performance I am getting with the library:
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* # Points Forward rfft Inverse rfft Forward cfft Inverse cfft
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* 512 201 us 247 us 239 us 294 us
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* 1024 362 us 454 us 588 us 714 us
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* 2048 846 us 1066 us 1376 us 1620 us
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* 4096 1860 us 2304 us 2504 us 2990 us
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*
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*
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* License: MIT License
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*/
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#ifndef _FFT_Overlapped_OA_F32_h
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#define _FFT_Overlapped_OA_F32_h
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#include "AudioStream_F32.h"
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#include <arm_math.h>
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#include "FFT_OA_F32.h"
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//#include "utility/dspinst.h" //copied from analyze_fft256.cpp. Do we need this?
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// set the max amount of allowed overlap...some number larger than you'll want to use
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#define MAX_N_BUFF_BLOCKS 32 //32 blocks x 16 sample blocks enables NFFT = 512, if the Teensy could keep up.
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class FFT_Overlapped_Base_OA_F32 { //handles all the data structures for the overlapping stuff. Doesn't care if FFT or IFFT
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public:
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FFT_Overlapped_Base_OA_F32(void) {};
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~FFT_Overlapped_Base_OA_F32(void) {
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if (N_BUFF_BLOCKS > 0) {
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for (int i = 0; i < N_BUFF_BLOCKS; i++) {
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if (buff_blocks[i] != NULL) AudioStream_F32::release(buff_blocks[i]);
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}
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}
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if (complex_buffer != NULL) delete complex_buffer;
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}
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virtual int setup(const AudioSettings_F32 &settings, const int _N_FFT) {
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int N_FFT;
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///choose valid _N_FFT
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if (!FFT_F32::is_valid_N_FFT(_N_FFT)) {
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Serial.println(F("FFT_Overlapped_Base_F32: *** ERROR ***"));
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Serial.print(F(" : N_FFT ")); Serial.print(_N_FFT);
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Serial.print(F(" is not allowed. Try a power of 2 between 16 and 2048"));
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N_FFT = -1;
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return N_FFT;
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}
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//how many buffers will compose each FFT?
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audio_block_samples = settings.audio_block_samples;
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N_BUFF_BLOCKS = _N_FFT / audio_block_samples; //truncates!
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N_BUFF_BLOCKS = max(1,min(MAX_N_BUFF_BLOCKS,N_BUFF_BLOCKS));
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//what does the fft length actually end up being?
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N_FFT = N_BUFF_BLOCKS * audio_block_samples;
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//allocate memory for buffers...this is dynamic allocation. Always dangerous.
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complex_buffer = new float32_t[2*N_FFT]; //should I check to see if it was successfully allcoated?
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//initialize the blocks for holding the previous data
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for (int i = 0; i < N_BUFF_BLOCKS; i++) {
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buff_blocks[i] = AudioStream_F32::allocate_f32();
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clear_audio_block(buff_blocks[i]);
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}
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return N_FFT;
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}
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virtual int getNFFT(void) = 0;
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virtual int getNBuffBlocks(void) { return N_BUFF_BLOCKS; }
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protected:
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int N_BUFF_BLOCKS = 0;
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int audio_block_samples;
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audio_block_f32_t *buff_blocks[MAX_N_BUFF_BLOCKS];
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float32_t *complex_buffer;
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void clear_audio_block(audio_block_f32_t *block) {
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for (int i = 0; i < block->length; i++) block->data[i] = 0.f;
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}
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};
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class FFT_Overlapped_OA_F32: public FFT_Overlapped_Base_OA_F32
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{
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public:
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//constructors
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FFT_Overlapped_OA_F32(void): FFT_Overlapped_Base_OA_F32() {};
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FFT_Overlapped_OA_F32(const AudioSettings_F32 &settings): FFT_Overlapped_Base_OA_F32() { }
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FFT_Overlapped_OA_F32(const AudioSettings_F32 &settings, const int _N_FFT): FFT_Overlapped_Base_OA_F32() {
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setup(settings,_N_FFT);
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}
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virtual int setup(const AudioSettings_F32 &settings, const int _N_FFT) {
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int N_FFT = FFT_Overlapped_Base_OA_F32::setup(settings, _N_FFT);
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//setup the FFT routines
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N_FFT = myFFT.setup(N_FFT);
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return N_FFT;
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}
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virtual void execute(audio_block_f32_t *block, float *complex_2N_buffer);
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virtual int getNFFT(void) { return myFFT.getNFFT(); };
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FFT_F32* getFFTObject(void) { return &myFFT; };
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virtual void rebuildNegativeFrequencySpace(float *complex_2N_buffer) { myFFT.rebuildNegativeFrequencySpace(complex_2N_buffer); }
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private:
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FFT_F32 myFFT;
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};
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class IFFT_Overlapped_OA_F32: public FFT_Overlapped_Base_OA_F32
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{
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public:
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//constructors
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IFFT_Overlapped_OA_F32(void): FFT_Overlapped_Base_OA_F32() {};
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IFFT_Overlapped_OA_F32(const AudioSettings_F32 &settings): FFT_Overlapped_Base_OA_F32() { }
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IFFT_Overlapped_OA_F32(const AudioSettings_F32 &settings, const int _N_FFT): FFT_Overlapped_Base_OA_F32() {
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setup(settings,_N_FFT);
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}
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virtual int setup(const AudioSettings_F32 &settings, const int _N_FFT) {
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int N_FFT = FFT_Overlapped_Base_OA_F32::setup(settings, _N_FFT);
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//setup the FFT routines
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N_FFT = myIFFT.setup(N_FFT);
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return N_FFT;
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}
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virtual audio_block_f32_t* execute(float *complex_2N_buffer);
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virtual int getNFFT(void) { return myIFFT.getNFFT(); };
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IFFT_F32* getFFTObject(void) { return &myIFFT; };
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IFFT_F32* getIFFTObject(void) { return &myIFFT; };
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private:
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IFFT_F32 myIFFT;
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};
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#endif
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