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OpenAudio_ArduinoLibrary/output_i2s_f32.h

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/*
* ***** output_i2s_f32.h *****
*
* Audio Library for Teensy 3.X
* Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com
*
* Development of this audio library was funded by PJRC.COM, LLC by sales of
* Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop
* open source software by purchasing Teensy or other PJRC products.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice, development funding notice, and this permission
* notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/*
* Extended by Chip Audette, OpenAudio, May 2019
* Converted to F32 and to variable audio block length
* The F32 conversion is under the MIT License. Use at your own risk.
*/
// Updated OpenAudio F32 with this version from Chip Audette's Tympan Library Jan 2021 RSL
// Removed old commented out code. RSL 30 May 2022
#ifndef output_i2s_f32_h_
#define output_i2s_f32_h_
#include <Arduino.h>
#include <arm_math.h>
#include "AudioStream_F32.h"
#include "DMAChannel.h"
class AudioOutputI2S_F32 : public AudioStream_F32
{
//GUI: inputs:2, outputs:0 //this line used for automatic generation of GUI node
public:
//uses default AUDIO_SAMPLE_RATE and BLOCK_SIZE_SAMPLES from AudioStream.h:
AudioOutputI2S_F32(void) : AudioStream_F32(2, inputQueueArray) { begin();}
// Allow variable sample rate and block size:
AudioOutputI2S_F32(const AudioSettings_F32 &settings) : AudioStream_F32(2, inputQueueArray)
{
sample_rate_Hz = settings.sample_rate_Hz;
audio_block_samples = settings.audio_block_samples;
begin();
}
// outputScale is a gain control for both left and right. If set exactly
// to 1.0f it is left as a pass-through.
void setGain(float _oscale) {
outputScale = _oscale;
}
virtual void update(void);
void begin(void);
void begin(bool);
friend class AudioInputI2S_F32;
friend class AudioInputI2S_F32;
#if defined(__IMXRT1062__)
friend class AudioOutputI2SQuad_F32;
friend class AudioInputI2SQuad_F32;
//friend class AudioOutputI2SHex;
//friend class AudioInputI2SHex;
//friend class AudioOutputI2SOct;
//friend class AudioInputI2SOct;
#endif
static void scale_f32_to_i16( float32_t *p_f32, float32_t *p_i16, int len) ;
static void scale_f32_to_i24( float32_t *p_f32, float32_t *p_i16, int len) ;
static void scale_f32_to_i32( float32_t *p_f32, float32_t *p_i32, int len) ;
static float setI2SFreq_T3(const float); // I2S clock for T3,x
protected:
AudioOutputI2S_F32(int dummy): AudioStream_F32(2, inputQueueArray) {} // to be used only inside AudioOutputI2Sslave !!
static void config_i2s(void);
static void config_i2s(bool);
static void config_i2s(float);
static void config_i2s(bool, float);
static audio_block_f32_t *block_left_1st;
static audio_block_f32_t *block_right_1st;
static bool update_responsibility;
static DMAChannel dma;
static void isr_16(void);
static void isr_32(void);
static void isr(void);
private:
static audio_block_f32_t *block_left_2nd;
static audio_block_f32_t *block_right_2nd;
static uint16_t block_left_offset;
static uint16_t block_right_offset;
audio_block_f32_t *inputQueueArray[2];
static float sample_rate_Hz;
static int audio_block_samples;
volatile uint8_t enabled = 1;
float outputScale = 1.0f; // Quick volume control
};
class AudioOutputI2Sslave_F32 : public AudioOutputI2S_F32
{
public:
AudioOutputI2Sslave_F32(void) : AudioOutputI2S_F32(0) { begin(); } ;
void begin(void);
friend class AudioInputI2Sslave_F32;
friend void dma_ch0_isr(void);
protected:
static void config_i2s(void);
};
#endif