#include "AudioMixer_F32.h" void AudioMixer4_F32::update(void) { audio_block_f32_t *in, *out=NULL; out = receiveWritable_f32(0); if (!out) return; arm_scale_f32(out->data, multiplier[0], out->data, out->length); for (int channel=1; channel < 4; channel++) { in = receiveReadOnly_f32(channel); if (!in) { continue; } audio_block_f32_t *tmp = allocate_f32(); arm_scale_f32(in->data, multiplier[channel], tmp->data, tmp->length); arm_add_f32(out->data, tmp->data, out->data, tmp->length); AudioStream_F32::release(tmp); AudioStream_F32::release(in); } if (out) { AudioStream_F32::transmit(out); AudioStream_F32::release(out); } } void AudioMixer8_F32::update(void) { audio_block_f32_t *in, *out=NULL; out = receiveWritable_f32(0); //try to get the first input channel if (!out) return; //if it's not there, return immediately arm_scale_f32(out->data, multiplier[0], out->data, out->length); //scale the first input channel //load and process the rest of the channels for (int channel=1; channel < 4; channel++) { in = receiveReadOnly_f32(channel); if (!in) { continue; } audio_block_f32_t *tmp = allocate_f32(); arm_scale_f32(in->data, multiplier[channel], tmp->data, tmp->length); arm_add_f32(out->data, tmp->data, out->data, tmp->length); AudioStream_F32::release(tmp); AudioStream_F32::release(in); } if (out) { AudioStream_F32::transmit(out); AudioStream_F32::release(out); } }