#ifndef _AudioMerge_I16toI32_h #define _AudioMerge_I16toI32_h #include // class AudioMerge_I16toI32 : public AudioStream_F32 //receive Int and transmits Float class AudioMerge_I16toI32 : public AudioStream //receive Int and transmits Float { //GUI: inputs:2, outputs:1 //this line used for automatic generation of GUI node public: // AudioMerge_I16toI32(void) : AudioStream_F32(2, inputQueueArray_f32) { }; // specify two inputs here // AudioMerge_I16toI32(const AudioSettings_F32 &settings) : AudioStream_F32(2, inputQueueArray_f32) { }; // specify 2 inputs here AudioMerge_I16toI32(void) : AudioStream(2, inputQueueArray) { }; // specify two inputs here AudioMerge_I16toI32(const AudioSettings_F32 &settings) : AudioStream(2, inputQueueArray) { }; // specify 2 inputs here void update(void) { //get the Int16 blocks audio_block_t *int_block_1; audio_block_t *int_block_2; int_block_1 = AudioStream::receiveReadOnly(0); // first int16 data block int_block_2 = AudioStream::receiveReadOnly(1); // second int16 data block if (int_block_1 == NULL) return; if (int_block_2 == NULL) { AudioStream::release(int_block_1); return; } // Allocate a single float block audio_block_f32_t *float_block; float_block = AudioStream_F32::allocate_f32(); if (float_block == NULL) { AudioStream::release(int_block_1); AudioStream::release(int_block_2); return; } // Merge two I16 streams into a single F32 stream mergeAudio_I16toF32(int_block_1, int_block_2, float_block, float_block->length); //transmit the audio and return it to the system AudioStream_F32::transmit(float_block, 0); AudioStream_F32::release(float_block); AudioStream::transmit(int_block_1); AudioStream::transmit(int_block_2); AudioStream::release(int_block_1); AudioStream::release(int_block_2); }; static void mergeAudio_I16toF32(audio_block_t *in_1, audio_block_t *in_2, audio_block_f32_t *out, int len) { // const float MAX_INT_16 = 32768.0; // const float MAX_INT_32 = 2147483648.0; for (int i = 0; i < len; i++) { // Convert to unsigned uint16_t u1 = (uint16_t)in_1->data[i]; uint16_t u2 = (uint16_t)in_2->data[i]; uint32_t u_combined = (u1 << 16) | u2; out->data[i] = (float)u_combined; // this will have rounding errors } arm_scale_f32(out->data, 1./2147483648., out->data, out->length); // this puts it between 0 and 2.0 arm_offset_f32(out->data, -1., out->data, out->length); // this scales it to -1.0 and +1.0 } private: audio_block_f32_t *inputQueueArray_f32[2]; audio_block_t *inputQueueArray[2]; }; #endif