#include #include #define USE_F32_IO 1 AudioControlSGTL5000 sgtl5000_1; #if USE_F32_IO #if USE_CODEC_IN #else // Use Sine Input AudioSynthWaveformSine_F32 sine1; AudioConvert_F32toI16 float2Int1; //, float2Int2; AudioOutputI2S i2sOut; //AudioOutputI2S_OA_F32 i2sOut; /* //Make all of the audio connections AudioConnection patchCord1(i2s_in, 0, int2Float1, 0); AudioConnection patchCord2(i2s_in, 1, int2Float2, 0); AudioConnection_F32 patchCord10(int2Float1, 0, gain1, 0); AudioConnection_F32 patchCord11(int2Float2, 0, gain2, 0); * */ AudioConnection_F32 pc1(sine1, 0, float2Int1, 0); AudioConnection_F32 patchCord12(float2Int1, 0, i2sOut, 0); //AudioConnection_F32 patchCord13(gain2, 0, float2Int2, 0); //AudioConnection_F32 patchCord20(sine1, 0, i2sOut, 0); //AudioConnection_F32 patchCord21(sine1, 0, i2sOut, 1); //AudioConnection_F32 patchCord12(gain1, 0, i2sOut, 0); //AudioConnection_F32 patchCord13(gain2, 0, i2sOut, 1); /*AudioInputI2S i2s_in; AudioConvert_I16toF32 int2Float1, int2Float2; AudioEffectGain_F32 gain1, gain2; * */ void setup(void) { Serial.begin(1); delay(1000); Serial.println("Open Audio Test Input and Output"); AudioMemory(10); AudioMemory_F32(10); sgtl5000_1.enable(); sgtl5000_1.inputSelect(AUDIO_INPUT_LINEIN); sine1.frequency(300.0); sine1.amplitude(0.01f); sine1.begin(); /* //sgtl5000_1.adcHighPassFilterEnable(); //LOW OUTPUT NO WHINEY NOISE, gain has no effect---Direct path?? //reduces noise. https://forum.pjrc.com/threads/27215-24-bit-audio-boards?p=78831&viewfull=1#post78831 sgtl5000_1.adcHighPassFilterDisable(); gain1.setGain_dB(40); // NOISE WITH WHINEY PITCH gain2.setGain_dB(40); */ } void loop() { }