#ifndef _AudioConvert_I16toF32_h #define _AudioConvert_I16toF32_h #include class AudioConvert_I16toF32 : public AudioStream_F32 //receive Int and transmits Float { //GUI: inputs:1, outputs:1 //this line used for automatic generation of GUI node public: AudioConvert_I16toF32(void) : AudioStream_F32(1, inputQueueArray_f32) { }; AudioConvert_I16toF32(const AudioSettings_F32 &settings) : AudioStream_F32(1, inputQueueArray_f32) { }; void update(void) { //get the Int16 block audio_block_t *int_block; int_block = AudioStream::receiveReadOnly(); //int16 data block if (int_block==NULL) return; //allocate a float block audio_block_f32_t *float_block; float_block = AudioStream_F32::allocate_f32(); if (float_block == NULL) { AudioStream::release(int_block); return; } //convert to float convertAudio_I16toF32(int_block, float_block, float_block->length); //transmit the audio and return it to the system AudioStream_F32::transmit(float_block,0); AudioStream_F32::release(float_block); AudioStream::release(int_block); }; static void convertAudio_I16toF32(audio_block_t *in, audio_block_f32_t *out, int len) { //WEA Method. Should look at CMSIS arm_q15_to_float instead: https://www.keil.com/pack/doc/CMSIS/DSP/html/group__q15__to__x.html#gaf8b0d2324de273fc430b0e61ad4e9eb2 const float MAX_INT = 32768.0; for (int i = 0; i < len; i++) out->data[i] = (float)(in->data[i]); arm_scale_f32(out->data, 1.0/MAX_INT, out->data, out->length); //divide by 32678 to get -1.0 to +1.0 } private: audio_block_f32_t *inputQueueArray_f32[1]; //2 for stereo }; class AudioConvert_I16x2toF32 : public AudioStream_F32 //receive Int and transmits Float { //GUI: inputs:2, outputs:1 //this line used for automatic generation of GUI node audio_block_t *inputQueueArray[2]; public: AudioConvert_I16x2toF32(void) : AudioStream_F32(0, nullptr, 2, inputQueueArray) { }; AudioConvert_I16x2toF32(const AudioSettings_F32 &settings) : AudioStream_F32(0, nullptr, 2, inputQueueArray) { }; void update(void) { //get the Int16 blocks audio_block_t *int_blockH, *int_blockL; rxInt16block(int_blockH); rxInt16block(int_blockL, 1); //allocate a float block audio_block_f32_t *float_block = AudioStream_F32::allocate_f32(); // process, as long as we have all blocks if (nullptr != int_blockH && nullptr != int_blockH && nullptr != float_block) { //convert to float convertAudio_I16x2toF32(int_blockH, int_blockL, float_block, float_block->length); //transmit the audio and return it to the system AudioStream_F32::transmit(float_block,0); } if( nullptr != float_block) AudioStream_F32::release(float_block); releaseInt16block(int_blockH); releaseInt16block(int_blockL); }; static void convertAudio_I16x2toF32(audio_block_t *inH, audio_block_t *inL, audio_block_f32_t *out, int len) { const float MAX_INT = 32768.0f*65536.0f; for (int i = 0; i < len; i++) { // reassemble a 32-bit signed value from two 16-bit values int32_t sample = ((int32_t) inH->data[i] << 16) | (((int32_t) inL->data[i]) & 0xFFFF); out->data[i] = (float)(sample); } arm_scale_f32(out->data, 1.0/MAX_INT, out->data, out->length); //divide by 32678*64k to get -1.0 to +1.0 } // Receive an I16 block, or create a silent one if it's NULL void rxInt16block(audio_block_t*& blk, unsigned int index = 0) { blk = AudioStream::receiveReadOnly(index); if (nullptr == blk) { blk = AudioStream::allocate(); if (nullptr != blk) memset(blk->data, 0, sizeof blk->data); } } static void releaseInt16block(audio_block_t*& blk) { if (nullptr != blk ) AudioStream::release(blk); } }; class AudioConvert_F32toI16 : public AudioStream_F32 //receive Float and transmits Int { //GUI: inputs:1, outputs:1 //this line used for automatic generation of GUI node public: AudioConvert_F32toI16(void) : AudioStream_F32(1, inputQueueArray_Float) {}; void update(void) { //get the float block audio_block_f32_t *float_block; float_block = AudioStream_F32::receiveReadOnly_f32(); //float data block if (!float_block) return; //allocate a Int16 block audio_block_t *int_block; int_block = AudioStream::allocate(); if (int_block == NULL) { AudioStream_F32::release(float_block); return; } //convert back to int16 convertAudio_F32toI16(float_block, int_block, float_block->length); //return audio to the system AudioStream::transmit(int_block); AudioStream::release(int_block); AudioStream_F32::release(float_block); }; static void convertAudio_F32toI16(audio_block_f32_t *in, audio_block_t *out, int len) { //WEA Method. Should look at CMSIS arm_float_to_q15 instead: https://www.keil.com/pack/doc/CMSIS/DSP/html/group__float__to__x.html#ga215456e35a18db86882e1d3f0d24e1f2 const float MAX_INT = 32678.0; for (int i = 0; i < len; i++) { out->data[i] = (int16_t)(max(min( (in->data[i] * MAX_INT), MAX_INT), -MAX_INT)); } } private: audio_block_f32_t *inputQueueArray_Float[1]; }; class AudioConvert_F32toI16x2 : public AudioStream_F32 //receive Float and transmits Int { //GUI: inputs:1, outputs:2 //this line used for automatic generation of GUI node audio_block_f32_t *inputQueueArray_Float[1]; public: AudioConvert_F32toI16x2(void) : AudioStream_F32(1, inputQueueArray_Float) {}; void update(void) { //get the float block audio_block_f32_t *float_block; float_block = AudioStream_F32::receiveReadOnly_f32(); //float data block if (!float_block) return; //allocate a Int16 block audio_block_t *int_blockH, *int_blockL; int_blockH = AudioStream::allocate(); if (int_blockH == NULL) { AudioStream_F32::release(float_block); return; } else { int_blockL = AudioStream::allocate(); if (int_blockL == NULL) { AudioStream::release(int_blockH); AudioStream_F32::release(float_block); return; } } //convert back to int16 convertAudio_F32toI16x2(float_block, int_blockH, int_blockL, float_block->length); //return audio to the system AudioStream::transmit(int_blockH); AudioStream::transmit(int_blockL,1); AudioStream::release(int_blockH); AudioStream::release(int_blockL); AudioStream_F32::release(float_block); }; static void convertAudio_F32toI16x2(audio_block_f32_t *in, audio_block_t *outH, audio_block_t *outL, int len) { //WEA Method. Should look at CMSIS arm_float_to_q15 instead: https://www.keil.com/pack/doc/CMSIS/DSP/html/group__float__to__x.html#ga215456e35a18db86882e1d3f0d24e1f2 const float MAX_INT = 32678.0f * 65536.0f; for (int i = 0; i < len; i++) { int32_t intValue = (int32_t)(max(min( (in->data[i] * MAX_INT), MAX_INT), -MAX_INT)); outH->data[i] = (int16_t) ((intValue & 0xFFFF0000)>>16); outL->data[i] = (int16_t) ((intValue & 0x0000FFFF)); } } }; #endif