#include #include #include #include "AudioCalcEnvelope_F32.h" #include "AudioCalcGainWDRC_F32.h" #include "AudioConfigFIRFilterBank_F32.h" #include "AudioControlTester.h" #include "AudioConvert_F32.h" #include "AudioEffectCompressor_F32.h" #include "AudioEffectCompressor2_F32.h" #include "AudioEffectCompWDRC_F32.h" #include "AudioEffectEmpty_F32.h" #include "AudioEffectGain_F32.h" #include "AudioFilterBiquad_F32.h" #include #include #include "AudioMixer_F32.h" #include "AudioMultiply_F32.h" #include "AudioSettings_F32.h" #include "input_i2s_f32.h" #include "output_i2s_f32.h" #include "play_queue_f32.h" #include "record_queue_f32.h" #include "synth_pinknoise_f32.h" #include "synth_sine_f32.h" #include "synth_waveform_F32.h" #include "synth_whitenoise_f32.h" #include "synth_GaussianWhiteNoise_F32.h" #include "analyze_fft1024_F32.h" #include "analyze_fft256_iq_F32.h" #include "analyze_fft1024_iq_F32.h" #include "analyze_peak_f32.h" #include "analyze_rms_f32.h" // #include "control_tlv320aic3206.h" collides much with Teensy Audio #include "AudioSwitch_OA_F32.h" #include "FFT_Overlapped_OA_F32.h" #include "AudioEffectFreqShiftFD_OA_F32.h" #include "AudioEffectDelay_OA_F32.h" #include "RadioIQMixer_F32.h" #include "AudioFilter90Deg_F32.h" #include "AudioAnalyzePhase_F32.h" #include "AudioFilterEqualizer_F32.h" #include "AudioFilterFIRGeneral_F32.h" #include "RadioFMDetector_F32.h" #include "radioNoiseBlanker_F32.h" #include "synth_sin_cos_f32.h"