/* * AudioStream_F32 * * Created: Chip Audette, November 2016 * Purpose; Extend the Teensy Audio Library's "AudioStream" to permit floating-point audio data. * * I modeled it directly on the Teensy code in "AudioStream.h" and "AudioStream.cpp", which are * available here: https://github.com/PaulStoffregen/cores/tree/master/teensy3 * * MIT License. use at your own risk. */ #ifndef _OpenAudio_ArduinoLibrary #define _OpenAudio_ArduinoLibrary #include //ARM DSP extensions. for speed! #include //Teensy Audio Library class AudioStream_F32; class AudioConnection_F32; //create a new structure to hold audio as floating point values. //modeled on the existing teensy audio block struct, which uses Int16 //https://github.com/PaulStoffregen/cores/blob/268848cdb0121f26b7ef6b82b4fb54abbe465427/teensy3/AudioStream.h typedef struct audio_block_f32_struct { unsigned char ref_count; unsigned char memory_pool_index; unsigned char reserved1; unsigned char reserved2; float data[AUDIO_BLOCK_SAMPLES]; // AUDIO_BLOCK_SAMPLES is 128, from AudioStream.h const int length = AUDIO_BLOCK_SAMPLES; // AUDIO_BLOCK_SAMPLES is 128, from AudioStream.h const float fs_Hz = AUDIO_SAMPLE_RATE; // AUDIO_SAMPLE_RATE is 44117.64706 from AudioStream.h } audio_block_f32_t; class AudioConnection_F32 { public: AudioConnection_F32(AudioStream_F32 &source, AudioStream_F32 &destination) : src(source), dst(destination), src_index(0), dest_index(0), next_dest(NULL) { connect(); } AudioConnection_F32(AudioStream_F32 &source, unsigned char sourceOutput, AudioStream_F32 &destination, unsigned char destinationInput) : src(source), dst(destination), src_index(sourceOutput), dest_index(destinationInput), next_dest(NULL) { connect(); } friend class AudioStream_F32; protected: void connect(void); AudioStream_F32 &src; AudioStream_F32 &dst; unsigned char src_index; unsigned char dest_index; AudioConnection_F32 *next_dest; }; #define AudioMemory_F32(num) ({ \ static audio_block_f32_t data[num]; \ AudioStream_F32::initialize_f32_memory(data, num); \ }) #define AudioMemoryUsage_F32() (AudioStream_F32::f32_memory_used) #define AudioMemoryUsageMax_F32() (AudioStream_F32::f32_memory_used_max) #define AudioMemoryUsageMaxReset_F32() (AudioStream_F32::f32_memory_used_max = AudioStream_F32::f32_memory_used) class AudioStream_F32 : public AudioStream { public: AudioStream_F32(unsigned char n_input_f32, audio_block_f32_t **iqueue) : AudioStream(1, inputQueueArray_i16), num_inputs_f32(n_input_f32), inputQueue_f32(iqueue) { //active_f32 = false; destination_list_f32 = NULL; for (int i=0; i < n_input_f32; i++) { inputQueue_f32[i] = NULL; } }; static void initialize_f32_memory(audio_block_f32_t *data, unsigned int num); //virtual void update(audio_block_f32_t *) = 0; static uint8_t f32_memory_used; static uint8_t f32_memory_used_max; protected: //bool active_f32; unsigned char num_inputs_f32; static audio_block_f32_t * allocate_f32(void); static void release(audio_block_f32_t * block); void transmit(audio_block_f32_t *block, unsigned char index = 0); audio_block_f32_t * receiveReadOnly_f32(unsigned int index = 0); audio_block_f32_t * receiveWritable_f32(unsigned int index = 0); friend class AudioConnection_F32; private: AudioConnection_F32 *destination_list_f32; audio_block_f32_t **inputQueue_f32; virtual void update(void) = 0; audio_block_t *inputQueueArray_i16[1]; //two for stereo static audio_block_f32_t *f32_memory_pool; static uint32_t f32_memory_pool_available_mask[6]; }; #endif