#ifndef _AudioSettings_F32_ #define _AudioSettings_F32_ #include // for AUDIO_SAMPLE_RATE_EXACT, AUDIO_BLOCK_SAMPLES class AudioSettings_F32 { public: AudioSettings_F32(float fs_Hz=AUDIO_SAMPLE_RATE_EXACT, int block_size=AUDIO_BLOCK_SAMPLES) : sample_rate_Hz(fs_Hz), audio_block_samples(block_size) {} const float sample_rate_Hz; const int audio_block_samples; float cpu_load_percent(const int n); float processorUsage(void); float processorUsageMax(void); void processorUsageMaxReset(void); }; #endif