BlockSize: add Audio_Settings to AudioStream_F32

feature_setBlockSize
Chip Audette 8 years ago
parent 996037164e
commit f850f14e78
  1. 9
      AudioStream_F32.cpp
  2. 69
      AudioStream_F32.h

@ -30,6 +30,14 @@ void AudioStream_F32::initialize_f32_memory(audio_block_f32_t *data, unsigned in
__enable_irq();
} // end initialize_memory
void AudioStream_F32::initialize_f32_memory(audio_block_f32_t *data, unsigned int num, const AudioSettings_F32 &settings)
{
initialize_f32_memory(data,num);
for (unsigned int i=0; i < num; i++) {
data[i].fs_Hz = settings.sample_rate_Hz;
data[i].length = settings.audio_block_samples;
}
} // end initialize_memory
// Allocate 1 audio data block. If successful
// the caller is the only owner of this new block
@ -160,3 +168,4 @@ void AudioConnection_F32::connect(void) {
dst.active = true;
__enable_irq();
}

@ -10,31 +10,63 @@
* MIT License. use at your own risk.
*/
#ifndef _OpenAudio_ArduinoLibrary
#define _OpenAudio_ArduinoLibrary
#ifndef _AudioStream_F32_h
#define _AudioStream_F32_h
#include <arm_math.h> //ARM DSP extensions. for speed!
#include <Audio.h> //Teensy Audio Library
class AudioStream_F32;
class AudioConnection_F32;
class AudioSettings_F32;
class AudioSettings_F32 {
public:
AudioSettings_F32(float fs_Hz, int block_size) :
sample_rate_Hz(fs_Hz), audio_block_samples(block_size) {}
const float sample_rate_Hz;
const int audio_block_samples;
float cpu_load_percent(const int n) { //n is the number of cycles
#define CYCLE_COUNTER_APPROX_PERCENT(n) (((n) + (F_CPU / 32 / AUDIO_SAMPLE_RATE * AUDIO_BLOCK_SAMPLES / 100)) / (F_CPU / 16 / AUDIO_SAMPLE_RATE * AUDIO_BLOCK_SAMPLES / 100))
float foo1 = ((float)(F_CPU / 32))/sample_rate_Hz;
foo1 *= ((float)audio_block_samples);
foo1 /= 100.f;
foo1 += (float)n;
float foo2 = (float)(F_CPU / 16)/sample_rate_Hz;
foo2 *= ((float)audio_block_samples);
foo2 /= 100.f;
return foo1 / foo2;
//return (((n) + (F_CPU / 32 / sample_rate_Hz * audio_block_samples / 100)) / (F_CPU / 16 / sample_rate_Hz * audio_block_samples / 100));
}
float processorUsage(void) { return cpu_load_percent(AudioStream::cpu_cycles_total); };
float processorUsageMax(void) { return cpu_load_percent(AudioStream::cpu_cycles_total_max); }
void processorUsageMaxReset(void) { AudioStream::cpu_cycles_total_max = AudioStream::cpu_cycles_total; }
};
//create a new structure to hold audio as floating point values.
//modeled on the existing teensy audio block struct, which uses Int16
//https://github.com/PaulStoffregen/cores/blob/268848cdb0121f26b7ef6b82b4fb54abbe465427/teensy3/AudioStream.h
typedef struct audio_block_f32_struct {
unsigned char ref_count;
unsigned char memory_pool_index;
unsigned char reserved1;
unsigned char reserved2;
#if AUDIO_BLOCK_SAMPLES < 128
float32_t data[128]; //limit array size to be no smaller than 128. unstable otherwise?
#else
float32_t data[AUDIO_BLOCK_SAMPLES]; // AUDIO_BLOCK_SAMPLES is 128, from AudioStream.h
#endif
int length = AUDIO_BLOCK_SAMPLES; // AUDIO_BLOCK_SAMPLES is 128, from AudioStream.h
float fs_Hz = AUDIO_SAMPLE_RATE; // AUDIO_SAMPLE_RATE is 44117.64706 from AudioStream.h
} audio_block_f32_t;
class audio_block_f32_t {
public:
audio_block_f32_t(void) {};
audio_block_f32_t(const AudioSettings_F32 &settings) {
fs_Hz = settings.sample_rate_Hz;
length = settings.audio_block_samples;
};
unsigned char ref_count;
unsigned char memory_pool_index;
unsigned char reserved1;
unsigned char reserved2;
float32_t data[AUDIO_BLOCK_SAMPLES]; // AUDIO_BLOCK_SAMPLES is 128, from AudioStream.h
const int full_length = AUDIO_BLOCK_SAMPLES;
int length = AUDIO_BLOCK_SAMPLES; // AUDIO_BLOCK_SAMPLES is 128, from AudioStream.h
float fs_Hz = AUDIO_SAMPLE_RATE; // AUDIO_SAMPLE_RATE is 44117.64706 from AudioStream.h
};
class AudioConnection_F32
{
@ -64,6 +96,11 @@ class AudioConnection_F32
AudioStream_F32::initialize_f32_memory(data_f32, num); \
})
#define AudioMemory_F32_wSettings(num,settings) ({ \
static audio_block_f32_t data_f32[num]; \
AudioStream_F32::initialize_f32_memory(data_f32, num, settings); \
})
#define AudioMemoryUsage_F32() (AudioStream_F32::f32_memory_used)
#define AudioMemoryUsageMax_F32() (AudioStream_F32::f32_memory_used_max)
@ -80,6 +117,7 @@ class AudioStream_F32 : public AudioStream {
}
};
static void initialize_f32_memory(audio_block_f32_t *data, unsigned int num);
static void initialize_f32_memory(audio_block_f32_t *data, unsigned int num, const AudioSettings_F32 &settings);
//virtual void update(audio_block_f32_t *) = 0;
static uint8_t f32_memory_used;
static uint8_t f32_memory_used_max;
@ -93,6 +131,7 @@ class AudioStream_F32 : public AudioStream {
audio_block_f32_t * receiveReadOnly_f32(unsigned int index = 0);
audio_block_f32_t * receiveWritable_f32(unsigned int index = 0);
friend class AudioConnection_F32;
private:
AudioConnection_F32 *destination_list_f32;
audio_block_f32_t **inputQueue_f32;

Loading…
Cancel
Save