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@ -1,22 +1,31 @@ |
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/*
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* AudioMixer4 |
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*
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* Created: Patrick Radius, December 2016 |
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* Purpose: Mix up to 4 audio channels with individual gain controls. |
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* Assumes floating-point data. |
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*
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* This processes a single stream fo audio data (ie, it is mono)
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*
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* MIT License. use at your own risk. |
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*/ |
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#ifndef AUDIOMIXER4F32_H |
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#ifndef AUDIOMIXER4F32_H |
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#define AUDIOMIXER4F32_H |
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#define AUDIOMIXER4F32_H |
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#include <arm_math.h> |
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#include <arm_math.h> |
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#include <AudioStream_F32.h> |
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#include <AudioStream_F32.h> |
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class AudioMixer4_F32 : public AudioStream_F32 { |
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class AudioMixer4_F32 : public AudioStream_F32 { |
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public: |
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public: |
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AudioMixer4_F32() : AudioStream_F32(4, inputQueueArray) { |
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AudioMixer4_F32() : AudioStream_F32(4, inputQueueArray) { |
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for (int i=0; i<4; i++) multiplier[i] = 0.5; |
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for (int i=0; i<4; i++) multiplier[i] = 1.0; |
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} |
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} |
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virtual void update(void); |
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virtual void update(void); |
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void gain(unsigned int channel, float gain) { |
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void gain(unsigned int channel, float gain) { |
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if (channel >= 4) return; |
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if (channel >= 4 || channel < 0) return; |
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if (gain > 127.0f) gain = 127.0f; |
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else if (gain < 0.0f) gain = 0.0f; |
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multiplier[channel] = gain; |
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multiplier[channel] = gain; |
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} |
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} |
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