@ -65,6 +65,9 @@ class AudioEffectMine_F32 : public AudioStream_F32
// //clean up...if you allocated any memory in the lines above
//Audiostream_F32::release(audio_pow_block);
// return your processed audio by putting it back into audio_block->data
} //end of applyMyAlgorithms
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!