Examples: AudioEffectMine: clarify how audio is returned

pull/1/head
Chip Audette 8 years ago committed by GitHub
parent 1742b08255
commit d9c788fc79
  1. 3
      examples/MyAudioEffect_Float/AudioEffectMine_F32.h

@ -65,6 +65,9 @@ class AudioEffectMine_F32 : public AudioStream_F32
// //clean up...if you allocated any memory in the lines above // //clean up...if you allocated any memory in the lines above
//Audiostream_F32::release(audio_pow_block); //Audiostream_F32::release(audio_pow_block);
// return your processed audio by putting it back into audio_block->data
} //end of applyMyAlgorithms } //end of applyMyAlgorithms
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Loading…
Cancel
Save