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@ -65,6 +65,9 @@ class AudioEffectMine_F32 : public AudioStream_F32 |
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// //clean up...if you allocated any memory in the lines above
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// //clean up...if you allocated any memory in the lines above
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//Audiostream_F32::release(audio_pow_block);
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//Audiostream_F32::release(audio_pow_block);
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// return your processed audio by putting it back into audio_block->data
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} //end of applyMyAlgorithms
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} //end of applyMyAlgorithms
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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