Rename AudioComputeEnvelope to AudioCalcEnvelope

feature_setBlockSize
Chip Audette 8 years ago
parent dba7ebd0c6
commit d96047b80a
  1. 16
      AudioCalcEnvelope_F32.h
  2. 2
      OpenAudio_ArduinoLibrary.h

@ -1,5 +1,5 @@
/* /*
* AudioComputeEnvelope_F32 * AudioCalcEnvelope_F32
* *
* Created: Chip Audette, Feb 2017 * Created: Chip Audette, Feb 2017
* Purpose: This module extracts the envelope of the audio signal. * Purpose: This module extracts the envelope of the audio signal.
@ -12,21 +12,21 @@
* MIT License. use at your own risk. * MIT License. use at your own risk.
*/ */
#ifndef _AudioComputeEnvelope_F32_h #ifndef _AudioCalcEnvelope_F32_h
#define _AudioComputeEnvelope_F32_h #define _AudioCalcEnvelope_F32_h
#include <arm_math.h> //ARM DSP extensions. for speed! #include <arm_math.h> //ARM DSP extensions. for speed!
#include <AudioStream_F32.h> #include <AudioStream_F32.h>
class AudioComputeEnvelope_F32 : public AudioStream_F32 class AudioCalcEnvelope_F32 : public AudioStream_F32
{ {
//GUI: inputs:1, outputs:1 //this line used for automatic generation of GUI node //GUI: inputs:1, outputs:1 //this line used for automatic generation of GUI node
//GUI: shortName:envelope //GUI: shortName:calc_envelope
public: public:
//default constructor //default constructor
AudioComputeEnvelope_F32(void) : AudioStream_F32(1, inputQueueArray_f32), AudioCalcEnvelope_F32(void) : AudioStream_F32(1, inputQueueArray_f32),
sample_rate_Hz(AUDIO_SAMPLE_RATE) { setDefaultValues(); }; sample_rate_Hz(AUDIO_SAMPLE_RATE) { setDefaultValues(); };
AudioComputeEnvelope_F32(const AudioSettings_F32 &settings) : AudioStream_F32(1, inputQueueArray_f32), AudioCalcEnvelope_F32(const AudioSettings_F32 &settings) : AudioStream_F32(1, inputQueueArray_f32),
sample_rate_Hz(settings.sample_rate_Hz) { setDefaultValues(); }; sample_rate_Hz(settings.sample_rate_Hz) { setDefaultValues(); };
//here's the method that does all the work //here's the method that does all the work
@ -106,7 +106,7 @@ class AudioComputeEnvelope_F32 : public AudioStream_F32
} }
void resetStates(void) { state_ppk = 1.0; } void resetStates(void) { state_ppk = 1.0; }
float getCurrentLevel(void) { return state_ppk; }
private: private:
audio_block_f32_t *inputQueueArray_f32[1]; //memory pointer for the input to this module audio_block_f32_t *inputQueueArray_f32[1]; //memory pointer for the input to this module
float32_t sample_rate_Hz; float32_t sample_rate_Hz;

@ -2,7 +2,7 @@
#include <AudioStream_F32.h> #include <AudioStream_F32.h>
//include <AudioControlSGTL5000_Extended.h> //include <AudioControlSGTL5000_Extended.h>
#include <control_tlv320aic3206.h> #include <control_tlv320aic3206.h>
#include "AudioComputeEnvelope_F32.h" #include "AudioCalcEnvelope_F32.h"
#include <AudioConvert_F32.h> #include <AudioConvert_F32.h>
#include "AudioEffectEmpty_F32.h" #include "AudioEffectEmpty_F32.h"
#include <AudioEffectGain_F32.h> #include <AudioEffectGain_F32.h>

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