@ -40,7 +40,6 @@ void AudioSynthSineCosine_F32::update(void) {
audio_block_f32_t *blockS, *blockC;
uint16_t index, i;
float32_t a, b, deltaPhase, phaseC;
blockS = AudioStream_F32::allocate_f32(); // Output blocks
if (!blockS) return;