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/*
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* AudioEffectEmpty_F32 |
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*
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* Created: Chip Audette, Feb 2017 |
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* Purpose: This module does nothing. It is an empty algorithm that can one |
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* can build from to make their own algorithm |
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*
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* This processes a single stream fo audio data (ie, it is mono)
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*
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* MIT License. use at your own risk. |
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*/ |
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#ifndef _AudioEffectEmpty_F32_h |
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#define _AudioEffectEmpmty_F32_h |
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#include <arm_math.h> //ARM DSP extensions. for speed! |
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#include <AudioStream_F32.h> |
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class AudioEffectEmpty_F32 : public AudioStream_F32 |
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{ |
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//GUI: inputs:1, outputs:1 //this line used for automatic generation of GUI node
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//GUI: shortName:passthru
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public: |
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//constructor
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AudioEffectEmpty_F32(void) : AudioStream_F32(1, inputQueueArray_f32) {}; |
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//here's the method that does all the work
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void update(void) { |
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//Serial.println("AudioEffectEmpty_F32: updating."); //for debugging.
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audio_block_f32_t *block; |
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block = AudioStream_F32::receiveWritable_f32(); |
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if (!block) return; |
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//add your processing here!
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//transmit the block and be done
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AudioStream_F32::transmit(block); |
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AudioStream_F32::release(block); |
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} |
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private: |
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audio_block_f32_t *inputQueueArray_f32[1]; //memory pointer for the input to this module
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}; |
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#endif |
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