From 0418e490b8d5f718ae0f67fc9a0cb70761697e72 Mon Sep 17 00:00:00 2001 From: Chip Audette Date: Sat, 3 Dec 2016 16:24:21 -0500 Subject: [PATCH] BasicGain: improve comments and formatting of comments --- examples/BasicGain_Float/BasicGain_Float.ino | 32 ++++++++++---------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/examples/BasicGain_Float/BasicGain_Float.ino b/examples/BasicGain_Float/BasicGain_Float.ino index 31aebe5..402ef7d 100644 --- a/examples/BasicGain_Float/BasicGain_Float.ino +++ b/examples/BasicGain_Float/BasicGain_Float.ino @@ -7,12 +7,13 @@ Uses Teensy Audio Adapter. Assumes microphones (or whatever) are attached to the LINE IN (stereo) + Use potentiometer mounted to Audio Board to control the amount of gain. MIT License. use at your own risk. */ //These are the includes from the Teensy Audio Library -#include //Teensy Audio Librarya +#include //Teensy Audio Library #include #include #include @@ -22,19 +23,19 @@ //create audio library objects for handling the audio AudioControlSGTL5000 sgtl5000_1; //controller for the Teensy Audio Board -AudioInputI2S i2s_in; //Digital audio *from* the Teensy Audio Board ADC. Sends Int16. Stereo. -AudioOutputI2S i2s_out; //Digital audio *to* the Teensy Audio Board DAC. Expects Int16. Stereo +AudioInputI2S i2s_in; //Digital audio *from* the Teensy Audio Board ADC. Sends Int16. Stereo. +AudioOutputI2S i2s_out; //Digital audio *to* the Teensy Audio Board DAC. Expects Int16. Stereo AudioConvert_I16toF32 int2Float1, int2Float2; //Converts Int16 to Float. See class in AudioStream_F32.h -AudioConvert_F32toI16 float2Int1, float2Int2; //Converts Float to Int16. See class in AudioStream_F32.h AudioEffectGain_F32 gain1, gain2; //Applies digital gain to audio data. Expected Float data. +AudioConvert_F32toI16 float2Int1, float2Int2; //Converts Float to Int16. See class in AudioStream_F32.h //Make all of the audio connections -AudioConnection patchCord1(i2s_in, 0, int2Float1, 0); //connect the Left input to the Left Int->Float converter -AudioConnection patchCord2(i2s_in, 1, int2Float2, 0); //connect the Right input to the Right Int->Float converter -AudioConnection_F32 patchCord10(int2Float1, 0, gain1, 0); //Left. makes Float connections between objects -AudioConnection_F32 patchCord11(int2Float2, 0, gain2, 0); //Right. makes Float connections between objects -AudioConnection_F32 patchCord12(gain1, 0, float2Int1, 0); //Left. makes Float connections between objects -AudioConnection_F32 patchCord13(gain2, 0, float2Int2, 0); //Right. makes Float connections between objects +AudioConnection patchCord1(i2s_in, 0, int2Float1, 0); //connect the Left input to the Left Int->Float converter +AudioConnection patchCord2(i2s_in, 1, int2Float2, 0); //connect the Right input to the Right Int->Float converter +AudioConnection_F32 patchCord10(int2Float1, 0, gain1, 0); //Left. makes Float connections between objects +AudioConnection_F32 patchCord11(int2Float2, 0, gain2, 0); //Right. makes Float connections between objects +AudioConnection_F32 patchCord12(gain1, 0, float2Int1, 0); //Left. makes Float connections between objects +AudioConnection_F32 patchCord13(gain2, 0, float2Int2, 0); //Right. makes Float connections between objects AudioConnection patchCord20(float2Int1, 0, i2s_out, 0); //connect the Left float processor to the Left output AudioConnection patchCord21(float2Int2, 0, i2s_out, 1); //connect the Right float processor to the Right output @@ -49,12 +50,11 @@ const int myInput = AUDIO_INPUT_LINEIN; void setup() { Serial.begin(115200); //open the USB serial link to enable debugging messages delay(500); //give the computer's USB serial system a moment to catch up. - Serial.println("Teensy Hearing Aid: BasicGain_Float..."); //identify myself over the USB serial - - // Audio connections require memory, and the record queue - // uses this memory to buffer incoming audio. - AudioMemory(10); //allocate Int16 audio data blocks - AudioMemory_F32(10); //allocate Float32 audio data blocks + Serial.println("OpenAudio_ArduinoLibrary BasicGain_Float..."); + + // Audio connections require memory + AudioMemory(10); //allocate Int16 audio data blocks + AudioMemory_F32(10); //allocate Float32 audio data blocks // Enable the audio shield, select input, and enable output sgtl5000_1.enable(); //start the audio board